Norrive Level 1 of the Dungeon (0, 0, D:1) 18 arrows (12, -8, D:1) 20 arrows (16, 6, D:1) a +0 club (17, 7, D:1) a +0 dagger (20, 5, D:1) a +0 club (21, 3, D:1) a +0 whip a +0 club (22, 10, D:1) a +0 club (26, 9, D:1) a +0 spear (27, 9, D:1) a +0 flail (37, 4, D:1) a +0 dagger Level 2 of the Dungeon (2, 1, D:2) a +0 club (8, -24, D:2) a +0 club (17, -26, D:2) a +0 club (20, 0, D:2) a +0 robe (41, -7, D:2) a +0 hunting sling (41, -1, D:2) a +0 short sword (42, -6, D:2) a +0 hand axe (42, -5, D:2) a +0 quarterstaff (47, -28, D:2) a cursed -2 flail a +0 club (51, -31, D:2) a +0 dagger a +0 dagger (55, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (19, 12, D:3) a +0 club (21, 15, D:3) a +0 ring mail a +0 robe (28, 36, D:3) a +0 whip (29, 14, D:3) a +0 spear a +0 animal skin (33, 9, D:3) a +0 dagger (33, 11, D:3) a +0 hand axe (34, 9, D:3) a +0 club a +0 short sword a +0 flail a +2 dagger of draining a +0 club (34, 11, D:3) a +0 robe (35, 9, D:3) a +0 club a +0 club (38, 29, D:3) a +0 club (42, 44, D:3) a +3 leather armour (45, 19, D:3) a +0 spear (46, 7, D:3) a +0 long sword (49, 19, D:3) a +0 robe (49, 38, D:3) a +0 club (51, 20, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, -15, D:4) a +0 whip (16, -15, D:4) a +0 robe a +0 dagger (17, -14, D:4) a +0 hand axe (18, -16, D:4) a cursed +0 leather armour 4 boomerangs a +0 flail a +0 dagger (21, -5, D:4) a +0 dagger (23, 0, D:4) a +0 dagger (26, -13, D:4) a +0 robe a +0 trident (28, 11, D:4) a +0 giant club (38, 13, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Toarcheer's General Store 18 sling bullets (126 gold) a wand of polymorph (9) (154 gold) a wand of scattershot (6) (420 gold) a +2 flail of protection (226 gold) a +0 ring mail (56 gold) a potion of might (56 gold) 3 silver javelins (100 gold) the +7 falchion of Harmony {flame, rElec SInv} (820 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. a +0 leather armour (28 gold) 20 stones (28 gold) a +0 club (14 gold) [Shop] Huelish's Book Emporium a book of Clouds (585 gold) a book of Death (910 gold) a book of Maledictions (325 gold) a book of Misfortune (260 gold) the Papyrus of Heat and the Escort (695 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Conjure Flame Conjuration/Fire 3 yes e - Recall Summoning/Translocation 3 no f - Fireball Conjuration/Fire 5 yes g - Aura of Abjuration Summoning 5 no a book of Changes (325 gold) a book of Cantrips (260 gold) a book of Minor Magic (260 gold) a book of Flames (455 gold) a book of Debilitation (520 gold) (0, 0, D:5) a +0 leather armour a +0 flail a +0 morningstar a +0 ring mail a +0 mace (6, 20, D:5) a +0 robe a cursed -1 shortbow (27, 14, D:5) a +0 mace (28, 24, D:5) a +0 scale mail (30, 13, D:5) a +2 quarterstaff of chaos (35, 5, D:5) a +0 leather armour a +0 rapier (41, 2, D:5) a cursed +0 robe (42, -3, D:5) a +0 hunting sling (42, 1, D:5) a +0 flail (42, 2, D:5) a +0 war axe a +0 leather armour a +0 short sword (42, 3, D:5) a cursed -1 club 2 boomerangs (44, 5, D:5) a cursed +0 leather armour (44, 8, D:5) a -3 spear the +1 ring mail of Wiusedd {+Fly} It lets you fly. a +0 scale mail (44, 9, D:5) 2 potions of degeneration a potion of invisibility (44, 20, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a wand of random effects (17) (18, -31, D:6) a potion of invisibility Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (1, -1, D:7) a +0 short sword a +0 hand axe a +0 mace a +0 leather armour a +0 ring mail (1, 0, D:7) a +0 trident a +0 plate armour (9, -15, D:7) a +0 long sword (14, -23, D:7) a +0 hat (14, -1, D:7) a +0 club a +0 scale mail a +0 flail a +0 ring mail (14, 0, D:7) 5 boomerangs (15, 0, D:7) a cursed +0 trident a +0 chain mail (21, -43, D:7) 2 boomerangs (34, -10, D:7) a cursed -2 dagger (46, -3, D:7) a +0 whip (47, -9, D:7) a +0 scale mail (47, -5, D:7) a +0 giant club a +0 short sword (47, -4, D:7) a +0 flail (unseen) (47, -3, D:7) a +0 club (52, 1, D:7) a +0 robe a +0 dagger (56, -2, D:7) a cursed +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 flail (5, 0, D:8) a +0 dagger a +0 robe (12, -22, D:8) a +0 dagger a +3 dagger a +0 hand crossbow (12, -20, D:8) a +0 short sword (13, -22, D:8) a +0 whip (13, -21, D:8) a +0 short sword a +0 whip (17, -11, D:8) a +0 giant club a +0 shortbow (19, -11, D:8) a +0 shortbow (22, -2, D:8) a +0 dagger (24, -2, D:8) a +0 dagger (25, -32, D:8) a +0 leather armour (27, -5, D:8) a +0 hand crossbow (28, 7, D:8) a +0 leather armour (30, 15, D:8) the +7 trident of the Salmon {pain, +Blink Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you blink. The Shining One disapproves of the use of such an item. (33, 18, D:8) a +0 whip (34, 8, D:8) 3 boomerangs a +0 chain mail (34, 9, D:8) a +0 robe a +0 dagger Level 9 of the Dungeon (1, -6, D:9) a cursed -1 flail (4, 19, D:9) a +0 robe (5, 6, D:9) a +0 plate armour a +0 war axe of holy wrath (12, -18, D:9) a +0 flail (13, 28, D:9) a +0 shortbow (15, 13, D:9) 3 potions of stabbing (16, 22, D:9) a cursed amulet of inaccuracy (27, 29, D:9) a +0 trident (28, -14, D:9) a +0 mace (28, 28, D:9) a +0 robe a +0 dagger (35, 25, D:9) 89 bolts (38, 0, D:9) a +0 ring mail (49, 16, D:9) 8 gold pieces (49, 17, D:9) a wand of enslavement (10) (50, 16, D:9) a scroll of immolation (52, 31, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (0, 33, D:10) a +0 chain mail (10, -9, D:10) an uncursed staff of air (10, 10, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 mace (11, 10, D:10) a cursed +0 ring mail a +0 hand axe (15, 30, D:10) a +0 falchion (21, -8, D:10) a +0 mace (23, 13, D:10) a +0 giant club (30, -6, D:10) a +0 ring mail (35, 20, D:10) a +0 scale mail (44, 18, D:10) a +0 rapier (51, 13, D:10) a +0 war axe Level 11 of the Dungeon (1, 15, D:11) 4 boomerangs a +0 leather armour a +0 flail a +0 dagger (1, 17, D:11) a +0 club (2, 10, D:11) a +0 dire flail a +0 giant club (2, 15, D:11) a +0 dagger a +0 leather armour a +0 club (2, 17, D:11) a cursed +0 plate armour a +0 war axe (3, 15, D:11) a +1 vorpal mace a +0 leather armour a +0 chain mail of poison resistance a cursed -1 long sword (11, 18, D:11) a +0 robe a +0 scimitar (16, -10, D:11) a +0 leather armour (21, 25, D:11) a +0 ring mail (23, 13, D:11) a +0 chain mail a +0 hand axe a +0 mace a +0 chain mail a +0 giant club a +0 robe a +0 short sword a cursed +0 robe a cursed +0 battleaxe a +0 robe a cursed +0 mace a +0 robe a +2 halberd of freezing (24, 13, D:11) a +0 war axe (25, 13, D:11) a +0 leather armour 3 boomerangs a +0 morningstar (26, 13, D:11) a +0 plate armour a +0 scimitar (31, 9, D:11) an uncursed ring of magical power a +1 ring of protection an uncursed ring of ice a +0 giant club (32, -2, D:11) a +0 scale mail (43, 13, D:11) a +0 short sword a +0 leather armour (43, 14, D:11) a +0 short sword a +0 chain mail (43, 15, D:11) a +0 dagger a +0 robe (47, 11, D:11) a cursed -2 dagger (51, -4, D:11) a +0 mace Level 12 of the Dungeon [Shop] Did Joen's Antique Weapon Emporium a +2 flail of venom (567 gold) a +2 vorpal spear (577 gold) a +0 rapier of draining (322 gold) the cursed +0 short sword of Daikuix {venom, Str+2} (413 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It has a curse placed upon it. a +0 trident (122 gold) a +1 vorpal trident (427 gold) a +2 short sword of draining (609 gold) a +0 scimitar (140 gold) a +0 trident (122 gold) the +11 hand crossbow of Liteit {flame, rPois rC++ Str-5} (2782 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from cold. It protects you from poison. (0, 0, D:12) a +0 long sword (2, 6, D:12) a cursed -2 great sword (6, 2, D:12) an uncursed ring of flight (10, 7, D:12) a +0 ring mail (12, 15, D:12) a +0 falchion (24, -4, D:12) 16 bolts (25, 23, D:12) a +0 dagger (28, 16, D:12) a +0 robe a +0 dagger (29, 15, D:12) a +0 robe a +0 dagger (29, 16, D:12) a +0 giant spiked club a +0 dire flail (37, 22, D:12) a +0 mace (38, 17, D:12) a +0 ring mail a +0 short sword (39, 18, D:12) a +0 quarterstaff (41, 28, D:12) a +0 robe a +0 dagger a +0 club (42, 28, D:12) a +0 hand axe (46, 28, D:12) a +0 shortbow (46, 29, D:12) a +0 shortbow (47, 31, D:12) a +0 shortbow (48, 29, D:12) a +0 shortbow (48, 30, D:12) a +0 shortbow (48, 31, D:12) a +0 shortbow Level 13 of the Dungeon (2, -5, D:13) a +0 scale mail (5, -20, D:13) the +2 mace "Ibrooli" {vorpal, +Inv rF- rC+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. a +0 dagger a +0 robe (5, -17, D:13) 4 large rocks (6, -17, D:13) 3 large rocks (7, -18, D:13) a +0 hand axe a large rock (8, -24, D:13) a +0 triple sword of holy wrath a +4 chain mail of cold resistance (9, -26, D:13) a +0 dagger (9, -23, D:13) a +0 hand axe (11, 1, D:13) a +0 club (21, 8, D:13) a +0 giant spiked club a +0 giant club (26, -10, D:13) an arrow (27, -11, D:13) 3 arrows (28, -11, D:13) an arrow (29, -11, D:13) 2 arrows (30, -11, D:13) an arrow (32, -12, D:13) a cursed -1 shortbow 7 arrows (32, -11, D:13) a +0 battleaxe a +0 plate armour a +0 shortbow 25 arrows (49, 4, D:13) a cursed -3 dire flail a +0 plate armour (51, 3, D:13) a +0 club a +0 ring mail a +0 club (52, 5, D:13) a +0 leather armour (53, 6, D:13) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 lajatang (4, 6, D:14) a potion of invisibility (6, 1, D:14) a +0 robe (6, 30, D:14) a +0 robe (12, 7, D:14) a +0 leather armour (15, 30, D:14) a +0 mace (18, -7, D:14) a +0 giant club a cursed -3 giant spiked club (21, 8, D:14) a +0 giant club (24, 25, D:14) a +0 dagger (43, 13, D:14) a +0 mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of noise (15, -4, Lair:1) a +0 helmet (26, 4, Lair:1) a +0 flail Level 2 of the Lair of Beasts (3, 18, Lair:2) a +0 hat (4, 10, Lair:2) a +0 leather armour (9, 6, Lair:2) a +0 mace (14, -17, Lair:2) a +0 ring mail (16, 14, Lair:2) a +2 long sword of draining a +2 short sword of protection a +2 dagger (20, 6, Lair:2) a +4 demon trident of pain a +0 scale mail (40, -1, Lair:2) a +0 trident (48, -30, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (14, 17, Lair:3) 11 arrows (26, 4, Lair:3) a +0 war axe (36, 22, Lair:3) 282 arrows (45, 30, Lair:3) a wand of random effects (17) (46, -22, Lair:3) a +0 dagger (50, -16, Lair:3) a +0 buckler (53, -2, Lair:3) 19 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) 26 arrows (2, -10, Lair:4) a +0 scimitar (31, -37, Lair:4) a +0 halberd (31, -8, Lair:4) a +0 short sword (33, -29, Lair:4) a +0 club (37, 16, Lair:4) 22 arrows (38, -28, Lair:4) a +0 ring mail (38, 9, Lair:4) an uncursed ring of magical power (53, -28, Lair:4) a +3 long sword (53, -15, Lair:4) a wand of scattershot (6) (54, -13, Lair:4) a +0 plate armour (56, -15, Lair:4) 20 gold pieces Level 5 of the Lair of Beasts (1, 16, Lair:5) a +0 pair of boots (8, 22, Lair:5) a wand of clouds (3) (13, 27, Lair:5) an uncursed ring of stealth (19, 21, Lair:5) a +0 ring mail (28, -1, Lair:5) a scarf of spirit shield (29, 29, Lair:5) a scroll of identify (30, 28, Lair:5) a scroll of fear (30, 30, Lair:5) the ring "Jebuhoef" {Fire +Inv Int+4 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (31, 28, Lair:5) a +0 trident (32, 29, Lair:5) a +0 rapier (44, 32, Lair:5) 20 bolts (57, 38, Lair:5) a +0 long sword (59, 25, Lair:5) an uncursed staff of air (60, 51, Lair:5) an uncursed amulet of rage (61, 5, Lair:5) 3 large rocks Level 6 of the Lair of Beasts (3, 15, Lair:6) a +0 quarterstaff (5, 18, Lair:6) a cursed -2 flail (15, 2, Lair:6) the cursed +1 robe "Ecap" {*Contam MR++ Regen+ Stlth+} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (15, 3, Lair:6) an uncursed ring of magical power (17, 1, Lair:6) a crystal ball of energy (18, 3, Lair:6) a wand of random effects (23) (23, 0, Lair:6) an uncursed amulet of guardian spirit (28, 22, Lair:6) a +0 robe (29, -17, Lair:6) a +0 ring mail (31, -8, Lair:6) a wand of random effects (14) (44, -24, Lair:6) a +3 ring of dexterity (45, -24, Lair:6) a +2 ring of evasion (48, -24, Lair:6) 9 arrows (54, 6, Lair:6) a +0 shortbow 10 arrows (56, 6, Lair:6) an arrow