Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-738-g1a05c61809 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 537494997631086461, deterministic pregen: 1 Version history: Game started: 0.32-a0-720-g1d96ad090f 0.32-a0-738-g1a05c61809 Command line: /usr/games/crawl-git-1a05c61809 -name NormalPerson7 -rc /dgldir/rcfiles/crawl-git/NormalPerson7.rc -macro /dgldir/rcfiles/crawl-git/NormalPerson7.macro -morgue /dgldir/morgue/NormalPerson7/ -webtiles-socket /crawl-master/webserver/sockets/NormalPerson7:2024-03-17.19:26:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 18 stack frames. /usr/games/crawl-git-1a05c61809(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55c323a8ba37]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-1a05c61809(_Z13do_crash_dumpv+0x3fc) [0x55c323a969cc]: do_crash_dump() /usr/games/crawl-git-1a05c61809(_Z20crash_signal_handleri+0x1ca) [0x55c323a8be7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f3aa21abfd0]: /usr/games/crawl-git-1a05c61809(_ZN5actor27clear_invalid_constrictionsEb+0xbe) [0x55c323a07d6e]: actor::clear_invalid_constrictions(bool) /usr/games/crawl-git-1a05c61809(+0x8ca482) [0x55c323ef1482]: /usr/games/crawl-git-1a05c61809(+0x3cdad6) [0x55c3239f4ad6]: /usr/games/crawl-git-1a05c61809(_Z14abyss_teleportb+0x183) [0x55c3239f4ce3]: abyss_teleport(bool) /usr/games/crawl-git-1a05c61809(_Z16you_teleport_nowbbNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x3db) [0x55c323fedf7b]: you_teleport_now(bool, bool, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-1a05c61809(+0x9f1970) [0x55c324018970]: /usr/games/crawl-git-1a05c61809(_Z13player_reactsv+0x69e) [0x55c323ef944e]: player_reacts() /usr/games/crawl-git-1a05c61809(_Z12world_reactsv+0x6f5) [0x55c32414f5a5]: world_reacts() /usr/games/crawl-git-1a05c61809(+0xb2a06a) [0x55c32415106a]: /usr/games/crawl-git-1a05c61809(+0xb2ae55) [0x55c324151e55]: /usr/games/crawl-git-1a05c61809(main+0x19f) [0x55c3239d8a9f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f3aa21971ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f3aa2197285]: /usr/games/crawl-git-1a05c61809(_start+0x21) [0x55c3239d9361]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-1a05c61809/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-1a05c61809/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-1a05c61809/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 22, depth = 3 Level id: Abyss:3 Abyssal state: major_coord = (69921213,1573631055) seed = 0x2844cd73 depth = 1752662391 phase = 0 destroy_all_terrain = 0 level = (0 : 12) Level build method = abyss, level layout type = abyss, absdepth0 = 26 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The spriggan berserker blinks! The death yak is hit by a branch! Your eldritch tentacle slaps the death yak!! The death yak looks weaker. Your eldritch tentacle claws the death yak!! Your eldritch tentacle freezes the death yak!!! The death yak gores your eldritch tentacle!! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - spriggan berserker Aim: a spriggan berserker, wielding a +0 broad axe and wearing a +0 animal skin (lightly wounded, regenerating, strong-willed, ally target, umbra, 66% to hit) Okay, then. Your eldritch tentacle slaps the death yak. The death yak looks as sick as possible! Your eldritch tentacle poisons the death yak! Your eldritch tentacle claws the death yak!! The death yak dies! The death yak's corpse disappears in a puff of smoke! A tree reaches out but misses the spriggan berserker. Your eldritch tentacle slaps the spriggan berserker! Your eldritch tentacle freezes the spriggan berserker!! Your eldritch tentacle claws the spriggan berserker! The spriggan berserker dies! Dithmenos accepts your kill. A tengu conjurer comes into view. Your dryad blinks! The tengu conjurer blinks! The translocation energy dissipates. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. The trees move their gnarly branches around. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Space becomes stable. You start resting. Magic restored. You climb downwards. Level annotation: exclusions: 2 doors and orange crystal statue There is a stone staircase leading up here. Unknown command. The tengu conjurer misses you. The tengu conjurer closely misses you. The tengu conjurer completely misses you. The tengu conjurer casts a spell. The tengu conjurer conjures a globe of magical energy! A battlesphere comes into view. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tengu conjurer Aim: a tengu conjurer (ally target, umbra, 68% to hit) You shoot a slug. The slug hits the tengu conjurer!! The slug freezes the tengu conjurer. You kill the tengu conjurer! Dithmenos accepts your kill. The battlesphere dissipates. Your shadow shoots a slug. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The eldritch tentacle writhes! You start waiting. Unknown command. The eldritch tentacle writhes! There is a stone staircase leading up here. There is an open door here. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white draconian Aim: a white draconian, wielding a +0 hand axe (wandering, hasn't noticed you, umbra, 80% to hit) You shoot a slug. The slug closely misses the white draconian. The white draconian roars! You hear a shout! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 hand axe (umbra, 80% to hit) You shoot a slug. The slug hits the white draconian!! The slug freezes the white draconian. The white draconian is moderately wounded. Your shadow shoots a slug. The slug hits the white draconian but does no damage. There is an open door here. You start waiting. A white draconian is nearby! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 hand axe (moderately wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian!! The slug freezes the white draconian. The white draconian is heavily wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 hand axe (heavily wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian! The slug freezes the white draconian. The white draconian is severely wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian Aim: a white draconian, wielding a +0 hand axe (severely wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian!! The slug freezes the white draconian. The white draconian is almost dead. Your shadow shoots a slug. The slug hits the white draconian! You kill the white draconian! Dithmenos accepts your kill. You have reached level 24! You see here a +0 hand axe. A white draconian stormcaller comes into view. It is wielding a +0 whip. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (wandering, hasn't noticed you, umbra, 80% to hit) You shoot a slug. The slug barely misses the white draconian stormcaller. The white draconian stormcaller roars! Your shadow shoots a slug. The slug hits the white draconian stormcaller. You see here a +0 hand axe. There is an open door here. You start waiting. A white draconian stormcaller is nearby! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (lightly wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller!! The slug freezes the white draconian stormcaller. The white draconian stormcaller is moderately wounded. Your shadow shoots a slug. The slug closely misses the white draconian stormcaller. The white draconian stormcaller breathes frost at you. The blast of cold hits you! You resist. You emit a cloud of dark smoke. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Really target yourself? Okay, then. You start resting. A white draconian stormcaller is nearby! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, moderately wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller. The white draconian stormcaller is moderately wounded. Your shadow shoots a slug. The slug closely misses the white draconian stormcaller. The white draconian stormcaller invokes the aid of Qazlal against you. The blast of magma engulfs you!!! You partially resist. Press: ? - help, v - describe, . - travel Here: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, moderately wounded, umbra) The floor. Unknown command. Unknown command. Unknown command. Unknown command. The white draconian stormcaller hits you with a +0 whip! There is an open door here. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, moderately wounded, umbra, 80% to hit) You shoot a slug. The slug barely misses the white draconian stormcaller. Your shadow shoots a slug. The slug hits the white draconian stormcaller. The white draconian stormcaller breathes frost at you. The blast of cold hits you! You resist. Press: ? - help, v - describe, . - travel Here: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, moderately wounded, catching its breath, umbra) The floor, spattered with blood. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, moderately wounded, catching its breath, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller! The slug freezes the white draconian stormcaller. The white draconian stormcaller is heavily wounded. Your shadow shoots a slug. The slug hits the white draconian stormcaller. The white draconian stormcaller completely misses you. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (black smoke, heavily wounded, catching its breath, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller!! The slug freezes the white draconian stormcaller. The white draconian stormcaller is severely wounded. The white draconian stormcaller completely misses you. You block the white draconian stormcaller's attack. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (severely wounded, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller! The slug freezes the white draconian stormcaller. The white draconian stormcaller is almost dead. The white draconian stormcaller prays to Qazlal. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white draconian stormcaller Aim: a white draconian stormcaller, wielding a +0 whip and wearing a +0 cloak (almost dead, umbra, 80% to hit) You shoot a slug. The slug hits the white draconian stormcaller!! The slug freezes the white draconian stormcaller. You kill the white draconian stormcaller! Dithmenos accepts your kill. The rime drake disappears in a puff of smoke! The wind drake disappears in a puff of smoke! x2 Your shadow shoots a slug. You start resting. HP restored. You see here a hell hog skeleton. There is an open door here. A stone giant comes into view. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - stone giant Aim: a stone giant, quivering large rocks (wandering, hasn't noticed you, umbra, 94% to hit) You shoot a slug. The slug hits the stone giant! The slug freezes the stone giant. The stone giant is moderately wounded. Your shadow shoots a slug. The slug hits the stone giant! There is an open door here. You start waiting. A stone giant is nearby! Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - stone giant Aim: a stone giant, quivering large rocks (moderately wounded, umbra, 94% to hit) You shoot a slug. The slug hits the stone giant!! The slug freezes the stone giant. The stone giant is severely wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - stone giant Aim: a stone giant, quivering large rocks (severely wounded, umbra, 94% to hit) You shoot a slug. The slug hits the stone giant!! The slug freezes the stone giant! You kill the stone giant! Dithmenos accepts your kill. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. There is an open door here. You see here 4 large rocks. There is an open door here. A yellow draconian comes into view. It is wielding a +2 short sword of freezing. A malevolent force fills the Depths... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. The yellow draconian roars! You hear a deafening roar! x2 You hear a trumpeting! A golden dragon comes into view. There is an open door here. You see here 4 large rocks. There is an open door here. You see here a hell hog skeleton. Why would you want to do that? You start waiting. The sentinel's mark upon you fades away. You start waiting. There are monsters nearby! There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: +0 ice dragon scales; an ice dragon skeleton Things that are here: 9 stones; a +0 great mace; a +0 chain mail Things that are here: 3 large rocks; a stone giant skeleton Things that are here: a +0 great sword of flaming; a fire giant skeleton You see here a +0 long sword. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: 2 doors and orange crystal statue There is a stone staircase leading up here. Unknown command. There is an open door here. You see here a hell hog skeleton. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - golden dragon Aim: a golden dragon (wandering, hasn't noticed you, umbra, 85% to hit) You shoot a slug. The slug barely misses the golden dragon. The golden dragon roars deafeningly! Your shadow shoots a slug. The slug hits the golden dragon. You hear a roar! The golden dragon breathes cold at you. The bolt of cold misses you. An ice dragon comes into view. The ice dragon roars deafeningly! Casting: Disjunction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Malign Gateway. You are very lightly contaminated with residual magic. The floor and the ceiling briefly switch places. You are magically locked in place. The golden dragon breathes poison at you. The blast of poison engulfs you. You resist. Casting: Malign Gateway (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Casting: Malign Gateway (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! You are no longer firmly anchored in space. You are no longer robbed of momentum. Unknown command. Unknown command. Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel roots moving beneath the ground. A root smacks the golden dragon from below! A root smacks the ice dragon from below! A root smacks the golden dragon from below! The ice dragon is hit by a branch! Your dryad is engulfed in poison gas. Your dryad is poisoned. Your dryad hits the golden dragon. The golden dragon closely misses your dryad. The golden dragon claws your dryad. The golden dragon tramples your dryad but does no damage. Things that are here: 3 large rocks; a stone giant skeleton The ice dragon is waved at by a branch. Your dryad is engulfed in poison gas. Your dryad looks even sicker. Your dryad calls out to the forest. Vines fly forth from the trees! The golden dragon bites your dryad!! The golden dragon misses your dryad. The golden dragon tramples your dryad. Your dryad holds its ground! Your dryad is engulfed in poison gas. Your dryad looks even sicker. Your dryad hits the golden dragon but does no damage. A tree reaches out and hits the ice dragon! Your dryad hits the golden dragon but does no damage. The ice dragon is hit by a branch! The golden dragon is hit by a branch! Your snaplasher vine falls limply to the ground. The golden dragon breathes poison at you. The blast of poison misses you. Your dryad hits the golden dragon but does no damage. Trunks creak and shift. A tree reaches out and hits the golden dragon! A tree reaches out and hits the golden dragon! Your dryad hits the golden dragon but does no damage. There is a fountain of clear blue water here. Your eldritch tentacle slaps the golden dragon! The golden dragon is engulfed in flames! The golden dragon resists. Your eldritch tentacle claws the golden dragon!! The golden dragon dies! Dithmenos accepts your kill. Your Evocations skill increases to level 12! A tree reaches out and hits the ice dragon! Your eldritch tentacle slaps the ice dragon! Your eldritch tentacle claws the ice dragon! The ice dragon bites your eldritch tentacle but does no damage. The ice dragon claws your eldritch tentacle! The ice dragon tramples your eldritch tentacle. A tree reaches out and hits the ice dragon!! The ice dragon dies! Dithmenos accepts your kill. The forest calms down. Your magical contamination has completely faded away. You start resting. Your dryad looks more healthy. Space becomes stable. Your dryad disappears in a puff of smoke! You start resting. Magic restored. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. There is an open door here. The yellow draconian roars! The yellow draconian spits acid at you. The splash of acid hits you. The acid corrodes you! Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yellow draconian Aim: a yellow draconian, wielding a +2 short sword of freezing (catching its breath, umbra, 80% to hit) You shoot a slug. The slug hits the yellow draconian! The slug freezes the yellow draconian. The yellow draconian is moderately wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - yellow draconian Aim: a yellow draconian, wielding a +2 short sword of freezing (moderately wounded, catching its breath, umbra, 80% to hit) You shoot a slug. The slug hits the yellow draconian!! The slug freezes the yellow draconian! The yellow draconian is severely wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - yellow draconian Aim: a yellow draconian, wielding a +2 short sword of freezing (severely wounded, catching its breath, umbra, 80% to hit) You shoot a slug. The slug hits the yellow draconian but does no damage. The yellow draconian is severely wounded. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - yellow draconian Aim: a yellow draconian, wielding a +2 short sword of freezing (magical condensation, severely wounded, umbra, 80% to hit) You shoot a slug. The slug hits the yellow draconian!!! The yellow draconian seems to slow down. The slug freezes the yellow draconian. You kill the yellow draconian! Dithmenos accepts your kill. Your shadow shoots a slug. Things that are here: a +2 short sword of freezing; a yellow draconian corpse You start waiting. You are no longer corroded. Found a gate to the Realm of Zot. Things that are here: a +2 short sword of freezing; a yellow draconian corpse There is an open door here. You see here a +0 hand axe. Things that are here: a +0 cloak; a +0 whip; a white draconian skeleton There is an open door here. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hellephant Aim: a hellephant (wandering, hasn't noticed you, umbra, 80% to hit) You shoot a slug. The hellephant trumpets! The slug hits the hellephant!! The slug freezes the hellephant. The hellephant is lightly wounded. The hellephant blinks! Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! The hellephant blinks! Casting: Malign Gateway (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Your eldritch tentacle closely misses the hellephant. x2 Unknown command. Unknown command. Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. Your eldritch tentacle slaps the hellephant but does no damage. Your eldritch tentacle claws the hellephant!!! The hellephant's magic leaks into the air. Your dryad misses the hellephant. You enter the shallow water. Moving in this stuff is going to be slow. Your eldritch tentacle slaps the hellephant but does no damage. Your eldritch tentacle claws the hellephant. Your eldritch tentacle sears the hellephant!! Your dryad hits the hellephant but does no damage. Your eldritch tentacle slaps the hellephant!! Your eldritch tentacle claws the hellephant!!! The hellephant falters for a moment. Your mana viper barely misses the hellephant. Your dryad hits the hellephant. Your eldritch tentacle slaps the hellephant!! The hellephant dies! Dithmenos accepts your kill. You feel roots moving beneath the ground. You start resting. Trunks creak and shift. Branches wave dangerously above you. x2 The forest calms down. You start resting. Your mana viper disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! You start resting. Magic restored. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. There is an open door here. Marking area around an orange crystal statue as unsafe for travelling. Unknown command. You open the door. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "enchant a", or ? for help]? runed Unknown command. Search for what [Enter for "runed", or ? for help]? transporter Unknown command. Search for what [Enter for "transporter", or ? for help]? runed There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +2 great sword of flaming; a fire giant skeleton There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Level annotation: exclusions: orange crystal statue and 1 more exclusion There is an open door here. Things that are here: an ugly thing skeleton; an ugly thing skeleton There is an open door here. There is an open door here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Depths here. There is an open door here. There is an open door, spattered with blood here. You see here 6 large rocks. Things that are here: a +0 ring mail; a +0 longbow; a tengu skeleton You see here a +0 long sword. You see here a catoblepas skeleton. You see here a +0 long sword. You see here a +0 short sword. There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: exclusion: 2 doors, Azrael There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 chain mail. You see here a manticore skeleton. You see here a +0 orcbow. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here an ugly thing skeleton. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a large open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Swamp here. You climb downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. Level annotation: Mlioglotl There is a staircase back to the Lair here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +5 ring of evasion. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Godo's ghost, adept DECj; Roxanne There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. Press: ? - help, v - describe, . - travel, g - get item Here: Godo's ghost, wielding a heavy weapon (wandering, hasn't noticed you, umbra, fire blocked by a translucent stone wall) Item here: a club. The floor. Unknown command. Casting: Summon Mana Viper (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Godo's ghost turns its malevolent gaze towards you. Casting: Malign Gateway (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You need more open space to fit a forest. Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! You open the door. Godo's ghost is hit by a branch! Tree limbs sway around you. Godo's ghost is hit by a branch! Godo's ghost misses your dryad. A tree reaches out and hits Godo's ghost!! Your dryad hits Godo's ghost. Godo's ghost gestures at you while chanting. The magic dart hits your eldritch tentacle. A root smacks Godo's ghost from below! Your dryad hits Godo's ghost but does no damage. Your eldritch tentacle slaps Godo's ghost! Godo's ghost's magic leaks into the air. Your eldritch tentacle closely misses Godo's ghost. Godo's ghost completely misses your dryad. Godo's ghost is waved at by a branch. Your dryad misses Godo's ghost. Your eldritch tentacle closely misses Godo's ghost. Your eldritch tentacle claws Godo's ghost! Godo's ghost's magic leaks into the air. Godo's ghost waves its arms in wide circles. The air twists around and strikes your eldritch tentacle! Godo's ghost is hit by a branch! Your eldritch tentacle misses Godo's ghost. Your eldritch tentacle claws Godo's ghost! Godo's ghost seems to speed up. Your dryad hits Godo's ghost but does no damage. Godo's ghost hits your dryad but does no damage. Branches wave dangerously above you. A tree reaches out and hits Godo's ghost!! Godo's ghost is destroyed! Dithmenos accepts your kill. Tree limbs sway around you. You enter the shallow water. Moving in this stuff is going to be slow. The forest calms down. You start resting. Your dryad disappears in a puff of smoke! Space becomes stable. You enter the shallow water. Moving in this stuff is going to be slow. There is an open translucent door here. q - a phial of floods Okay, then. You start resting. Magic restored. Search for what [Enter for "runed", or ? for help]? evoker There is an open translucent door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. Level annotation: Mlioglotl There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a large open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. You see here a +0 scimitar. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here an ugly thing skeleton. You see here a potion of degeneration. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 orcbow. You see here a manticore skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: 2 doors, Azrael There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a staff of alchemy; a staff of cold There is a gate to the Vaults here. You go down through the gate. Welcome back to the Vaults! This branch contains the silver rune of Zot. There is a gate leading back out of this place here. Things that are here: a +0 ring mail; a human skeleton There is an open door, spattered with blood here. Things that are here: a +0 scale mail; a +0 falchion; a +0 arbalest There is a large open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an entrance to Igewadao's Assorted Antiques here. Q - a phantom mirror Thank you for shopping at Igewadao's Assorted Antiques! You can access your shopping list by pressing '$'. Unknown command. Search for what [Enter for "evoker", or ? for help]? rf+ Unknown command. Search for what [Enter for "rf+", or ? for help]? resistance Unknown command. Search for what [Enter for "resistance", or ? for help]? regen Unknown command. You start removing your armour. You continue removing your +7 swamp dragon scales. x4 You finish removing your +7 swamp dragon scales. You start putting on your armour. You continue putting on the +1 troll leather armour "Ixzataa" {rPois Regen+ MP+9 Str+2 Slay+3}. x5 You finish putting on the +1 troll leather armour "Ixzataa" {rPois Regen+ MP+9 Str+2 Slay+3}. You feel stronger. The troll leather armour "Ixzataa" throbs as it attunes itself to your uninjured body. Unknown command. Unknown command. You start resting. Magic restored. Unknown command. Unknown command. Search for what [Enter for "regen", or ? for help]? regen Unknown command. Search for what [Enter for "regen", or ? for help]? abyss There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a large open door here. There is an open door, spattered with blood here. Things that are here: a +0 scale mail; a +0 falchion; a +0 arbalest Things that are here: a +0 ring mail; a human skeleton There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! Level annotation: exclusion: 2 doors, Azrael There is a gate to the Vaults here. Things that are here: a staff of alchemy; a staff of cold There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 2 stones. Things that are here: a +0 shortbow; a centaur skeleton There is an open door, spattered with blood here. There is an open door here. There is a staircase to the Depths here. You climb downwards. Welcome back to the Depths! Level annotation: exclusions: orange crystal statue and 1 more exclusion There is a staircase back to the Dungeon here. Things that are here: 4 large rocks; a stone giant skeleton There is a one-way gate to the infinite horrors of the Abyss here. Unknown command. Unknown command. You drop 2 poisoned darts. Okay, then. Unknown command. If you enter this portal you might not be able to return immediately. Continue? You enter the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. Unknown command. Unknown command. Found a corrupted altar of Lugonu. Found a glowing golden altar of the Shining One. Found a gateway leading deeper into the Abyss. A rakshasa comes into view. It is wielding a +0 trident. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Unknown command. Unknown command. Found a gateway leading deeper into the Abyss. A small abomination and 2 large abominations come into view. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Unknown command. Unknown command. A wretched star comes into view. A red draconian comes into view. It is wielding a +0 hand axe. The wretched star pulses with an eldritch light! You feel clumsy. x2; Your body twists and deforms. The red draconian breathes fire at you. The searing blast hits you but does no damage. A small abomination comes into view. A rakshasa comes into view. It is wielding a +0 long sword. A worldbinder comes into view. A small abomination comes into view. A reaper comes into view. It is wielding a +2 scythe of venom. The rakshasa weaves an illusion. The small abomination shimmers and seems to become two! Found a gateway leading deeper into the Abyss. A brain worm comes into view. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. You open the door. There is an open door here. There is an open door here. A smoke demon comes into view. There is a fountain of sparkling water here. A naga mage comes into view. It is wielding a +0 whip. A naga mage comes into view. It is wielding a +1 heavy halberd. The naga mage spits poison at you. The splash of poison misses you. The naga mage gestures wildly while chanting. The naga mage seems to speed up. The naga mage spits poison at you. The splash of poison misses you. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A small abomination comes into view. There is an open door here. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - small abomination Aim: a small abomination (wandering, hasn't noticed you, umbra, 80% to hit) You shoot a slug. The slug hits the small abomination. The slug freezes the small abomination. The small abomination is lightly damaged. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (magical condensation, lightly damaged, umbra, 80% to hit) You shoot a slug. The slug hits the small abomination! The slug freezes the small abomination. The small abomination is severely damaged. The small abomination completely misses you. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (magical condensation, severely damaged, umbra, 80% to hit) You shoot a slug. The slug hits the small abomination! The slug freezes the small abomination. You destroy the small abomination! Dithmenos accepts your kill. There is an open door here. The abyssal matter surrounding you shimmers strangely. You detect the abyssal rune! An efreet comes into view. It is wielding a +1 scimitar of flaming. Found a runelight. Unknown command. Found a runelight. Found two runelights. The abyss shimmers again as the detected abyssal rune vanishes from your memory and reappears. Found a runelight. Found a runelight. A starcursed mass comes into view. A wretched star comes into view. Found a runelight. There is a runelight here. You start waiting. A tentacled starspawn comes into view. Unknown command. Unknown command. A tentacled starspawn is nearby! A starcursed mass splits. A chorus of shrieks assaults your mind. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel the power of the Abyss delaying your translocation! Unknown command. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sixfirhy Aim: a sixfirhy (translocational energy, wandering, hasn't noticed you, umbra, 63% to hit) You shoot a slug. The slug hits the sixfirhy. The slug freezes the sixfirhy. The sixfirhy is lightly wounded. Your shadow shoots a slug. The slug closely misses the sixfirhy. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sixfirhy Aim: a sixfirhy (translocational energy, lightly wounded, umbra, 63% to hit) Okay, then. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sixfirhy Aim: a sixfirhy (translocational energy, lightly wounded, umbra, 63% to hit) You shoot a slug. The slug barely misses the sixfirhy. The slug hits the starcursed mass! The slug freezes the starcursed mass. The starcursed mass is lightly damaged. Your shadow shoots a slug. The slug hits the sixfirhy! The sixfirhy misses you. You block the sixfirhy's attack. The sixfirhy closely misses you. The sixfirhy hits you. The sixfirhy shocks you. You resist. Okay, then. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sixfirhy Aim: a sixfirhy (translocational energy, moderately wounded, umbra, 63% to hit) You shoot a slug. The slug hits the sixfirhy!! The slug freezes the sixfirhy. You kill the sixfirhy! Dithmenos accepts your kill. Your shadow shoots a slug. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f - tentacled starspawn Aim: a tentacled starspawn (wandering, hasn't noticed you, umbra, 92% to hit) The bolt of dispelling energy hits the starcursed mass!! The starcursed mass is heavily damaged. The bolt of dispelling energy hits the starcursed mass!! The starcursed mass is moderately damaged. The bolt of dispelling energy hits the tentacled starspawn!! The tentacled starspawn is moderately damaged. The starcursed mass shudders and is absorbed by its neighbour. The starcursed mass misses you. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (moderately damaged, umbra, 89% to hit) You shoot a slug. The slug hits the starcursed mass! The slug freezes the starcursed mass. The starcursed mass is heavily damaged. A starcursed mass splits. 2 starspawn tentacles come into view. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (lightly damaged, umbra, 89% to hit) You shoot a slug. The slug hits the starcursed mass! The slug freezes the starcursed mass. The starcursed mass is severely damaged. The starcursed mass shudders and is absorbed by its neighbour. You block the starspawn tentacle's attack. The starcursed mass shrieks in your mind. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (lightly damaged, umbra, 89% to hit) You shoot a slug. The slug hits the tentacled starspawn! The slug freezes the tentacled starspawn. The tentacled starspawn is heavily damaged. Your shadow shoots a slug. The slug hits the tentacled starspawn. The starspawn tentacle grabs you. The starspawn tentacle constricts you. A starcursed mass splits. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, p - tentacled starspawn Okay, then. Unknown command. Okay, then. Unknown command. Fire: e) +8 hand cannon (freeze) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tentacled starspawn Aim: a tentacled starspawn (magical condensation, heavily damaged, umbra, 89% to hit) You shoot a slug. The slug hits the tentacled starspawn!! The slug freezes the tentacled starspawn. The tentacled starspawn is severely damaged. Your shadow shoots a slug. The slug barely misses the tentacled starspawn. The tentacled starspawn barely misses you. The tentacled starspawn tentacle-slaps you! The starspawn tentacle constricts you. A starcursed mass splits. x2 Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f - starcursed mass, p - tentacled starspawn Aim: a starcursed mass (heavily damaged, umbra, 100% to hit) The bolt of dispelling energy hits the starspawn tentacle!! You destroy the starspawn tentacle! The bolt of dispelling energy hits the starcursed mass!! You destroy the starcursed mass! Dithmenos accepts your kill. The bolt of dispelling energy hits the starcursed mass! You destroy the starcursed mass! Dithmenos accepts your kill. You block the tentacled starspawn's attack. x2 A chorus of shrieks assaults your mind. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f - starcursed mass Aim: a starcursed mass (heavily damaged, umbra, 100% to hit) The bolt of dispelling energy hits the starcursed mass!! You destroy the starcursed mass! Dithmenos accepts your kill. The bolt of dispelling energy hits the starcursed mass! You destroy the starcursed mass! Dithmenos accepts your kill. The tentacled starspawn bites you!! You emit a cloud of dark smoke. The tentacled starspawn tentacle-slaps you. The starspawn tentacle grabs you. The starspawn tentacle constricts you. You feel the corruption within you wane completely. Your body's shape seems more normal. You feel agile. x2 Aiming: Germinate Roots Press: ? - help, Shift-Dir - straight line, f - starspawn tentacle Aim: a starspawn tentacle (black smoke, constricting you, umbra) The roots erupt in riotous growth! Roots grab the starspawn tentacle. Roots grab the tentacled starspawn. You are suddenly pulled into a different region of the Abyss! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-720-g1d96ad090f 0.32-a0-738-g1a05c61809 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [NormalPerson7] Species: Spriggan Job: Warper HP: 64/133; mods: 0/0 MP: 50/50; mod: 0 Stats: 9 (9) 26 (26) 20 (20) Position: (40, 35), god: Dithmenos (19), turn_is_over: 1, banished: 0 Standing on/in/over feature: Constricting bad monster[14381]. Constricting bad monster[14042]. Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 16 | 10606 | 0/1485 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 2 | 252 | 0/252 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 18 | 9675 | 0/1225 Throwing | X | 0 | 0 | 1 | 51 | 1/100 Armour | X | 0 | 0 | 5 | 1261 | 0/504 Dodging | X | 0 | 0 | 21 | 8688 | 572/907 Stealth | X | 0 | 0 | 12 | 1702 | 0/316 Shields | X | 0 | 0 | 6 | 1782 | 17/589 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 13 | 3394 | 0/583 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 11 | 2386 | 0/477 Summonings | X | 0 | 0 | 10 | 3924 | 0/848 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 27 | 12162 | 0/0 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 7 | 1664 | 0/476 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 9 | 2250 | 0/525 Evocations | X | 1 | 100 | 12 | 2666 | 258/446 Shapeshifting | X | 0 | 0 | 0 | 31 | 31/35 Spell bugs: Durations: Attributes: #7: 7 #12: 5850 #13: 5780 #49: 5636 Mutations: see invisible: 1 (innate) speed: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +8 hand cannon of freezing eq slot #1, inv slot #24: scarf of resistance eq slot #2, inv slot #27: +2 hat eq slot #5, inv slot #17: +3 buckler of protection eq slot #6, inv slot #15: +1 troll leather armour "Ixzataa" {rPois Regen+ MP+9 Str+2 Slay+3} eq slot #7, inv slot #40: ring "Funuh" {rElec Will+ Int+6 Slay+2} eq slot #8, inv slot #26: +4 ring of protection eq slot #9, inv slot #20: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: @ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>