Notair Level 1 of the Dungeon (0, 7, D:1) a +0 short sword (4, -2, D:1) a +0 whip (4, 8, D:1) 2 curare-tipped needles (5, -12, D:1) a +0 club (19, 1, D:1) a +0 hand axe (22, 28, D:1) a +0 club (27, 28, D:1) a +0 club (29, 5, D:1) a +0 hand axe (30, 9, D:1) a +0 robe (32, -10, D:1) a +0 dagger (36, 4, D:1) a +0 hand axe (40, 7, D:1) a +0 short sword (42, -6, D:1) a +0 club (51, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -1 hand axe (6, -13, D:2) a +0 pair of gloves (9, -1, D:2) a +0 short sword (10, 10, D:2) a +0 club a +0 robe a +0 dagger (19, 10, D:2) a +0 club (26, 14, D:2) a +0 pair of gloves (30, 8, D:2) a +0 dagger (39, -22, D:2) a +0 club (40, -17, D:2) a +0 dagger a +0 club a +0 dagger a +0 hunting sling a +0 club (40, -16, D:2) a +0 spear a +0 animal skin a +2 helmet (42, -22, D:2) a +0 giant club (42, -4, D:2) a +0 chain mail a +0 hand axe (48, -11, D:2) a +0 club Level 3 of the Dungeon (10, 2, D:3) a +0 club a cursed -3 dagger a +0 ring mail a +0 hand axe a +0 ring mail (12, -6, D:3) a +0 rapier a +0 leather armour (20, 11, D:3) a +0 dagger (31, 7, D:3) a +0 hunting sling a +0 flail of crushing (33, 7, D:3) a +0 halberd (34, 5, D:3) a +0 ring mail (34, 19, D:3) a +0 club (37, -13, D:3) a +0 short sword (44, 12, D:3) a +0 war axe (47, -7, D:3) a +0 leather armour (57, 1, D:3) a +0 spear Level 4 of the Dungeon (2, 4, D:4) a +0 war axe (2, 5, D:4) a +0 hand axe a +0 flail a +0 leather armour (11, 3, D:4) a +0 war axe (14, 19, D:4) a +0 mace of protection (15, 19, D:4) a +0 giant club (24, 7, D:4) a +0 spear (26, -19, D:4) a +0 dire flail (35, -8, D:4) a +0 naga barding (35, 23, D:4) the cursed +3 quarterstaff of Ravage {crush, Fragile rPois rN++ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (37, 18, D:4) a +0 halberd (43, 7, D:4) a +0 falchion Level 5 of the Dungeon (1, 0, D:5) a +0 hand axe a +0 ring mail (1, 1, D:5) a +0 leather armour (2, 18, D:5) a +0 mace (4, 12, D:5) a +0 robe (6, 46, D:5) a +0 leather armour (7, -1, D:5) the cursed +0 long sword "Sarafi Vayho" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (7, 41, D:5) a +0 halberd (8, 40, D:5) a cursed +0 flail (unseen) (9, 40, D:5) a +0 leather armour (unseen) (9, 41, D:5) a cursed -1 halberd (11, 10, D:5) a +0 robe (12, -2, D:5) a +0 club a +0 whip (13, -1, D:5) a +0 spear (14, -7, D:5) a +0 club (31, 31, D:5) the +4 falchion "Vasaez" {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (34, -7, D:5) a +0 dagger a +0 robe (35, 2, D:5) a +0 dagger a +0 robe (36, -7, D:5) a +0 mace (39, -6, D:5) a +0 flail (39, -5, D:5) a +0 chain mail (39, 29, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 1, D:6) a +2 vampiric falchion (0, 3, D:6) a +0 whip (1, -3, D:6) a +0 glaive a +0 plate armour (19, 17, D:6) a +0 whip (31, 10, D:6) a cursed +0 leather armour (31, 11, D:6) a +0 club a +0 robe a cursed -2 halberd (31, 12, D:6) a +0 halberd (33, 9, D:6) a +0 whip (46, -2, D:6) a +0 buckler (50, 49, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a cursed -2 halberd a +0 robe a cursed +0 short sword a +0 robe (0, 1, D:7) a +3 hand axe a +0 robe a cursed +0 hand axe a +0 robe (1, 3, D:7) a +0 falchion a +0 robe (9, 3, D:7) an arrow (9, 4, D:7) an arrow (9, 27, D:7) a +0 leather armour (10, 4, D:7) 2 arrows (11, 4, D:7) a +0 shortbow 5 arrows (12, 5, D:7) an arrow (20, 25, D:7) a +0 robe (24, 4, D:7) a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 club a +0 ring mail a +0 short sword a +0 chain mail (27, 14, D:7) a cursed -3 giant club (28, 20, D:7) a +0 mace (35, 7, D:7) 11 bolts (36, 18, D:7) a +0 robe (42, -9, D:7) a +0 dagger (44, -9, D:7) a +0 scale mail a +0 robe a +0 dagger a +0 robe of magic resistance a +0 dagger a +0 leather armour a +0 hand axe (48, 7, D:7) a cursed +0 scale mail a +0 ring mail (50, 4, D:7) a +0 war axe (51, 5, D:7) a +0 ring mail a +0 dagger (59, -15, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a cursed -1 mace (2, -1, D:8) the +3 trident of Vabiufy {pain, *Contam rElec rPois Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (4, 19, D:8) a +3 hand axe a +0 chain mail (20, 25, D:8) a +0 short sword (20, 28, D:8) a +0 whip a +0 short sword (23, -1, D:8) a +1 spear a +0 animal skin (25, 2, D:8) a +0 shortbow 14 arrows (26, 4, D:8) an arrow (26, 5, D:8) an arrow (26, 34, D:8) a +0 robe (33, 17, D:8) a +0 dagger a +0 ring mail (33, 18, D:8) a manual of Unarmed Combat (36, 36, D:8) a +0 halberd (38, 37, D:8) a +0 dagger (40, 29, D:8) a +2 falchion of flaming (41, 28, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) 25 arrows (4, -19, D:9) a +0 club (5, -20, D:9) a +0 short sword (5, -19, D:9) a +0 short sword (5, -18, D:9) a +0 dagger a +0 robe (7, -18, D:9) an uncursed amulet of harm (8, 5, D:9) a +0 dagger a +0 robe (8, 6, D:9) 4 tomahawks a +0 scale mail (9, 5, D:9) a +0 flail (11, -27, D:9) a +0 great sword (12, -18, D:9) a +0 dagger a +0 robe (14, -18, D:9) a +2 antimagic whip a +0 dagger a +0 robe (14, -17, D:9) a +0 whip a +0 dagger a +0 robe (19, -26, D:9) a +0 war axe (31, -37, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (31, -36, D:9) a +0 flail (31, -35, D:9) a +0 flail (32, -27, D:9) a +0 giant club (38, -18, D:9) a +0 chain mail a +0 hat (44, -1, D:9) a cursed -2 trident (45, -1, D:9) a +0 trident (46, -2, D:9) a +0 flail a +0 chain mail (49, -6, D:9) an arrow (50, -5, D:9) an arrow (50, -4, D:9) a +0 shortbow 14 arrows (50, -3, D:9) a +0 shortbow 12 arrows (51, -28, D:9) a +0 leather armour (54, -38, D:9) a cursed -2 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 15 arrows (3, 14, D:10) 16 arrows (7, 8, D:10) a +0 giant club (14, 34, D:10) a +0 dagger (27, 35, D:10) a +2 plate armour of fire resistance (27, 36, D:10) an uncursed staff of death (28, 29, D:10) an uncursed amulet of magic regeneration (28, 36, D:10) an uncursed ring of poison resistance (29, 35, D:10) a box of beasts (29, 36, D:10) the cursed +1 war axe of Behezaid {freeze, *Rage rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. the Ecumenical Temple