NoiZ Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -3, D:1) a +0 club (9, -17, D:1) a +0 leather armour (25, -20, D:1) a +0 club (31, -32, D:1) 4 javelins (34, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 19, D:2) 18 arrows (4, 28, D:2) 15 arrows (6, 18, D:2) a +0 club (9, 0, D:2) a +0 club (9, 12, D:2) 21 sling bullets (12, 8, D:2) a +0 whip (23, 27, D:2) a +0 dire flail (40, 8, D:2) a +0 club (43, 43, D:2) a +0 leather armour (52, 42, D:2) a +0 quarterstaff Level 3 of the Dungeon (5, 15, D:3) a +0 robe (6, -17, D:3) 26 arrows (6, -10, D:3) a +0 dagger (9, 4, D:3) a +0 dagger (14, 8, D:3) a +0 war axe (18, 4, D:3) 12 arrows (20, -22, D:3) a +0 ring mail (24, 3, D:3) a cursed -3 dagger (27, 5, D:3) a +0 ring mail (33, 16, D:3) a +0 robe (37, 22, D:3) a +0 club (49, -15, D:3) a cursed -2 club Level 4 of the Dungeon (0, 0, D:4) 2 stones (0, 1, D:4) a stone (2, 0, D:4) a ration (6, -4, D:4) an uncursed staff of energy (still there?) a scroll of enchant armour (still there?) (10, 2, D:4) a +0 giant club (22, 8, D:4) a +0 mace a +0 leather armour a +0 whip a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, 4, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion.