NineInchNils Level 1 of the Dungeon (0, 0, D:1) 9 stones (3, 3, D:1) a +2 dagger of draining (8, 0, D:1) 14 arrows (10, 24, D:1) 16 poisoned darts (25, -4, D:1) a +0 dagger (30, 27, D:1) a +0 ring mail (45, 26, D:1) 26 stones (46, -8, D:1) a +0 leather armour (50, 26, D:1) a staff of air (56, 6, D:1) 16 stones Level 2 of the Dungeon [Shop] Oxoeweg's Armour Shop the +2 plate armour of Masochism {rElec Str-5 Stlth+} (393 gold) Str: It affects your strength (-5). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 robe (7 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 helmet (45 gold) a +0 chain mail (45 gold) a +0 leather armour (20 gold) a +2 ring mail of poison resistance (180 gold) a +0 ring mail (40 gold) (0, 0, D:2) a +0 spear (1, -2, D:2) a +0 spear (1, 1, D:2) a +0 whip (10, 7, D:2) a +0 hand axe a +0 chain mail (19, 24, D:2) a +0 whip 5 stones (30, -6, D:2) 13 arrows (33, -11, D:2) a +0 club (42, 20, D:2) a +0 club (43, -3, D:2) a +0 mace (45, -20, D:2) a +0 pair of gloves (53, 10, D:2) a +0 whip (55, -11, D:2) a +0 club 15 stones a +0 ring mail Level 3 of the Dungeon (4, 3, D:3) a +0 leather armour (14, -7, D:3) 12 arrows (20, -2, D:3) a +0 short sword a +0 dagger of freezing (21, -5, D:3) a +0 pair of boots (21, -2, D:3) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (22, -13, D:3) a +0 ring mail (26, -20, D:3) 8 bolts (35, -25, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, 8, D:4) a +0 hand axe (9, 9, D:4) a +0 leather armour a +0 short sword (10, 37, D:4) a +0 club (11, 8, D:4) a +0 club (12, 8, D:4) a +0 club (32, 51, D:4) a +0 battleaxe (43, 55, D:4) a +0 rapier (52, 6, D:4) a +0 giant club (53, 23, D:4) 14 stones (55, 7, D:4) a +0 mace (56, 54, D:4) a +0 long sword (60, -1, D:4) 7 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, 16, D:5) 21 arrows (18, -30, D:5) a +0 whip a +0 leather armour (19, -11, D:5) a +0 halberd (19, -10, D:5) a +0 club (19, -9, D:5) a +0 flail a +0 trident a +0 scale mail (20, -29, D:5) a +0 spear (20, -28, D:5) a +0 club (23, -13, D:5) a +0 rapier a +0 leather armour (24, -14, D:5) a +0 trident 19 stones (26, -32, D:5) 4 atropa-tipped darts (28, -20, D:5) a +0 whip (32, -11, D:5) a +0 halberd (33, -11, D:5) a +0 spear (38, -5, D:5) a +0 whip (41, 12, D:5) a +0 whip (43, 10, D:5) a +0 club (unseen) (46, -17, D:5) 18 stones (49, 1, D:5) a +0 leather armour (56, -7, D:5) a +0 flail a +0 chain mail (56, 0, D:5) 22 stones (59, 6, D:5) 2 javelins Level 6 of the Dungeon [Shop] Peiri's Magic Scroll Shoppe a scroll of vulnerability (105 gold) a scroll of enchant armour (105 gold) a scroll of enchant armour (105 gold) a scroll of amnesia (49 gold) a scroll of holy word (105 gold) a scroll of magic mapping (49 gold) a scroll of fog (28 gold) a scroll of acquirement (728 gold) a scroll of torment (105 gold) (0, 0, D:6) 23 stones (7, 10, D:6) a +0 dagger (10, -17, D:6) a +1 whip of flaming (13, -22, D:6) 27 stones (16, -9, D:6) 11 sling bullets (17, -9, D:6) a +0 whip (18, -13, D:6) a +0 leather armour (20, -11, D:6) a +0 halberd (20, 4, D:6) 20 arrows (23, -11, D:6) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (24, -10, D:6) a +0 ring mail (26, 5, D:6) 13 stones (26, 11, D:6) a +0 leather armour (27, 9, D:6) 14 arrows (28, -14, D:6) a +0 spear (29, 11, D:6) 12 stones (32, -21, D:6) 11 sling bullets (32, -7, D:6) a +0 spear (33, 7, D:6) a +0 hand axe a +0 robe (36, -4, D:6) a +0 club (37, -4, D:6) a +0 whip of flaming (43, 8, D:6) a +0 short sword (44, 3, D:6) a +0 rapier (45, 3, D:6) 9 sling bullets (53, 16, D:6) a +0 plate armour Level 7 of the Dungeon (3, -2, D:7) a +0 helmet (7, 6, D:7) a +1 flail of protection a +0 whip a +0 club (7, 7, D:7) a +0 club a +0 spear a +0 scale mail (8, 8, D:7) a +2 halberd of protection (24, 9, D:7) a +0 flail a +1 scale mail of cold resistance (25, 5, D:7) a +0 whip a +0 dagger a +0 robe (26, 5, D:7) a +0 club a +0 dagger of electrocution (30, 19, D:7) a +0 trident a +0 robe (35, 17, D:7) a +2 battleaxe a +0 robe (36, 17, D:7) a +1 mace a +0 robe a +0 morningstar a +0 robe (38, 35, D:7) a +0 dagger (50, -6, D:7) a +0 mace (50, 10, D:7) 12 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 ring mail (1, -1, D:8) a +0 hand axe a +0 leather armour (2, 0, D:8) a +0 dagger a +0 robe (4, 28, D:8) a +0 short sword 2 stones a +0 short sword a curare-tipped dart (5, 28, D:8) a +0 whip a stone (6, 28, D:8) a +0 whip 3 stones (18, 39, D:8) 15 stones (20, 43, D:8) a +0 whip a +0 halberd (21, 16, D:8) a +0 arbalest (21, 43, D:8) a +2 flail of draining (22, 6, D:8) a +4 scimitar of flaming a +0 robe (22, 33, D:8) a +0 short sword 4 stones (23, 32, D:8) a +0 whip 2 stones (23, 33, D:8) a +0 short sword a curare-tipped dart (23, 34, D:8) a +1 dagger of venom (23, 36, D:8) 16 arrows (29, 40, D:8) 26 arrows (32, 11, D:8) 11 stones (39, 25, D:8) a +0 quarterstaff a +0 hunting sling 15 sling bullets a +0 ring mail (39, 26, D:8) 15 stones (41, 27, D:8) a +0 hunting sling (44, 26, D:8) a +0 robe Level 9 of the Dungeon (13, 3, D:9) a +0 dagger a +0 robe (14, -3, D:9) a +0 robe (14, 4, D:9) a +0 mace a +0 leather armour a +0 mace (15, -10, D:9) a +0 mace (17, -20, D:9) a +0 chain mail (18, 12, D:9) a +0 spear (19, -13, D:9) a +0 shortbow 20 arrows (22, -10, D:9) a +0 shortbow 16 arrows a +0 war axe (35, 23, D:9) 16 stones (51, -12, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (2, 17, D:10) a +0 dagger 3 stones (5, 21, D:10) a staff of death (6, 11, D:10) a +0 spear (15, 28, D:10) a +0 whip 5 stones a +0 scale mail (16, 17, D:10) a +0 vampiric whip (17, 34, D:10) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 club a +2 short sword of venom 10 poisoned darts (18, 34, D:10) a +0 mace a +0 chain mail a +0 giant spiked club a +0 giant club +0 acid dragon scales a +0 whip a +0 dagger a +0 dagger a +0 short sword 2 poisoned darts (19, 35, D:10) a +0 dagger a +0 robe (20, -1, D:10) a +2 hunting sling of flaming (23, 16, D:10) a +0 dagger (23, 34, D:10) a +0 falchion a +0 leather armour (24, 31, D:10) a +0 dagger a +0 robe (27, 36, D:10) 25 arrows (30, -1, D:10) 18 poisoned darts (30, 2, D:10) a +0 shortbow 25 arrows (31, 37, D:10) 19 stones (32, 35, D:10) a +0 leather armour a +0 buckler (34, 36, D:10) a +2 long sword of pain a +0 leather armour a +0 buckler (37, 12, D:10) a +0 falchion a +0 ring mail a +0 hand axe (37, 15, D:10) a +0 halberd a +0 chain mail (46, 2, D:10) a +0 dagger (46, 3, D:10) a +0 dagger a +0 robe a +0 whip (46, 4, D:10) a +0 club a +0 leather armour a +0 dagger of venom a +0 hand axe of freezing a +0 ring mail (47, 3, D:10) a +0 dagger a +0 robe (48, -6, D:10) the +4 ring mail "Ydegumn" {Contam Harm rF++ rN+++ Str-4} Str: It affects your strength (-4). rF: It greatly protects you from fire. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (54, -7, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) 11 stones (0, 19, D:11) a +0 ring mail (5, -3, D:11) a +0 dagger a +0 robe a +0 scale mail (6, -2, D:11) a +0 hand axe a +0 club (10, -4, D:11) a +0 flail (17, -3, D:11) a +0 dagger a +0 robe (17, -1, D:11) a +0 hat (19, -11, D:11) a +0 giant spiked club a +0 giant club (31, 32, D:11) 20 stones Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe a +0 club a +0 troll leather armour a +0 hand axe (2, 2, D:12) a +0 flail (5, -16, D:12) 3 scrolls of amnesia (7, -9, D:12) a +4 ring of protection (25, -7, D:12) a +0 war axe (25, 21, D:12) a +0 ring mail (31, -17, D:12) a +0 mace (32, 5, D:12) a +0 ring mail (36, -18, D:12) a +0 morningstar (36, 14, D:12) a +0 troll leather armour a +2 robe of the Archmagi an acid dragon corpse (skeletalised by now) (45, -12, D:12) 20 stones (50, -20, D:12) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (54, 27, D:12) 8 datura-tipped darts Level 13 of the Dungeon (0, 0, D:13) 3 large rocks (5, -11, D:13) a potion of attraction (6, -6, D:13) a +0 club (8, -11, D:13) 16 gold pieces (8, -6, D:13) a +0 hand axe (19, -3, D:13) a +0 flail the Ecumenical Temple