Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (console) character file. Game seed: 4450652819453645613 21 Noisytoot the Conjurer (level 2, 0/15 HPs) Began as a Gargoyle Conjurer on Jan 4, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:14 (381 turns). Noisytoot the Conjurer (Gargoyle Conjurer) Turns: 381, Time: 00:02:15 Health: 0/15 AC: 4 Str: 10 XL: 2 Next: 87% Magic: 1/5 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons f - a +0 sling g - a +0 hand axe Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions d - 2 potions of curing {unknown} e - a potion of brilliance {unknown} Skills: + Level 1.9 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits the endoplasm. You kill the endoplasm! The jackal bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal attacks as it pursues you! The jackal completely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. x2 The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 72% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal closely misses you. You closely miss the jackal. Your off-hand punch misses the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .....##.###............ ##..................... ##..................... #......####............ .......#...#........... .......#.........## ##......#..#.###.†# ... #............# ##.# .. ............## #.# .. .........########h##.# .#..............@....# ................##.### .#.......######..#.## .#.....).# ##.†..# ########## ###..# # †.... # ....... ##..... #.>.. #### You could see a jackal. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Noisytoot the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 105 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 279 | D:1 | Learned a level 2 spell: Searing Ray 381 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 19 Cast: Magic Dart || 19 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 44 Dodge: Dodged || 22