NineInchNils Level 1 of the Dungeon (6, -13, D:1) a +0 ring mail (11, -10, D:1) 13 stones (11, -7, D:1) a +0 club (15, -12, D:1) a +0 ring mail (16, -26, D:1) 28 arrows (22, -40, D:1) a +0 dagger (22, -8, D:1) 13 stones (23, -42, D:1) a +0 club (24, -41, D:1) a +0 whip 3 stones (31, -4, D:1) a +0 whip (32, -34, D:1) a +0 leather armour (35, -31, D:1) 30 stones (37, -34, D:1) a +0 club (42, -18, D:1) a +0 club (45, -30, D:1) a +0 club (46, -19, D:1) a +0 whip 20 stones (47, -7, D:1) a +0 dagger (47, -6, D:1) a +0 short sword 4 stones a +0 robe Level 2 of the Dungeon (3, -10, D:2) a +0 dagger 5 stones (4, -20, D:2) a +0 leather armour (6, -13, D:2) 15 bolts (16, -5, D:2) a +0 club a +3 hunting sling of freezing 20 stones (25, -33, D:2) 8 sling bullets (28, -6, D:2) 17 arrows (31, -12, D:2) a +0 robe (31, -6, D:2) a +0 scale mail (38, -25, D:2) a +0 dagger (46, -34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail (0, 2, D:3) a +0 whip a gnoll corpse (skeletalised by now) (0, 4, D:3) a +0 spear of venom (9, 0, D:3) a +0 mace (9, 1, D:3) a +0 mace (9, 2, D:3) a +0 mace (9, 3, D:3) a +0 mace (9, 4, D:3) a +0 mace (9, 5, D:3) a +0 mace (9, 6, D:3) the +12 mace "Dusor" {antimagic, Int+6 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). (9, 7, D:3) a +0 mace (10, -3, D:3) a +0 mace (10, -2, D:3) a +0 mace (10, -1, D:3) a +0 mace (10, 0, D:3) a +0 mace (10, 1, D:3) a +0 mace (10, 2, D:3) a +0 mace (10, 3, D:3) a +0 mace (10, 4, D:3) a +0 mace (10, 5, D:3) a +0 mace (10, 6, D:3) a +0 mace (10, 7, D:3) a +0 mace (10, 8, D:3) a +0 mace (10, 9, D:3) the +8 mace "Adwots" {spect, rC- Str+6 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. (11, -3, D:3) a +0 mace (11, -2, D:3) a +0 mace (11, -1, D:3) a +0 mace (11, 0, D:3) a +0 mace (11, 1, D:3) a +0 mace (11, 2, D:3) a +0 mace (11, 3, D:3) a +0 mace (11, 9, D:3) a +0 mace (12, -15, D:3) a +0 dagger 4 stones (12, -2, D:3) a +0 mace (12, -1, D:3) a +0 mace (12, 0, D:3) a +0 mace (12, 1, D:3) a +0 mace (12, 2, D:3) a +0 mace (12, 3, D:3) a +0 mace (12, 7, D:3) a +0 mace (12, 9, D:3) a +0 mace (13, -1, D:3) a +0 mace (13, 0, D:3) a +2 vorpal mace (13, 2, D:3) a +0 mace (13, 9, D:3) a +1 mace of protection (14, 0, D:3) a +0 mace (14, 3, D:3) a +0 mace (14, 9, D:3) the +5 mace of the Lurker {drain, Str+2 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). (15, -1, D:3) a +0 mace (15, 1, D:3) a +0 mace (15, 2, D:3) a +0 mace (15, 3, D:3) a +0 mace (15, 9, D:3) a +0 mace (16, -3, D:3) a +0 mace (16, -2, D:3) a +0 mace (16, -1, D:3) a +0 mace (16, 0, D:3) a +0 mace (16, 1, D:3) a +0 mace (16, 2, D:3) a +0 mace (16, 3, D:3) a +3 mace of protection (16, 4, D:3) a +0 mace (16, 5, D:3) a +0 mace (16, 6, D:3) a +0 mace (16, 7, D:3) a +0 mace (16, 8, D:3) a +0 mace (16, 9, D:3) a +0 mace (17, -3, D:3) a +0 mace (17, -2, D:3) a +0 mace (17, -1, D:3) a +0 mace (17, 0, D:3) a +0 mace of pain (17, 1, D:3) a +0 mace (17, 2, D:3) a +0 mace (17, 3, D:3) a +0 mace (17, 6, D:3) a +0 mace (17, 7, D:3) a +0 mace (17, 8, D:3) a +0 mace (21, -7, D:3) 3 large rocks (21, 30, D:3) a +0 flail a +0 scale mail (27, -16, D:3) a +0 robe (30, -19, D:3) a +0 spear (30, -13, D:3) a +0 rapier (39, -16, D:3) a +0 chain mail (39, 20, D:3) a +0 leather armour (41, -11, D:3) 19 sling bullets Level 4 of the Dungeon (0, 0, D:4) a potion of mutation (2, -1, D:4) a +0 dagger (still there?) a +0 robe (still there?) a wand of polymorph (4) (still there?) the elf corpse of Dowan (still there?) (2, 1, D:4) 23 arrows