NoAnimeNoLife Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 7, D:1) a rat skeleton (1, 14, D:1) a +0 short sword (3, 6, D:1) 3 stones (5, -11, D:1) a rat skeleton (7, 7, D:1) 5 stones a +0 whip (8, -6, D:1) a +0 leather armour (9, 22, D:1) 6 poisoned darts (14, 3, D:1) a frilled lizard skeleton (17, 0, D:1) a +0 short sword (21, -14, D:1) a deep dwarf skeleton (21, -4, D:1) a deep dwarf skeleton (22, -16, D:1) a deep dwarf skeleton (24, -16, D:1) a +0 robe (26, -17, D:1) a deep dwarf skeleton (27, -14, D:1) 2 poisoned darts (30, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -17, D:1) 2 atropa-tipped darts (33, 16, D:1) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (34, 12, D:1) a +0 dagger a kobold corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (34, 14, D:1) a +0 club (34, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 27, D:1) a +0 whip (35, -5, D:1) a ring of protection from fire (39, 4, D:1) a frilled lizard skeleton (40, 8, D:1) 5 large rocks (45, -11, D:1) a +0 dagger a stone (45, -8, D:1) 8 stones (46, -14, D:1) a ring of poison resistance Level 2 of the Dungeon [Shop] Jaotiug's Distillery a potion of enlightenment (60 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (3, 7, D:2) a +0 short sword (11, 2, D:2) a +0 short sword (19, 25, D:2) 2 stones (26, 1, D:2) a +0 mace (32, 25, D:2) a ball python skeleton (32, 34, D:2) a +0 dagger (51, 33, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (14, -40, D:3) a +0 club a goblin corpse (skeletalised by now) (29, -10, D:3) a +0 dagger a kobold corpse (skeletalised by now) (30, -10, D:3) 3 darts of dispersal Level 4 of the Dungeon [Shop] Ybbipsod's Distillery 2 potions of invisibility (160 gold) a potion of curing (30 gold) a potion of heal wounds (50 gold) a potion of haste (100 gold) a potion of haste (100 gold) a potion of invisibility (80 gold) a potion of might (40 gold) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (37, -18, D:5) a ring of see invisible (43, 18, D:5) a +0 scythe a +0 robe an orc corpse (skeletalised by now) (44, 16, D:5) a +0 scythe a +0 robe an orc corpse (skeletalised by now) (44, 17, D:5) a +0 scythe a +0 robe an orc corpse (skeletalised by now) (44, 18, D:5) a +0 scythe a +0 robe (45, 18, D:5) a +0 scythe a +0 robe an adder corpse (skeletalised by now) (47, 1, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 halberd a gnoll skeleton (1, -53, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (20, 5, D:6) a +0 flail (21, 5, D:6) a +0 mace a +0 mace a +0 chain mail (22, 5, D:6) a +1 war axe of venom a +0 chain mail a +0 falchion a +0 scale mail a +0 flail a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, -41, D:6) a +0 hand axe (26, -3, D:6) a +0 leather armour (51, -32, D:6) 6 stones (52, -27, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (13, -17, D:7) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (14, -17, D:7) a +0 whip 4 stones a kobold corpse (skeletalised by now) (14, 6, D:7) a +0 hand axe a +0 short sword 2 boomerangs a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, -17, D:7) a +0 short sword a kobold corpse (skeletalised by now) (16, -17, D:7) a +0 whip a +0 whip 2 stones (20, -19, D:7) the +7 staff of the Meek {protect, meekguard} (36, -21, D:7) a +0 club a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (36, -20, D:7) a +0 whip (51, -38, D:7) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 ring mail a +0 orcbow a +0 short sword a +0 plate armour a ring of willpower an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 33, D:8) a +0 giant spiked club (16, 0, D:8) an orb of mayhem a +0 robe a +3 trident of draining the barachi skeleton of Jeremiah (41, -11, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, -11, D:8) a +0 falchion a +0 whip (43, -11, D:8) a +0 club a +0 chain mail (53, 13, D:8) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (57, 21, D:8) a +0 scale mail (60, 17, D:8) a serpent talisman Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (1, 0, D:9) a +0 dagger a +0 leather armour (2, -14, D:9) a +0 hand axe a +0 leather armour (2, -13, D:9) a +0 war axe a +0 chain mail a +0 dagger a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 0, D:9) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (2, 16, D:9) the ring "Jeotun" {rF+ rC++ AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). rF+: It protects you from fire. rC++: It greatly protects you from cold. (51, 21, D:9) a wyvern corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) 4 stones (6, -13, D:10) a +0 flail (6, -12, D:10) a +0 trident a +0 scale mail a gnoll skeleton (7, -13, D:10) a +0 club (7, -12, D:10) a +0 spear a gnoll skeleton (15, -20, D:10) a +0 troll leather armour a troll corpse (skeletalised by now) (22, 8, D:10) a +0 robe (22, 12, D:10) the orb of Negligence {guile, rPois rN+ Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. (26, 14, D:10) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (28, 15, D:10) a +0 flail (29, 15, D:10) a +0 dagger a +0 leather armour (41, 4, D:10) a +0 battleaxe a +0 robe (42, -2, D:10) a +0 hand axe a +0 robe (43, -14, D:10) a +0 battleaxe (44, -14, D:10) a scroll of brand weapon (45, -14, D:10) a +0 chain mail (48, 7, D:10) a +0 falchion of draining a +0 robe Level 11 of the Dungeon (9, 20, D:11) the +5 robe "Kuigriy" {rC- Str+5 Int+5} Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. Level 12 of the Dungeon [Shop] Biyff's Weapon Boutique a +0 long sword (49 gold) a +0 whip (35 gold) 3 stones (4 gold) 7 stones (9 gold) 4 stones (5 gold) a +0 short sword (42 gold) a +0 quarterstaff (56 gold) (15, 12, D:12) a +0 troll leather armour a troll skeleton (18, 10, D:12) 3 large rocks a cyclops skeleton (21, -21, D:12) a wand of acid (4) (21, -19, D:12) a wand of iceblast (3) (22, -33, D:12) a +0 scimitar (23, -33, D:12) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, -32, D:12) a +0 arbalest a +0 chain mail (24, 0, D:12) a +0 flail an orc skeleton an orc skeleton (25, -1, D:12) a +0 flail (25, 0, D:12) a +0 war axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger (26, -1, D:12) a +0 chain mail a +0 hand axe an orc skeleton (31, -21, D:12) 14 gold pieces (31, -20, D:12) a book of Armaments (31, -19, D:12) a +0 battleaxe (32, -21, D:12) 11 gold pieces (32, -19, D:12) 18 gold pieces (33, -31, D:12) a +0 war axe a +0 ring mail a gnoll corpse (skeletalised by now) (35, -31, D:12) a +0 buckler a +0 scale mail a +0 spear (38, -32, D:12) a +0 whip (38, -31, D:12) a +0 club an orc skeleton (39, -32, D:12) a +0 plate armour a +0 long sword (39, -31, D:12) a +0 robe a +0 dagger of protection (40, -31, D:12) a +0 robe a +0 dagger (63, -35, D:12) the +7 hand axe of Waypt {drain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Puack's Antique Weapon Shoppe a +0 long sword (98 gold) a +1 whip of holy wrath (322 gold) a +2 heavy quarterstaff (537 gold) a +0 hand axe (84 gold) a +0 shortbow (84 gold) a +1 war axe of venom (313 gold) a +0 flail (98 gold) a +0 lajatang of electrocution (1106 gold) [Shop] Ochoym's Antique Weapon Emporium a +0 orcbow (98 gold) a +1 shortbow of flaming (347 gold) a +0 battleaxe (182 gold) a +0 dire flail (112 gold) a +0 dagger (56 gold) a +0 short sword (84 gold) a +0 hand axe (84 gold) a +0 scimitar (112 gold) a +0 quarterstaff (112 gold) [Shop] Ciowk's Magic Scroll Emporium a scroll of identify (32 gold) a scroll of teleportation (48 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of teleportation (48 gold) a scroll of enchant armour (120 gold) a scroll of fear (64 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) [Shop] Yxyapsil's Jewellery Shoppe a ring of flight (262 gold) an amulet of faith (600 gold) an amulet of regeneration (450 gold) a ring of resist corrosion (300 gold) a ring of wizardry (450 gold) an amulet of magic regeneration (450 gold) the ring "Sohiobbim" {Fire rElec} (585 gold) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (4, 0, Orc:2) the ring of Attitude {rF+ rCorr Str+2} [ring of resist corrosion] Str+2: It affects your strength (+2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (9, -2, Orc:2) a +0 plate armour (10, -2, Orc:2) a scroll of identify Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (1, 12, Lair:1) a +0 club (14, -5, Lair:1) a +0 ring mail (17, -6, Lair:1) a yak skeleton (17, -5, Lair:1) a yak skeleton (19, -6, Lair:1) a yak skeleton a yak skeleton (19, -5, Lair:1) a water moccasin skeleton (20, -5, Lair:1) a +1 demon whip of venom (21, -6, Lair:1) the demonspawn skeleton of Amaemon (23, 39, Lair:1) a +0 mace (29, -8, Lair:1) a +0 scale mail (58, 4, Lair:1) a staff of air (58, 12, Lair:1) a ring of ice (59, 30, Lair:1) a rime drake skeleton (61, 25, Lair:1) a black mamba skeleton Level 2 of the Lair of Beasts (0, 0, Lair:2) 8 stones (7, -48, Lair:2) a +0 halberd (11, -45, Lair:2) a +0 robe (45, -1, Lair:2) 16 gold pieces (46, -2, Lair:2) a scroll of immolation (51, -6, Lair:2) 3 stones (52, -27, Lair:2) a cane toad skeleton (52, -25, Lair:2) a wolf skeleton (53, -39, Lair:2) a blink frog corpse (skeletalised by now) (55, -43, Lair:2) a water moccasin corpse (skeletalised by now) Level 3 of the Lair of Beasts (0, 0, Lair:3) a bullfrog corpse (skeletalised by now) (11, -16, Lair:3) a wyvern corpse (skeletalised by now) (16, 23, Lair:3) a +0 great sword (34, 32, Lair:3) 2 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a komodo dragon corpse (skeletalised by now) (12, -8, Lair:4) a wolf corpse (skeletalised by now) (13, -6, Lair:4) a wolf corpse (skeletalised by now) (14, -7, Lair:4) a black mamba corpse (skeletalised by now) (22, -2, Lair:4) a yak corpse (skeletalised by now) (23, -3, Lair:4) a yak corpse (skeletalised by now) (26, 2, Lair:4) a +0 dagger (38, -18, Lair:4) a yak corpse (skeletalised by now) (39, -17, Lair:4) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (51, -20, Lair:4) a +0 plate armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (4, -26, Lair:5) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (20, 11, Lair:5) a water moccasin corpse (skeletalised by now) (21, 12, Lair:5) a water moccasin corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (22, -11, Lair:5) a +0 long sword (22, 12, Lair:5) a yak corpse (skeletalised by now) (29, -18, Lair:5) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (29, -17, Lair:5) a wolf corpse (skeletalised by now) Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident (11, -40, Shoals:1) a snapping turtle corpse (skeletalised by now) (30, -31, Shoals:1) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Level 2 of the Shoals (0, 0, Shoals:2) a +1 vampiric demon trident a +2 robe of cold resistance a merfolk corpse (skeletalised by now) (7, -3, Shoals:2) a +0 trident a merfolk skeleton (14, -3, Shoals:2) a +0 rapier (20, -23, Shoals:2) an orb of energy (20, -10, Shoals:2) a manticore skeleton (23, -10, Shoals:2) a +0 trident (29, -18, Shoals:2) a +0 chain mail (31, -2, Shoals:2) a boomerang (32, -3, Shoals:2) a +0 glaive a merfolk skeleton (32, -2, Shoals:2) a +0 spear (33, -3, Shoals:2) a +0 leather armour a merfolk skeleton (33, -2, Shoals:2) a +5 trident of freezing (33, -1, Shoals:2) a +0 halberd (33, 0, Shoals:2) a sea snake skeleton (36, -19, Shoals:2) a +0 pair of boots (43, 2, Shoals:2) a +4 ring of protection (45, -34, Shoals:2) a +0 chain mail (49, -15, Shoals:2) a +0 shortbow (56, -31, Shoals:2) a +0 spear (56, -26, Shoals:2) a +0 spear (57, -36, Shoals:2) a +0 sling (57, -35, Shoals:2) a +0 club (58, -36, Shoals:2) a +0 quarterstaff a +0 sling a faun corpse (skeletalised by now) (58, -33, Shoals:2) a manticore corpse (skeletalised by now) Level 3 of the Shoals (0, 0, Shoals:3) a +6 demon trident of venom a +0 robe (4, 2, Shoals:3) a +0 chain mail (38, 13, Shoals:3) a +0 leather armour (47, -5, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 longbow a +0 club a satyr corpse (1, 4, Shoals:4) a +0 club (still there?) a +3 sling of flaming (still there?) (2, -17, Shoals:4) the ring "Vytigg" {Fly rN+ Str-2 Int+3 Dex+6} [ring of dexterity] Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. Fly: It grants you flight. (3, -15, Shoals:4) 5 silver javelins (still there?) a +0 plate armour (still there?) a minotaur corpse (still there?) (6, 5, Shoals:4) a +0 sling (7, 5, Shoals:4) a +0 spear a +0 trident (7, 6, Shoals:4) a +0 longbow a +0 spear a manticore corpse (8, 13, Shoals:4) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (10, 14, Shoals:4) a manticore corpse (skeletalised by now) (11, 14, Shoals:4) a +0 trident a merfolk corpse (12, 9, Shoals:4) a +0 longbow a +0 club (13, 12, Shoals:4) a +0 quarterstaff (still there?) a +2 sling of freezing (still there?) (13, 16, Shoals:4) a +0 trident (17, 1, Shoals:4) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (19, 0, Shoals:4) a manticore corpse (skeletalised by now) (20, -5, Shoals:4) 2 stones a +0 trident (24, 9, Shoals:4) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (31, -11, Shoals:4) a harpy corpse (skeletalised by now) (33, -8, Shoals:4) a +0 spear a merfolk skeleton (34, -12, Shoals:4) a +0 spear a +0 sling a +0 trident a faun skeleton (34, -11, Shoals:4) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (35, -11, Shoals:4) a +0 club a +0 sling (35, -7, Shoals:4) a +0 trident a merfolk skeleton (35, -5, Shoals:4) a wind drake skeleton (36, -5, Shoals:4) a +0 spear a +0 sling (36, 0, Shoals:4) a +0 spear a merfolk corpse (skeletalised by now) (37, -9, Shoals:4) a water nymph corpse (skeletalised by now) (37, -6, Shoals:4) a +0 club a +0 sling a faun skeleton Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the ring of Fyarghon {rPois rN+ Str+3 Stlth+} [ring of positive energy] Str+3: It affects your strength (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (0, 1, Slime:5) the +8 flail "Betwoser" {pain, rF- Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. (7, 0, Slime:5) the +9 flail "Foiwasm" {flame, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (7, 2, Slime:5) the ring "Jaupnies" {rPois rC+ SInv} [ring of protection from cold] rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (7, 7, Slime:5) the +8 shortbow of Efelof {drain, Dex+7} Dex+7: It affects your dexterity (+7).