Dungeon Crawl Stone Soup version 0.31.0 (console) character file. Game seed: 11226576833271768207 63 Noisytoot the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Jan 20, 2024. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (1456 turns). Noisytoot the Conjurer (Draconian Conjurer) Turns: 1456, Time: 00:03:23 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 87% Magic: 0/6 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, brilliant A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +1 dagger of venom (weapon) Missiles c - 5 poisoned darts i - 11 stones o - 5 boomerangs Jewellery j - a ring of willpower (left hand) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of poison {unknown} k - 2 scrolls of teleportation {unknown} m - 2 scrolls of noise {unknown} Potions a - a potion of magic b - a potion of might g - 2 potions of brilliance l - a potion of invisibility {unknown} n - 2 potions of curing {unknown} Skills: + Level 0.3 Short Blades + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The hobgoblin is severely wounded. The searing ray misses the gnoll. A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The gnoll misses you. The gnoll closely misses you. It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you from afar with a +0 halberd! You die... #........#######.# #.#####.########.## #.# #.###........ #.# #............ #.#########.####.## #........##.......# ########.##..###... #.##..# #... ######.##÷.###.## #####.ggg...<......## #...@g####..#.####.## #.##### #..#.####.## #..#.)†.)... #..######.## #g.# #.## ##..# #.## #.g.# #..# #..## ##.# #..# .# #..# .# #..# You could see 4 gnolls. Vanquished Creatures 2 adders (D:2) A gnoll (D:1) A ribbon worm (D:2) A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:1) 6 goblins 2 hobgoblins 3 jackals (D:2) 3 kobolds A quokka (D:2) 2 ball pythons (D:2) A bat (D:1) 2 frilled lizards A rat (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Noisytoot the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 267 | D:1 | Learned a level 2 spell: Searing Ray 1046 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1244 | D:2 | Reached skill level 5 in Conjurations 1456 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, corner_web_ring D:2: layout_loops_ring, minmay_hexomino_r4 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Conjurations | 5 | 5.0 Short Blades | | 0.3 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Club || 2 Dagger || 4 Tailslap || 1 Cast: Magic Dart || 18 Searing Ray || 10 Use: Potion || 2 Armour: Skin || 14 Dodge: Dodged || 13