NoKap Level 1 of the Dungeon (9, -14, D:1) a +0 dagger (10, 13, D:1) a +0 hand axe (15, 4, D:1) a +0 pair of boots (22, -14, D:1) a +0 short sword (22, 0, D:1) a +0 dagger (30, 10, D:1) a +0 club (33, 7, D:1) a +0 short sword (35, -21, D:1) a +0 club (45, -16, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Jiteaw's Weapon Boutique a +2 vorpal hand axe (214 gold) a +0 dagger (26 gold) a +0 hunting sling (19 gold) a +0 short sword (39 gold) 8 poisoned darts (41 gold) 24 sling bullets (156 gold) the +8 mithril axe "Arga" {speed, Will+} (839 gold) Attacks with this weapon are significantly faster. Will: It increases your willpower. the +6 hand axe of the Silent Majority {elec, Stlth+} (614 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Stlth: It makes you more stealthy. the +0 scythe "Zaor" {freeze, rPois} (215 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. a +0 hunting sling (19 gold) the +5 bardiche of the Five Gods {flame, rF- rN+ Will+ Str+3} (744 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Will: It increases your willpower. 24 stones (31 gold) a +2 vorpal hand axe (214 gold) a +0 mace (39 gold) (0, 0, D:2) a +0 short sword (3, 3, D:2) a +0 hand axe (14, -11, D:2) a +0 leather armour (17, 21, D:2) a +0 robe (27, -2, D:2) a +0 dagger (34, 8, D:2) a +0 club (49, -7, D:2) a +0 leather armour (49, 6, D:2) a +0 long sword (54, -16, D:2) a +0 dagger (54, -15, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Sysy's Distillery a potion of lignification (30 gold) a potion of ambrosia (80 gold) a potion of heal wounds (50 gold) a potion of haste (100 gold) a potion of attraction (30 gold) a potion of might (40 gold) a potion of attraction (30 gold) a potion of attraction (30 gold) a potion of heal wounds (50 gold) a potion of attraction (30 gold) (0, 0, D:3) a +0 rapier (1, 3, D:3) 2 potions of degeneration (23, -8, D:3) a +0 mace (30, 24, D:3) a bat corpse (skeletalised by now) (31, 5, D:3) a +0 falchion (38, 10, D:3) a +0 leather armour (39, 15, D:3) a +0 dagger a +0 leather armour (40, 15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip a kobold corpse