Norrang Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a +1 dagger of venom (1, -1, D:1) 24 stones (6, -29, D:1) a +0 pair of gloves (7, -27, D:1) a +0 dagger (8, -35, D:1) 28 arrows (19, 0, D:1) a +0 chain mail (20, 2, D:1) a +1 spear of venom (23, 2, D:1) a +4 dagger (28, -36, D:1) a +0 whip 4 stones (41, -20, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) 18 stones (6, 10, D:2) a +0 dagger (6, 12, D:2) a +0 robe (9, -5, D:2) 7 poisoned darts (18, 11, D:2) a +0 short sword (29, 10, D:2) a +0 dagger (30, 22, D:2) a +0 short sword a +0 dagger a +0 whip (34, 2, D:2) a +0 hunting sling (34, 17, D:2) 20 stones (36, 34, D:2) a +0 dagger 5 stones (40, 38, D:2) a +0 dagger Level 3 of the Dungeon (3, 28, D:3) a +0 flail (3, 30, D:3) a +0 leather armour (4, 12, D:3) a +0 short sword (19, 14, D:3) a +0 club (19, 38, D:3) a +0 short sword (19, 39, D:3) a +0 plate armour (26, 2, D:3) a +0 leather armour (37, 42, D:3) a +0 hand axe (38, 40, D:3) a +0 club a +0 leather armour (39, 40, D:3) a +0 dagger a +0 ring mail (42, 35, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) 25 bolts (6, -21, D:4) the +0 ring mail of Immorality {rC- Will+ Int+4 Slay+3} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. Will: It increases your willpower. (14, 11, D:4) 28 stones (15, -18, D:4) a +0 leather armour (21, -13, D:4) 5 datura-tipped darts (26, 2, D:4) a +0 hand axe (27, 14, D:4) a +0 ring mail (34, -13, D:4) a +0 chain mail (35, -13, D:4) a +0 robe (36, -19, D:4) a +0 whip a +0 halberd (36, -2, D:4) a +0 robe (37, -2, D:4) a +0 whip (41, -23, D:4) a +0 club (48, -2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 6 gold pieces (still there?) a +0 whip (still there?) (0, 1, D:5) 3 gold pieces (3, -1, D:5) a staff of conjuration (3, 11, D:5) a scroll of identify (8, 3, D:5) a potion of curing (10, 4, D:5) a potion of cancellation (12, 12, D:5) a potion of flight the Ecumenical Temple