Niraks Level 1 of the Dungeon (1, 18, D:1) a cursed +0 leather armour (6, 16, D:1) a +0 club (13, 23, D:1) a +0 dagger (15, -4, D:1) a +0 club (18, 10, D:1) a +0 flail (21, 10, D:1) a stone (28, 15, D:1) a +0 spear (31, 11, D:1) a +0 dagger (37, 29, D:1) a +0 ring mail (40, 2, D:1) 13 stones (51, 5, D:1) a +0 dagger (54, 6, D:1) a +0 club (54, 9, D:1) a +0 club (54, 25, D:1) 14 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (6, -29, D:2) a +0 short sword (7, -48, D:2) a cursed -3 short sword (10, -18, D:2) 20 poisoned needles (14, -37, D:2) a +0 short sword a +0 dagger (19, -35, D:2) a stone (24, -36, D:2) a stone a +0 club (25, -19, D:2) a cursed +0 club (26, -35, D:2) a +0 robe (34, -32, D:2) a +0 dagger (38, -36, D:2) a +0 leather armour (40, -43, D:2) a +0 leather armour (42, -39, D:2) a +0 robe (47, -9, D:2) 22 sling bullets (60, -5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of Jicaitif {+Blink rElec Dex+2 SInv} (3510 gold) It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It lets you blink. the +7 shield "Eplaucoj" {rElec rPois MP-9 Dex+4} (4720 gold) It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). the amulet of the Raven {Harm *Drain Str-5 Int+3 Dex+6} (4540 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+6). It causes draining when unequipped. the +6 mace of Tinunif {venom, *Drain rElec Int+5} (5250 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It insulates you from electricity. It causes draining when unequipped. (0, 0, D:3) 15 stones (10, 4, D:3) a +0 club (10, 6, D:3) a +0 flail (11, -17, D:3) a +0 dagger of draining (17, 3, D:3) a +0 club (22, 3, D:3) a cursed -2 club a +0 blowgun 14 poisoned needles a +0 robe (25, 10, D:3) a +0 short sword (32, -3, D:3) a +0 club (36, -1, D:3) a +1 chain mail of poison resistance a +0 hand axe a +0 hand axe a +0 leather armour (39, -3, D:3) 19 stones (41, -24, D:3) 15 stones (44, -5, D:3) a +0 flail (44, -4, D:3) a +0 robe a +0 shield (45, 15, D:3) 15 sling bullets (47, -6, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) 15 arrows (17, -6, D:4) a +0 ring mail (27, 25, D:4) a +0 giant club (31, -21, D:4) a +0 whip a +3 ring mail (41, 23, D:4) a +0 robe a +0 dagger (41, 24, D:4) a +0 short sword (43, 12, D:4) 7 bolts (51, 7, D:4) 20 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (0, 1, D:5) a +0 whip (5, 21, D:5) 11 stones (10, -20, D:5) a +0 war axe (19, 4, D:5) a +0 giant club (22, 2, D:5) a +0 club (26, 3, D:5) a +0 halberd (27, 0, D:5) a +0 halberd a +0 spear a +0 halberd (27, 1, D:5) a +1 spear of venom a +0 whip a +0 whip (28, 0, D:5) a +0 spear (29, -9, D:5) a +0 halberd (29, -1, D:5) a +0 flail a +0 spear (29, 0, D:5) a +0 flail (30, -18, D:5) a +0 helmet (30, -9, D:5) a cursed -3 giant club a +0 club a +0 leather armour (30, -2, D:5) a +0 club a throwing net (30, -1, D:5) a +0 halberd of chopping a +0 halberd (31, -6, D:5) a +0 halberd (31, -5, D:5) a +0 halberd (31, -2, D:5) a cursed +0 robe a +0 club a +0 spear (31, -1, D:5) a cursed +0 flail (31, 2, D:5) a throwing net (32, 1, D:5) a throwing net a +0 flail (33, -9, D:5) a +0 whip (33, 12, D:5) 18 sling bullets (35, -9, D:5) a +0 whip (37, -9, D:5) a +0 robe a +0 whip (37, -8, D:5) a +0 spear (38, -9, D:5) a +0 robe a +0 whip a +0 spear (39, -9, D:5) a +0 halberd (39, 15, D:5) a +0 war axe (43, 7, D:5) a +0 quarterstaff (45, -9, D:5) a +0 trident (54, -11, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Baiclito's Weapon Shoppe a +0 war axe (38 gold) a +0 dagger (22 gold) a +0 short sword (33 gold) a +0 trident (38 gold) the +6 glaive of Beled {flame, MR++} (628 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 antimagic dagger (88 gold) a +0 spear (33 gold) a +0 blowgun (27 gold) a +3 dagger of venom (213 gold) 2 javelins (17 gold) a +5 flail of crushing (354 gold) a +0 falchion (33 gold) a +0 club (11 gold) a +3 war axe of pain (282 gold) (0, 0, D:6) a +0 ring mail (0, 10, D:6) a +0 ring mail (4, 4, D:6) an arrow (5, 4, D:6) an arrow (5, 6, D:6) an arrow (5, 7, D:6) an arrow (5, 8, D:6) 2 arrows (5, 10, D:6) 7 arrows a +0 shortbow (13, 8, D:6) 20 bolts (15, 27, D:6) a +0 falchion (16, -5, D:6) 16 poisoned needles (19, 28, D:6) 24 arrows (21, -5, D:6) 12 arrows (23, 1, D:6) 11 stones (24, 6, D:6) a +0 hand axe (35, 33, D:6) a +0 short sword (37, 33, D:6) a +0 ring mail (39, 10, D:6) a +0 dagger (41, 8, D:6) 12 stones (41, 30, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 18 stones (4, -5, D:7) a +0 scale mail (9, 28, D:7) a +0 mace (10, 28, D:7) a +0 war axe a +0 dagger a +0 robe (12, 24, D:7) 25 bolts (12, 29, D:7) a +0 dagger a cursed +0 robe a +0 short sword a +0 ring mail (14, 2, D:7) a +0 robe (20, -3, D:7) a +0 robe (25, -3, D:7) a +1 falchion of slicing (58, -9, D:7) 14 stones Level 9 of the Dungeon (0, 0, D:9) a tomahawk (0, 1, D:9) a warg corpse (1, -1, D:9) a +0 dagger (unseen) (3, 5, D:9) a wand of iceblast (6) (4, 7, D:9) 6 gold pieces the Ecumenical Temple