Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (console) character file. Game seed: 13528328982070551433 50 Noisytoot the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Jan 5, 2024. Slain by a worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (952 turns). Noisytoot the Conjurer (Draconian Conjurer) Turns: 952, Time: 00:03:39 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 55% Magic: 3/6 EV: 12 Int: 20 God: Gold: 9 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) d - a +0 sling Scrolls c - 4 scrolls of teleportation {unknown} g - a scroll of magic mapping {unknown} Potions e - 2 potions of brilliance {unknown} f - a potion of flight {unknown} Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The adder barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder misses you. The adder bites you but does no damage. The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder. You kill the adder! The worm bites you. * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! There is a stone staircase leading down here. You hit the worm. The worm is lightly wounded. You barely miss the worm. Your tail-slap misses the worm. The worm is lightly wounded. The worm bites you! You die... ..... ....... ....... ....... ##....... #####........ ###.###............ .##.....@w..........[ ≈~.....#.####.##........ ≈≈≈~....#.#....##........ ≈≈≈≈≈≈~#.#...####.†....... #≈~~≈≈~#.##...#...$....... ##~~~~~................... .#~~.≈........(.............. ...~~~~...>.................. #~~=~~.................!... .#~.≈~~.#.......#..####.... ...≈~~~.....^.....## ...#. You could see a worm. Vanquished Creatures 4 adders (D:2) 2 endoplasms (D:1) 2 hobgoblins A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:2) 3 rats (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Noisytoot the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 642 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 869 | D:2 | Reached XP level 3. HP: 5/26 MP: 1/6 887 | D:2 | HP: 1/26 [worm (9)] 917 | D:3 | Learned a level 2 spell: Searing Ray 936 | D:3 | Noticed Grinder 950 | D:2 | Reached skill level 5 in Conjurations 952 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh D:3: layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Conjurations | 5 | 5.1 Stealth | | 1.9 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 20 Unarmed || 1 Punch || 1 Tailslap || 1 Cast: Magic Dart || 28 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 15 Dodge: Dodged || 22