Notair Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -8, D:1) a +0 dagger (18, -6, D:1) a +0 club (20, -7, D:1) a cursed +0 helmet (24, -49, D:1) a +0 club (27, -50, D:1) a +0 club (28, -35, D:1) a +0 club (32, -60, D:1) a +0 ring mail (33, -43, D:1) 18 arrows (44, -55, D:1) a +0 dagger (46, -55, D:1) a +0 whip (47, -55, D:1) a +0 club (53, -21, D:1) a +0 ring mail (62, -16, D:1) 18 arrows Level 2 of the Dungeon (3, -31, D:2) a +0 ring mail (9, 2, D:2) a +0 club (32, 10, D:2) a +0 leather armour (34, -19, D:2) a +0 ring mail (45, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, -7, D:3) a +0 club (9, -15, D:3) a +0 dagger (9, -9, D:3) a +0 long sword (16, 10, D:3) a +0 leather armour (18, 17, D:3) a +0 dagger (20, 13, D:3) a +0 club a +0 scale mail (22, -8, D:3) a +0 trident (31, -16, D:3) a +0 flail a +0 leather armour a +0 mace a +0 leather armour a cursed -2 short sword (32, -16, D:3) a cursed +0 whip a +0 ring mail (36, 5, D:3) a +0 club a +0 leather armour a cursed -2 whip a +0 dagger a +0 robe (43, 20, D:3) a +0 leather armour a +0 scale mail (50, 2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Muipt's Antique Armour Shop the +1 ring mail of Resonance {rCorr Int+7} (980 gold) It affects your intelligence (+7). It provides partial protection from all sources of acid and corrosion. a +0 scale mail (108 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) a +0 leather armour (54 gold) a +2 pair of gloves of archery (580 gold) a +0 plate armour of fire resistance (810 gold) a +0 scale mail (108 gold) (0, 0, D:4) a +0 club (2, -30, D:4) a +0 ring mail (6, -34, D:4) 11 poisoned needles (6, 5, D:4) a +0 long sword (29, 6, D:4) 20 arrows (30, -13, D:4) a +0 spear (35, -43, D:4) 27 arrows (37, -14, D:4) a tomahawk (42, -9, D:4) a +0 dagger a +0 robe a +0 flail (42, -8, D:4) a +0 ring mail (43, -8, D:4) a tomahawk (45, -42, D:4) a +0 mace (50, -23, D:4) 16 arrows (55, -31, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) an uncursed staff of summoning (23, -19, D:5) a +0 hand axe (24, -19, D:5) a +0 club a +0 ring mail (24, 20, D:5) a +0 spear (24, 21, D:5) a +0 spear (25, 13, D:5) a +0 club (25, 19, D:5) a +2 flail of protection (33, -6, D:5) a +0 whip (35, -35, D:5) 10 arrows (41, -14, D:5) a +0 giant club (50, 3, D:5) a +0 quarterstaff of speed (52, -1, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) the +11 dagger of Supply {antimagic, *Corrode +Fly rElec Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. It lets you fly. It may corrode you when you take damage. (3, -3, D:6) a +0 shortbow 19 arrows (16, 21, D:6) a +1 hand axe of venom (unseen) (17, 0, D:6) the cursed +0 ring mail of Nemelex Xobeh's Fury {rElec Regen+ Str+9 Int-2} It affects your strength (+9). It affects your intelligence (-2). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (17, 21, D:6) a tomahawk (18, -11, D:6) an arrow (18, 21, D:6) 2 tomahawks (19, -11, D:6) an arrow (19, 20, D:6) an arrow (unseen) (19, 22, D:6) a +0 hand axe (still there?) a tomahawk (still there?) (19, 23, D:6) a worker ant corpse (still there?) an orc corpse (still there?) (19, 24, D:6) a +0 shortbow (unseen) (20, -11, D:6) an arrow (20, 23, D:6) 4 tomahawks 3 arrows (21, -10, D:6) a +0 long sword a +0 shortbow 15 arrows (21, -6, D:6) a +0 chain mail (21, 20, D:6) an arrow (25, 23, D:6) 2 arrows (30, 23, D:6) a +0 giant club (33, -4, D:6) a +0 leather armour (34, 6, D:6) a +0 morningstar a +0 robe (35, 3, D:6) a cursed +0 scimitar a +0 robe a cursed +0 scimitar of slicing a cursed +0 robe a cursed +3 spear of freezing a +0 robe (36, 3, D:6) a cursed +0 mace a +0 robe the Ecumenical Temple