NineInchNils Level 1 of the Dungeon (0, 0, D:1) 6 stones (5, -3, D:1) a +0 short sword 3 stones (11, -9, D:1) 3 stones (21, 20, D:1) a +0 dagger (24, 11, D:1) a +0 club (26, 3, D:1) a +0 dagger (31, 31, D:1) a +0 club (37, 18, D:1) a +0 club (39, 9, D:1) a +0 dagger (58, 29, D:1) a +0 club Level 2 of the Dungeon [Shop] Veim's Assorted Antiques the +2 helmet of Birdsong {rF+ Int+2 Stlth+} (887 gold) Int: It affects your intelligence (+2). rF: It protects you from fire. Stlth: It makes you more stealthy. a scroll of fog (100 gold) a +0 buckler (112 gold) a +0 whip (62 gold) a +0 longbow of freezing (342 gold) a +0 quarterstaff (100 gold) a +1 demon trident of venom (625 gold) [Shop] Ryziusee's Armour Emporium a +0 robe of willpower (100 gold) a +1 cloak of poison resistance (175 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 pair of boots (58 gold) a +0 ring mail (52 gold) a +2 leather armour of fire resistance (247 gold) a +0 cloak (58 gold) [Shop] Averph's Book Emporium a book of Scorching (390 gold) a book of Callings (260 gold) Ozocubu's Autobiography (312 gold) an Inescapable Atlas (442 gold) Great Wizards, Vol. VII (390 gold) a book of Winter (442 gold) a book of Dangerous Friends (520 gold) the Compilation of Bewitchment (494 gold) Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Portal Projectile Hexes/Translocation 3 c - Leda's Liquefaction Hexes/Earth 4 d - Silence Hexes/Air 5 a book of Necromancy (312 gold) (0, 0, D:2) a +0 sling (8, 12, D:2) a +0 robe (13, -11, D:2) a +0 leather armour (19, -13, D:2) a +0 rapier (23, -20, D:2) 3 boomerangs (23, -5, D:2) a +0 short sword (28, -19, D:2) a +0 giant spiked club (49, -8, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 3, D:3) a +0 mace a +0 leather armour (0, 4, D:3) a +0 club a +0 hand axe an orc corpse (14, -7, D:3) a frilled lizard corpse (skeletalised by now) (20, -7, D:3) a +0 club