Nordon the Dungeon (0, 50, D) a fan of gales (0, 51, D) a +0 ring mail of magic resistance (0, 52, D) the ring "Jamm" {-Tele Int+8 Stlth-} [ring of loudness] It affects your intelligence (+8). It prevents most forms of teleportation. It makes you less stealthy. (1, 21, D) a +0 vampiric long sword (unseen) (1, 32, D) a +2 chain mail of poison resistance (1, 34, D) a fan of gales (1, 39, D) a +0 dire flail (still there?) a +0 scimitar (still there?) (1, 40, D) a +0 hand axe (unseen) (1, 41, D) a +0 club (unseen) (1, 50, D) the +7 great sword "Kifu" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (1, 51, D) a +2 scale mail of cold resistance (1, 52, D) a +3 ring mail of fire resistance (2, 15, D) a phial of floods (2, 16, D) a +5 mace of crushing (2, 32, D) Sif Muna's Catalogue of Dislocated Evil Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Malign Gateway Summoning/Translocation 7 (2, 33, D) an uncursed staff of death (2, 34, D) an uncursed staff of conjuration (2, 38, D) a +0 spear (unseen) (2, 39, D) a +0 scimitar (2, 41, D) a +0 halberd (unseen) (2, 50, D) an uncursed staff of poison (2, 51, D) a +2 short sword of holy wrath (2, 52, D) a book of Air (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +2 troll leather armour (3, 16, D) a +2 plate armour of cold resistance (3, 33, D) a +3 shortbow of freezing (3, 34, D) a +1 flail of holy wrath (3, 39, D) a +0 spear a +0 robe a +3 antimagic war axe a +0 club a +0 robe (3, 40, D) a +0 spear a +0 robe (3, 41, D) a +0 whip (unseen) (3, 52, D) an uncursed staff of cold (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a book of Debilitation (4, 16, D) the ring "Zihofo" {Ice rElec MR+ Str+3 Dex-2} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 32, D) a +2 dire flail of protection (4, 33, D) a crystal ball of energy (4, 34, D) the +3 shortbow "Xisar" {freeze, +Fly rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you fly. (4, 41, D) a cursed +0 scimitar (unseen) (4, 50, D) a +2 war axe of venom (4, 51, D) a +1 ring mail of magic resistance (4, 52, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (5, 15, D) a +0 trident (5, 16, D) an uncursed staff of death (5, 23, D) a +1 glaive of flaming (unseen) (5, 27, D) a +0 halberd (unseen) (5, 29, D) a +0 short sword (5, 32, D) a lamp of fire (5, 33, D) a cursed -3 ring of strength (5, 37, D) a +0 scimitar (still there?) a +0 flail (still there?) (5, 38, D) a +0 club (unseen) (5, 50, D) a +2 battleaxe of chopping (5, 52, D) the +6 battleaxe "Sanlorut" {antimagic, rPois rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from poison. (5, 56, D) a +0 trident (6, 7, D) a +0 shield a +0 scale mail (6, 14, D) a book of Power (6, 15, D) a cursed staff of fire (6, 16, D) a +2 ring of protection (6, 21, D) a +0 cloak (6, 22, D) a +0 trident a +0 glaive a +0 halberd (6, 27, D) a +1 great mace of holy wrath (unseen) (6, 28, D) a cursed -3 long sword (unseen) (6, 32, D) a +4 blowgun {@w1} (6, 33, D) a book of Annihilations (6, 35, D) a +0 mace (6, 50, D) a +5 scimitar of electrocution (6, 51, D) a +3 ring mail of fire resistance (6, 52, D) a fan of gales (6, 56, D) a +0 trident (unseen) (7, 14, D) a book of Callings (7, 16, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (7, 23, D) a +0 short sword a +0 short sword (7, 24, D) a +1 scimitar of slicing (unseen) (7, 25, D) a +0 flail an uncursed ring of poison resistance a +0 mace (7, 26, D) a +0 scimitar (7, 27, D) a +2 battleaxe of freezing (unseen) (7, 32, D) a Necronomicon (7, 33, D) an uncursed staff of summoning (7, 34, D) a book of Dreams (7, 36, D) a +0 halberd (7, 50, D) a +1 great sword of protection (7, 52, D) a +4 dagger of draining (8, 14, D) a +6 hunting sling of velocity (8, 15, D) a +0 battleaxe (8, 16, D) a +0 mace (8, 20, D) a +0 glaive (unseen) (8, 22, D) a +1 glaive of chopping (unseen) (8, 23, D) a +0 hand axe (unseen) (8, 24, D) a +0 whip (unseen) (8, 25, D) a +0 scimitar (unseen) (8, 26, D) the +12 trident of the Endless Gods {venom, +Blink Str-5 Int+3 Dex+6} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+6). It lets you blink. (8, 33, D) an uncursed staff of poison (8, 34, D) a crystal ball of energy (8, 51, D) a +0 great mace of holy wrath (8, 52, D) the +9 dagger of the Onslaught {freeze, +Inv rPois MR-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (8, 56, D) a +2 scythe of slicing (8, 57, D) a +5 quarterstaff of speed (9, 16, D) an uncursed staff of earth (9, 24, D) a +0 long sword (unseen) (9, 25, D) a +0 hand axe (unseen) (9, 32, D) a lamp of fire (9, 33, D) a +3 ring of intelligence (9, 34, D) the cursed +1 falchion "Yzophiede" {slice, rF+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. (9, 50, D) a +2 great sword of holy wrath (9, 51, D) a Fen Folio (9, 52, D) a Young Poisoner's Handbook (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of Battle (10, 15, D) a book of Dreams (10, 16, D) a +0 war axe (10, 23, D) a +1 scythe of venom (10, 32, D) a +3 ring of evasion (10, 33, D) the Compendium of the Congealing Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Inner Flame Hexes/Fire 3 d - Simulacrum Ice/Necromancy 6 e - Ring of Flames Charms/Fire 7 (10, 50, D) a cursed staff of conjuration {!a} (10, 51, D) a +2 blowgun (10, 52, D) the +6 flail of Blood-Lust {crush, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 glaive (11, 15, D) a phial of floods (11, 16, D) a +0 short sword of holy wrath (11, 33, D) the +5 scale mail of the Nightingale {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (11, 34, D) a book of Flames (11, 51, D) the +7 great sword of Eternal Vigilance {protect, Str+2 Dex-2 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your dexterity (-2). It lets you see invisible. (11, 52, D) an uncursed staff of death (12, 16, D) a book of the Warp (12, 32, D) a +2 pair of gloves of archery (12, 33, D) Suump's Grimoire of Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (12, 34, D) a lightning rod (4/4) (12, 50, D) an uncursed staff of conjuration {!a} (12, 51, D) a crystal ball of energy (12, 52, D) a +2 trident of piercing (13, 32, D) a +1 demon trident of electrocution (13, 50, D) the ring "Tuoni" {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (13, 51, D) a +1 demon whip of flaming (13, 52, D) a +1 mace of draining (14, 51, D) a book of Necromancy (14, 52, D) Riveb's Tome of Doomed Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Metabolic Englaciation Hexes/Ice 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (18, 49, D) a +0 dagger of freezing (18, 50, D) a +3 chain mail of cold resistance (19, 0, D) a lightning rod (4/4) (19, 16, D) a +2 war axe of electrocution (19, 17, D) a +3 glaive of freezing (19, 32, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (19, 33, D) an uncursed staff of energy {!a} (19, 48, D) an uncursed ring of ice (19, 49, D) an uncursed staff of cold (19, 50, D) a +2 shortbow of flaming (20, 16, D) a +0 quarterstaff of speed (20, 22, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) a +0 robe (still there?) (20, 24, D) +0 storm dragon scales (unseen) (20, 32, D) a book of Changes (20, 34, D) a +2 short sword of holy wrath (20, 48, D) an uncursed ring of wizardry (20, 49, D) a +1 glaive of venom (20, 50, D) Sif Muna's Compendium of the Displaced Arsonist Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Portal Projectile Hexes/Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Malign Gateway Summoning/Translocation 7 (21, 1, D) the Incunabulum of Captivating Lightness Spells Type Level a - Confusing Touch Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tukima's Dance Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 (21, 17, D) a +2 spear of flaming (21, 19, D) an uncursed staff of conjuration a +0 robe (21, 22, D) +0 storm dragon scales (unseen) (21, 33, D) a +1 morningstar of protection (21, 34, D) an uncursed staff of earth (21, 48, D) an uncursed ring of poison resistance (21, 49, D) a +1 helmet of intelligence a +1 helmet of see invisible (22, 17, D) a book of Burglary (22, 32, D) an amulet "Ciasi" {+Rage Dex+4} [amulet of rage] It affects your dexterity (+4). It lets you go berserk. (22, 33, D) a +0 plate armour of poison resistance (22, 34, D) the cursed +0 quarterstaff "Yfoehurr" {flame, rPois rF+ rC+ Int-4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (22, 48, D) a book of Air (22, 49, D) a book of Air (22, 50, D) an uncursed staff of fire (22, 53, D) +0 swamp dragon scales (still there?) +0 swamp dragon scales (still there?) (22, 54, D) a swamp dragon corpse (skeletalised by now) (23, 1, D) a book of Fire (23, 16, D) a +1 halberd of freezing (23, 17, D) a +0 mace of draining (23, 18, D) a +1 demon trident of flaming (23, 22, D) a cursed +0 robe (23, 32, D) a book of Beasts (23, 33, D) an uncursed staff of air (23, 34, D) a +0 halberd of venom (23, 49, D) a +0 shortbow of flaming (23, 50, D) a +1 vampiric glaive (24, 0, D) a phial of floods (24, 10, D) a cursed +4 scimitar of freezing (unseen) (24, 11, D) a +0 dagger (unseen) (24, 12, D) a +1 short sword (unseen) (24, 16, D) a lightning rod (4/4) (24, 17, D) Eqoo's Tome of Entrancing Talismans Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Summon Guardian Golem Hexes/Summoning 3 (24, 18, D) a book of Geomancy (24, 32, D) the cursed +0 spear "Kosotwuc" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (24, 33, D) a lightning rod (4/4) (24, 34, D) an uncursed amulet of regeneration (24, 48, D) an uncursed ring of flight (24, 49, D) an uncursed ring of fire (24, 50, D) Raesty Yscho's Papyrus of Freezing Calling Spells Type Level a - Freeze Ice 1 b - Recall Summoning/Translocation 3 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Shadow Creatures Summoning 6 (24, 55, D) a death drake corpse (skeletalised by now) (25, 1, D) an uncursed staff of summoning (25, 10, D) an uncursed staff of earth a +0 robe (25, 16, D) a crystal ball of energy (25, 17, D) the cursed +0 scale mail of Fuyf {MR- Regen+ Str-2 Dex+5} It affects your strength (-2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (25, 32, D) a +2 dagger of freezing (25, 33, D) the +0 chain mail of the Leaf {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (25, 48, D) a fan of gales (25, 50, D) a cursed ring of protection from cold (25, 52, D) +0 acid dragon scales (unseen) (25, 53, D) +0 steam dragon scales (unseen) (25, 54, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (25, 57, D) a shadow dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (26, 1, D) a book of Geomancy (26, 9, D) a cursed +0 halberd (unseen) (26, 10, D) a +0 scimitar (unseen) (26, 11, D) a +0 war axe (unseen) (26, 16, D) a +2 scale mail of cold resistance (26, 32, D) a +2 leather armour of magic resistance (26, 33, D) a lamp of fire (26, 34, D) a +3 rapier of flaming (26, 48, D) a +2 rapier of electrocution (26, 50, D) a book of Annihilations (26, 52, D) a steam dragon corpse (skeletalised by now) (26, 54, D) a death drake corpse (skeletalised by now) (26, 56, D) an iron dragon corpse (skeletalised by now) (27, 0, D) the Tome of Unholy Changing Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 (27, 16, D) a +1 flail of venom (27, 17, D) an uncursed staff of fire (27, 33, D) the +3 battleaxe "Ogrebane" {chop, rPois rF- rC++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (unseen) (27, 48, D) a +3 morningstar of protection (27, 49, D) the cursed +1 shortbow of Havoc {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 50, D) a +5 dagger of venom (27, 55, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (27, 56, D) a quicksilver dragon corpse (skeletalised by now) (28, 1, D) a phial of floods (28, 16, D) a +1 buckler of reflection (28, 17, D) a +1 scythe of protection (28, 33, D) a +0 shortbow of flaming (28, 48, D) a +5 war axe of flaming (28, 49, D) the ring "Vebod" {+Inv rN+ Str+4 Int-5 Dex+2} [ring of positive energy] It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+2). It protects you from negative energy. It lets you turn invisible. (28, 57, D) a swamp dragon corpse (skeletalised by now) (29, 0, D) an uncursed staff of summoning (29, 1, D) an uncursed staff of power (29, 16, D) an uncursed ring of see invisible (29, 17, D) the cursed +1 trident of the Warrior {pierce, *Rage +Fly rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. (29, 32, D) a +2 helmet of intelligence (29, 33, D) an uncursed amulet of regeneration (29, 49, D) a +4 battleaxe of chopping (29, 50, D) Teysot's Tome of Transmutation and the Snowflakes Spells Type Level a - Beastly Appendage Transmutation 1 b - Ozocubu's Armour Charms/Ice 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 (29, 52, D) +0 steam dragon scales (unseen) (30, 48, D) a +2 robe of resistance (30, 49, D) the Handbook of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iron Shot Conjuration/Earth 6 e - Freezing Cloud Conjuration/Ice/Air 6 (30, 50, D) the +10 hunting sling "Naikafis" {venom, rC+ Int+2 Dex+4} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. (31, 48, D) the cursed +0 falchion of Jaumokobuo {slice, -Tele rPois rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (31, 49, D) a sack of spiders (31, 50, D) an uncursed ring of poison resistance (31, 51, D) a swamp drake corpse (skeletalised by now) (32, 48, D) a +5 shortbow of freezing (32, 49, D) an uncursed staff of wizardry (32, 50, D) a +4 war axe of venom (33, 7, D) a +1 hat an arrow a +3 scimitar of flaming a +2 robe of magic resistance (33, 8, D) a +3 vampiric battleaxe a +0 leather armour (33, 48, D) an uncursed ring of protection from magic (33, 49, D) a book of Geomancy (33, 50, D) a +0 eveningstar of draining (34, 6, D) a cursed -1 battleaxe a +0 ring mail (34, 7, D) a +1 battleaxe a +2 chain mail of cold resistance 5 arrows (34, 28, D) the Grimoire of Execration and Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (34, 48, D) the +3 scythe of Hard Scrabble {flame, rPois rC+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It makes you more stealthy. (34, 49, D) an uncursed staff of fire (34, 50, D) a +5 amulet of reflection (35, 0, D) a crystal ball of energy (35, 2, D) a +0 hand axe (unseen) (35, 6, D) a +0 broad axe a +0 plate armour a +0 shield an uncursed ring of poison resistance (35, 14, D) a +0 dagger (35, 15, D) a book of Party Tricks (35, 28, D) an uncursed ring of resist corrosion (35, 29, D) a +3 quarterstaff of speed (36, 0, D) an uncursed staff of conjuration (36, 1, D) a +2 rapier of venom (36, 14, D) the Volume of Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 (36, 15, D) a book of Party Tricks (36, 28, D) an uncursed ring of wizardry (36, 29, D) a +2 glaive of venom (37, 0, D) a +2 battleaxe of chopping a +0 robe a +0 dagger (37, 1, D) a +2 quarterstaff of chaos an uncursed staff of power {!a} (37, 4, D) a +0 short sword a +0 scale mail (37, 15, D) a book of Minor Magic (37, 19, D) a +0 falchion (unseen) (37, 28, D) an uncursed staff of death (37, 29, D) a book of Changes (37, 36, D) (unseen) (37, 37, D) (unseen) (38, 1, D) an uncursed staff of energy (38, 3, D) a +3 longbow of flaming 7 arrows a +0 centaur barding an uncursed amulet of harm (38, 28, D) an uncursed staff of energy {!a} (38, 48, D) an uncursed staff of conjuration (38, 49, D) a +0 short sword (38, 50, D) the Almanac of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 (39, 0, D) an uncursed staff of cold (39, 14, D) a lightning rod (4/4) (39, 15, D) a fan of gales (39, 19, D) a +0 war axe (unseen) (39, 20, D) a +2 long sword of holy wrath (unseen) (39, 28, D) the ring of Yesterday {+Blink MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). It lets you blink. (39, 29, D) an uncursed staff of power (39, 36, D) (unseen) (39, 48, D) a fan of gales (39, 49, D) a +1 hand crossbow of velocity (39, 50, D) a +9 blowgun (40, 0, D) the Tome of Scorching Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Inner Flame Hexes/Fire 3 e - Spider Form Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Venom Bolt Conjuration/Poison 5 (40, 1, D) a book of Geomancy (40, 14, D) a +7 great sword of holy wrath (40, 15, D) a +0 robe (40, 20, D) a +3 scimitar a +0 robe (40, 21, D) a +2 dagger of electrocution a +2 robe of fire resistance the +8 mace of Integrity {protect, *Corrode Dex+6 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+6). It may corrode you when you take damage. It makes you more stealthy. a +0 robe (40, 22, D) a +0 dagger (unseen) (40, 28, D) an uncursed ring of protection from magic (40, 29, D) an uncursed staff of earth (40, 48, D) a crystal ball of energy (40, 49, D) a +0 long sword (40, 50, D) the +2 helmet of the First Snow {*Drain rF+ Str+2 Stlth+} It affects your strength (+2). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. (40, 51, D) a +0 longbow (unseen) (40, 53, D) a +2 short sword of venom (41, 1, D) a +1 chain mail of cold resistance (41, 14, D) a +0 quarterstaff of pain (41, 19, D) a cursed +3 halberd (unseen) (41, 28, D) the +10 short sword of Action {pierce, +Inv rN+++ Int-2 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you turn invisible. It makes you less stealthy. (41, 29, D) a lightning rod (4/4) (41, 49, D) the Disquisition on Dusty Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 (41, 50, D) a +5 shortbow of freezing (41, 52, D) a +0 long sword (unseen) (42, 0, D) a lamp of fire (42, 14, D) the Incunabulum of Crystal Spells Type Level a - Freeze Ice 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (42, 16, D) a +5 broad axe a +3 large shield a +3 shield (42, 28, D) a Young Poisoner's Handbook (42, 29, D) an uncursed amulet of guardian spirit (42, 48, D) a +0 leather armour (42, 49, D) an uncursed staff of air (42, 50, D) a lightning rod (4/4) (42, 52, D) the +5 glaive of Hepliaklqana's Reproof {chop, rElec Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. (42, 54, D) a cursed -3 long sword (43, 14, D) a +0 mace (43, 17, D) a +6 ring of strength a +6 ring of intelligence an uncursed amulet of guardian spirit a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence (43, 28, D) the Volume of the Shifting Entourage Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Passwall Transmutation/Earth 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Recall Summoning/Translocation 3 f - Spider Form Transmutation/Poison 3 g - Summon Ice Beast Ice/Summoning 4 (43, 29, D) a cursed ring of see invisible (43, 48, D) an uncursed staff of fire (43, 49, D) an uncursed staff of conjuration (43, 50, D) Idaom's Guide on the Destructive Voyage Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Translocation 2 c - Static Discharge Conjuration/Air 3 d - Passage of Golubria Translocation 4 e - Fireball Conjuration/Fire 5 f - Bolt of Draining Conjuration/Necromancy 5 (43, 54, D) a +0 longbow (unseen) (43, 58, D) an arrow (43, 62, D) a +0 rapier a +0 leather armour (44, 28, D) the cursed +3 mace of Purpose {elec, *Noise rElec MR+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (44, 50, D) a +0 rapier (44, 51, D) an uncursed ring of magical power (44, 53, D) a +0 scimitar (44, 54, D) a +1 scimitar of holy wrath (unseen) (44, 55, D) a +1 trident of protection (unseen) (44, 56, D) a +0 long sword (still there?) a +0 longbow (still there?) (44, 57, D) a +0 longbow (unseen) (45, 48, D) a +0 rapier (45, 49, D) a book of Alchemy (45, 50, D) the cursed +1 plate armour "Ecuepnoi" {rN+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (45, 51, D) a lightning rod (4/4) (45, 53, D) a +0 short sword a +0 buckler (45, 56, D) a +0 scimitar a +0 short sword a +0 leather armour (45, 57, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour an arrow a +1 mace of crushing (45, 58, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (46, 49, D) a +2 whip of electrocution (46, 50, D) an uncursed staff of fire (46, 51, D) a +4 quarterstaff of protection (46, 52, D) an uncursed staff of fire (unseen) (46, 53, D) a +0 long sword (46, 54, D) a cursed -2 long sword (still there?) a +2 long sword of freezing (still there?) (46, 56, D) a +0 long sword (unseen) (46, 57, D) a +1 dire flail of protection (still there?) a +0 flail of holy wrath (still there?) (46, 58, D) an arrow (46, 59, D) a +0 rapier (unseen) (47, 48, D) a +0 short sword (47, 49, D) a +0 dagger (47, 50, D) a book of Debilitation (47, 51, D) a lightning rod (4/4) (47, 52, D) a +2 broad axe of distortion (unseen) (47, 54, D) a +0 dagger a +0 ring mail (47, 55, D) a +0 longbow (unseen) (47, 56, D) a +0 longbow (unseen) (47, 57, D) a +3 scimitar of freezing (unseen) (47, 58, D) a +0 short sword (unseen) (47, 59, D) a +1 rapier of speed (still there?) a +0 scimitar of protection (still there?) (48, 30, D) a +0 battleaxe of freezing (48, 50, D) a +3 dagger of venom (48, 51, D) a +0 shortbow (still there?) a manual of Crossbows (still there?) (48, 53, D) a +7 long sword of slicing (48, 55, D) a +0 flail of holy wrath a +0 shortbow of flaming 19 arrows (48, 56, D) a +0 short sword (unseen) (48, 58, D) a +0 short sword (unseen) (49, 0, D) a book of Party Tricks (49, 1, D) a +7 trident of venom (49, 12, D) a +1 morningstar of protection (49, 24, D) a +0 leather armour of poison resistance (49, 36, D) a +1 war axe of venom (49, 48, D) a +0 short sword (49, 49, D) a +1 long sword of electrocution (49, 50, D) a phial of floods (49, 53, D) a +2 hand axe of flaming (49, 57, D) a +5 battleaxe of chopping (unseen) (50, 0, D) a +0 buckler of positive energy (50, 1, D) a phial of floods (50, 12, D) a +2 plate armour of fire resistance (50, 13, D) a book of Transfigurations (50, 24, D) a +5 ring of intelligence (50, 25, D) an uncursed amulet of regeneration (50, 37, D) the +5 mace "Caso" {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (50, 43, D) a +2 quarterstaff of draining a +0 animal skin a +8 quarterstaff a +0 animal skin a +0 robe (50, 44, D) a +2 antimagic broad axe a +0 animal skin the +8 hand axe of Trog's Indignation {chop, rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. a +0 animal skin a +0 hand axe a +0 animal skin (50, 48, D) a +0 long sword (50, 49, D) an uncursed staff of fire (50, 50, D) a +6 rapier of freezing (50, 58, D) a +0 long sword (unseen) (51, 0, D) a book of the Dragon (51, 12, D) a +1 plate armour of fire resistance (51, 13, D) a lightning rod (4/4) (51, 24, D) a +2 hand crossbow of freezing (51, 25, D) a +1 hand crossbow of velocity (51, 36, D) a +1 antimagic rapier (51, 37, D) a +0 rapier (51, 43, D) a +0 quarterstaff a +0 animal skin (51, 48, D) the Volume of Ashen Curses Spells Type Level a - Cause Fear Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (52, 0, D) a +0 shield of protection (52, 1, D) a crystal ball of energy (52, 12, D) a book of Transfigurations (52, 24, D) a manual of Throwing {!d} (52, 25, D) a +2 robe of magic resistance (52, 37, D) an uncursed staff of conjuration (52, 50, D) a lightning rod (4/4) (53, 0, D) a +3 quarterstaff of protection (53, 1, D) a lamp of fire (53, 12, D) a book of Changes (53, 13, D) the +0 dagger of Egonor {pierce, *Corrode +Blink MR++ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It may corrode you when you take damage. It makes you more stealthy. (53, 24, D) an uncursed staff of death (53, 25, D) a +3 ring of protection (53, 36, D) a +0 rapier (53, 37, D) a lamp of fire (53, 44, D) a +0 robe (53, 48, D) a +0 long sword (53, 49, D) the +1 dire flail "Axkuhef" {antimagic, rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. (53, 50, D) a lightning rod (4/4) (54, 0, D) a +2 rapier of electrocution (54, 1, D) Vudaothru's Collected Works on Damaging Flight Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (54, 12, D) the +5 long sword of the Ghost {drain, *Corrode rElec Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It insulates you from electricity. It may corrode you when you take damage. (54, 24, D) the +11 glaive of the Gloaming {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (54, 25, D) a +2 chain mail of fire resistance (54, 48, D) a book of the Tempests (54, 49, D) a +0 dagger (54, 50, D) an uncursed staff of energy (55, 1, D) Ucidgh's Reference Book on Glacial Evil Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - Summon Ice Beast Ice/Summoning 4 (55, 12, D) an uncursed ring of ice (55, 13, D) an uncursed staff of wizardry (55, 24, D) a +1 shortbow of flaming (58, 47, D) the +6 war axe of Defiance {freeze, *Corrode *Drain rPois rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It renders you almost immune to negative energy. It may corrode you when you take damage. It causes draining when unequipped. (58, 48, D) the +6 scale mail "Imiax" {rN+ MR+ rCorr Dex+2} It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (58, 49, D) a +0 great sword of protection (59, 37, D) a +4 chain mail of magic resistance (59, 47, D) a +4 rapier of venom (59, 48, D) a +2 quarterstaff of distortion (59, 49, D) an uncursed staff of death (60, 38, D) an uncursed ring of stealth (60, 44, D) (unseen) (60, 47, D) a +8 giant club (60, 48, D) a +0 leather armour of positive energy (60, 49, D) the ring "Kadeewn" {Ice +Fly MR++ Int-5} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (61, 8, D) the Guide on Noxious Calling Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Summon Demon Summoning 5 d - Shadow Creatures Summoning 6 (61, 16, D) a +1 ring mail of positive energy (61, 21, D) a +0 glaive (unseen) (61, 22, D) a +0 dagger a +0 robe (61, 26, D) an uncursed ring of stealth (61, 36, D) an uncursed staff of death (61, 37, D) a cursed staff of conjuration {!a} (61, 47, D) an uncursed staff of power {!a} (61, 48, D) a box of beasts an uncursed ring of positive energy (61, 49, D) a +0 falchion of holy wrath (62, 1, D) a +2 antimagic rapier (62, 3, D) a +0 club a cursed +0 chain mail (62, 8, D) an uncursed staff of power {!a} (62, 9, D) the cursed +0 buckler of Jida Cuu {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (62, 16, D) the +2 hand axe "Fyoramn" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (62, 17, D) an uncursed ring of stealth (62, 20, D) a +0 whip a +0 ring mail an uncursed staff of death a +0 chain mail (62, 26, D) an uncursed staff of poison (62, 27, D) the +2 chain mail of the Good {+Blink MR- Dex+3 Slay+3 Stlth-} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (62, 36, D) a +2 flail of draining (62, 37, D) a Young Poisoner's Handbook (62, 47, D) a +2 demon blade of electrocution (62, 48, D) an uncursed staff of earth (62, 49, D) an uncursed staff of conjuration {!a} (63, 3, D) a +0 war axe a +0 chain mail (63, 8, D) an uncursed ring of magical power (63, 17, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (63, 20, D) a +0 dire flail (unseen) (63, 27, D) a +1 mace of protection (63, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (63, 47, D) a book of Battle (63, 49, D) a +0 trident of pain (63, 50, D) a +1 long sword of holy wrath (64, 3, D) a +0 club a cursed -3 dagger a +0 robe (64, 16, D) an uncursed staff of fire a +0 dagger (64, 17, D) an uncursed staff of power {!a} (64, 27, D) an uncursed staff of power {!a} (64, 47, D) the +2 leather armour of Demons {-Cast Int+3 Slay+5} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It prevents spellcasting. (64, 48, D) an uncursed staff of death (64, 50, D) the +8 broad axe of Untimely Demise {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (65, 26, D) the +4 rapier of Paper {flame, *Corrode rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (65, 47, D) a fan of gales (65, 49, D) an uncursed ring of ice (66, 48, D) an uncursed staff of conjuration {!a} (66, 49, D) a +2 morningstar of crushing (66, 50, D) a book of Maledictions (66, 51, D) a +3 plate armour of fire resistance (67, 0, D) a +2 robe of magic resistance (67, 47, D) an uncursed amulet of regeneration (67, 50, D) a book of Ice (68, 0, D) the +7 battleaxe "Rual Hutz" {venom, rC+++ Str+2 Int-3 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-3). It renders you almost immune to cold. It lets you see invisible. (68, 48, D) Lom Lobon's Compendium of the Voyage Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 (68, 49, D) a book of Unlife (68, 50, D) a +2 great sword of electrocution (69, 0, D) a +2 whip of pain (69, 36, D) a +1 buckler of protection (69, 47, D) an uncursed staff of wizardry {!a} (69, 48, D) a cursed ring of loudness (69, 49, D) the +8 quarterstaff of Ru's Envy {elec, *Corrode rN+++ MR+ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (69, 50, D) a book of the Warp (70, 8, D) a crystal ball of energy (70, 9, D) a +1 rapier of protection (70, 12, D) +0 steam dragon scales (70, 47, D) a +2 giant club (70, 48, D) a book of Cantrips (70, 49, D) a book of the Sky (71, 8, D) a phial of floods (71, 17, D) an uncursed staff of earth (71, 26, D) an uncursed staff of conjuration {!a} (71, 27, D) an uncursed staff of earth (71, 36, D) a phial of floods (71, 37, D) a lamp of fire (71, 48, D) a Young Poisoner's Handbook (72, 16, D) a book of Debilitation (72, 17, D) the +6 rapier of Bygaf {pain, rElec MR+++ Int+9 Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 18, D) a +0 halberd (unseen) (72, 19, D) a +0 club (72, 21, D) a +0 dire flail a +0 robe (72, 26, D) a +2 shield of reflection (72, 27, D) an uncursed staff of death (72, 31, D) a +2 morningstar of protection a +0 buckler (72, 36, D) a crystal ball of energy (72, 47, D) a book of the Earth (72, 48, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (72, 49, D) an uncursed staff of summoning {!a} (73, 16, D) a +1 broad axe of electrocution (73, 17, D) the +9 flail "Daoblargh" {antimagic, Fragile rElec rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It greatly protects you from negative energy. It will be destroyed if unequipped. (73, 20, D) a +2 glaive of chopping (unseen) (73, 26, D) a +5 blowgun {@w1} (73, 27, D) a +0 spear (73, 36, D) +2 fire dragon scales (73, 37, D) a +3 ring of dexterity (73, 47, D) a fan of gales (73, 48, D) the +5 shield of Uskayaw's Regard {Dex+3} It affects your dexterity (+3). (74, 47, D) a +3 shortbow of freezing (74, 48, D) +0 acid dragon scales (74, 49, D) an uncursed ring of resist corrosion (75, 47, D) a +2 scale mail of fire resistance (75, 48, D) a +3 chain mail of poison resistance (75, 49, D) an uncursed staff of energy