Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (console) character file. Game seed: 13941642841769800528 34 Noisytoot the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Jan 4, 2024. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (1232 turns). Noisytoot the Conjurer (Draconian Conjurer) Turns: 1232, Time: 00:04:08 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 14% Magic: 4/6 EV: 12 Int: 20 God: Gold: 25 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. You spent 63 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword (weapon) i - a +0 dagger j - a +0 short sword Missiles g - 14 stones Armour h - a +0 pair of boots (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic e - 2 potions of degeneration {unknown} k - a potion of haste {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Hailstorm Conj/Ice 11% 3d5 19% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Sticky Flame Conj/Fire 11% 2d3 52% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You miss something. You punch something. Something hits you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (78% to hit) The searing ray hits something. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You see here a +0 short sword. There is a shadowy altar of Dithmenos here. A bat comes into view. Something hits you but does no damage. Something hits you but does no damage. Found a long sword. The bat barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Found a scroll labelled JOCEUCVO VESHRAU. Magic courses through your body. Something hits you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled YTZOCU VIPT, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. An orc wizard appears from thin air! Reactivating autopickup. The orc wizard closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (weak-willed, 66% to hit) The searing ray misses the orc wizard. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. You die... # ###.#....###.#.###.# #.# #.#.#.## #.......# #.# #.#.#.# #.#.##### #.# #.#.#.# #.#.# #.# ##?#.#.# #.#.# #)# ..#.#.# #.#.# #)# #...#. #.#.##### #)# #.#.#. #.#.....###.# #..... #.......)...# ##.....####.#.._.)#.### ..)....@o...........# ##.....####.......### #..... #.###.### #.#.## #.# #.# # #. #.. ..^ # #####.## #.# You could see an orc wizard (weak-willed). Vanquished Creatures A dart slug (D:1) 3 orcs (D:2) 2 ball pythons (D:1) 2 bats An endoplasm (D:2) A goblin (D:2) 4 hobgoblins (D:1) 3 jackals (D:2) 4 kobolds A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Noisytoot the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 14 | D:1 | Found Panned's Armour Emporium. 238 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 983 | D:1 | Bought a +0 pair of boots for 63 gold pieces 1095 | D:2 | Learned a level 2 spell: Searing Ray 1187 | D:2 | Found a shadowy altar of Dithmenos. 1203 | D:2 | Reached XP level 3. HP: 21/26 MP: 1/6 1230 | D:2 | HP: 1/26 [something (2)] 1232 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 4 Short sword || 26 Punch || 2 Cast: Magic Dart || 30 Searing Ray || 6 Use: Scroll || 1 Potion || 1 Armour: Skin || 15 Dodge: Dodged || 30