Notair Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (14, -16, D:1) a +0 club (15, 29, D:1) a +0 mace (16, -15, D:1) a +0 club (18, -17, D:1) a +0 dagger (27, -11, D:1) a +0 dagger (35, -8, D:1) a +0 dagger (35, 16, D:1) a +0 ring mail (38, -11, D:1) a +0 dagger (48, 0, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, -19, D:2) a +0 dagger a +0 animal skin (13, 1, D:2) a +0 robe a +0 dagger (18, 16, D:2) a +0 dagger (19, 13, D:2) a +0 dagger a +0 scale mail (19, 16, D:2) a +0 leather armour a +0 mace a +0 hand axe a +0 leather armour (20, 15, D:2) a +0 dagger a +0 robe (21, 11, D:2) a +0 club (21, 24, D:2) a +0 dagger (22, 26, D:2) a +0 mace (36, -2, D:2) a +0 club (40, 2, D:2) a +2 whip of flaming (58, -4, D:2) a +0 ring mail Level 3 of the Dungeon (0, 37, D:3) a +0 whip (7, 16, D:3) a +0 club (8, 8, D:3) a +0 club a +1 dagger of freezing a cursed -3 dagger a +0 robe a +0 dagger a +0 robe (10, 5, D:3) 16 arrows (10, 6, D:3) a +0 short sword (13, 8, D:3) 10 arrows (20, 8, D:3) a +0 robe (22, 18, D:3) a +0 club (25, 37, D:3) a +0 scale mail a +0 leather armour (28, 5, D:3) a +0 whip (40, 19, D:3) a +0 hand axe a cursed +0 ring mail (41, 19, D:3) a +0 dagger (42, 19, D:3) a +0 flail (42, 20, D:3) a cursed -2 short sword a +0 leather armour (43, 0, D:3) a cursed +0 leather armour Level 4 of the Dungeon [Shop] Xodielio's Jewellery Boutique a +3 amulet of reflection (172 gold) a +2 ring of intelligence (82 gold) a +4 ring of strength (297 gold) a +5 ring of dexterity (453 gold) a +4 ring of strength (297 gold) a +3 amulet of reflection (172 gold) a cursed -2 ring of slaying (22 gold) a +3 ring of dexterity (172 gold) a +2 ring of evasion (110 gold) a +4 ring of dexterity (297 gold) a +5 ring of intelligence (453 gold) a +3 ring of protection (231 gold) a +2 ring of intelligence (82 gold) (0, 0, D:4) a +0 buckler (2, 12, D:4) a +0 chain mail (5, 3, D:4) a +0 leather armour (17, 28, D:4) a +0 whip a +0 leather armour (18, 4, D:4) a +0 scale mail (31, -4, D:4) a +0 mace (34, -13, D:4) a +0 flail (37, 28, D:4) 4 large rocks (41, 15, D:4) a +0 flail a +0 flail a +0 leather armour a +0 leather armour (42, 15, D:4) a +0 dagger a +0 robe (46, -14, D:4) a +0 ring mail (46, 6, D:4) a cursed -3 club Level 5 of the Dungeon (0, 0, D:5) 4 poisoned needles (1, 0, D:5) Sif Muna's Grimoire of Talismans Spells Type Level a - Infusion Charms 1 (5, -12, D:5) a +0 dagger (11, -26, D:5) a +0 dire flail a +0 robe (15, -18, D:5) a cursed +0 buckler (26, -19, D:5) a +0 giant club a cursed -2 shortbow (30, -16, D:5) a +0 short sword (31, 24, D:5) a cursed -1 great sword (32, -15, D:5) a +0 flail (32, -14, D:5) a +0 dagger a +0 robe (35, -26, D:5) a +0 great sword (52, -20, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (11, 53, D:6) a +0 long sword (12, 16, D:6) a +0 giant spiked club (16, 8, D:6) a +0 chain mail (18, 8, D:6) a +0 flail a +0 ring mail a +0 scythe a +0 plate armour (19, 8, D:6) a +0 falchion (45, 51, D:6) a +0 shortbow (47, -1, D:6) a +0 whip (53, 42, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +1 mace of protection (38, 30, D:7) a +0 dagger (39, 33, D:7) a +0 chain mail a +0 hand axe (40, 29, D:7) a +0 leather armour (47, 35, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 robe (2, -8, D:8) a book of Maledictions (14, 14, D:8) a +0 ring mail (19, 21, D:8) a +0 shortbow (26, -10, D:8) a +0 club (27, -10, D:8) a +1 dagger of speed (28, -10, D:8) a +2 dagger of speed (28, 8, D:8) a +0 scale mail (35, 11, D:8) a +0 club a +0 war axe a +0 leather armour (35, 12, D:8) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe (36, -25, D:8) a +0 halberd a +0 robe (36, 23, D:8) a +0 shortbow (40, -2, D:8) the +8 whip "Killer Bee's Doom" {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (43, -28, D:8) a +0 mace a +0 robe a +5 falchion a +0 robe a cursed +0 robe (44, -28, D:8) a +0 quarterstaff Level 9 of the Dungeon (2, 6, D:9) a +0 hand axe a +0 leather armour (4, 8, D:9) a +0 mace (5, 7, D:9) a +0 dagger a +0 robe a +0 ring mail (5, 8, D:9) a +0 flail (5, 20, D:9) a +0 giant spiked club a +0 giant spiked club (6, 22, D:9) a +0 short sword (7, 13, D:9) a +0 flail (7, 14, D:9) a +0 ring mail (7, 16, D:9) a +0 flail (7, 18, D:9) a +0 club a +0 chain mail (8, 19, D:9) a +0 mace (8, 20, D:9) a cursed -1 dagger a +0 hunting sling (8, 24, D:9) a +0 club a +0 leather armour (9, 18, D:9) a +0 dagger (10, 18, D:9) a +0 trident (12, 13, D:9) a +0 spear (12, 18, D:9) a +0 spear of flaming a cursed +0 ring mail (13, 5, D:9) a +0 large shield (13, 13, D:9) a +0 flail (13, 18, D:9) a +1 spear of piercing a +0 dagger a +0 war axe a +0 plate armour (14, 18, D:9) a +0 whip (21, 1, D:9) a +0 trident (23, -1, D:9) a +0 hand axe a +0 robe (23, 24, D:9) a +0 pair of boots (30, -1, D:9) a +0 falchion (30, 25, D:9) a cursed -2 dagger (31, 12, D:9) a +1 whip of distortion (34, 1, D:9) the +4 short sword "Warrowo" {pain, *Contam Str+2 Int+4 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+5). It causes magical contamination when unequipped. a +0 short sword a +0 dagger a +0 robe (37, 3, D:9) a +1 whip of distortion (37, 4, D:9) a +0 dagger (37, 12, D:9) a +0 dagger (38, 4, D:9) a +0 dagger (50, 6, D:9) a +2 dagger of draining (51, 6, D:9) a +0 dagger a +0 dagger of chaos a +0 dagger a +0 robe (52, 7, D:9) a +0 short sword (52, 18, D:9) a +1 helmet Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe a +0 ring mail (1, -1, D:10) a +0 dagger a +0 scale mail a +0 club a +0 dagger a +0 robe (1, 0, D:10) a +0 falchion (7, -3, D:10) a cursed -3 club a +0 whip (23, 9, D:10) a +0 short sword a +0 robe a +0 dagger (23, 10, D:10) a +0 ring mail a +0 club a +0 falchion a +0 leather armour (24, -2, D:10) a +0 dagger a +0 blowgun (24, 10, D:10) a +0 robe a +0 dagger a +0 ring mail a +0 club (25, -3, D:10) a cursed -1 dagger a +0 club a +0 short sword a +0 club (37, 6, D:10) a +0 chain mail Level 11 of the Dungeon (4, -10, D:11) a +0 buckler (20, -45, D:11) a +0 scythe of freezing (31, 1, D:11) a +0 battleaxe (32, -22, D:11) a +0 flail the +4 scimitar "Ryolucu" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (33, -22, D:11) a +0 war axe (36, -16, D:11) a +0 giant club (37, -18, D:11) a +0 spear (37, -17, D:11) a +0 flail (38, -16, D:11) a +0 scale mail a +0 spear (38, -12, D:11) a +0 short sword (40, -15, D:11) a +0 flail a +0 flail (44, -1, D:11) a +1 morningstar of holy wrath (45, -15, D:11) a +0 glaive Level 12 of the Dungeon (0, 0, D:12) a +0 great sword (1, 38, D:12) a +1 ring of evasion an uncursed amulet of magic regeneration a +4 ring of intelligence (5, 33, D:12) the +2 helmet of Wabraor {rF++ rC+ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It protects you from cold. (8, 21, D:12) a +0 broad axe (8, 22, D:12) a +1 ring mail of cold resistance (9, 5, D:12) a +0 flail (12, 25, D:12) a +0 war axe (13, 30, D:12) a +0 morningstar (17, 47, D:12) a +0 war axe (21, 1, D:12) a +0 chain mail a +0 club (23, 18, D:12) a +0 club (24, -1, D:12) a +0 leather armour a +0 dagger a +0 ring mail a +0 club (25, -1, D:12) a +2 robe of magic resistance a +0 dagger (37, 4, D:12) a +0 dire flail a +0 giant club (43, 5, D:12) a cursed -3 falchion (49, 43, D:12) a +0 spear (51, 49, D:12) +0 acid dragon scales (55, 49, D:12) a +0 battleaxe a +0 plate armour (60, 26, D:12) a +0 ring mail Level 13 of the Dungeon (1, -4, D:13) an uncursed staff of air (2, -12, D:13) a +0 falchion (2, -11, D:13) a +0 shortbow (8, 9, D:13) a +0 leather armour (10, 3, D:13) a +0 short sword a +0 shortbow (17, -2, D:13) a +0 dagger a +0 robe (17, 1, D:13) a +0 plate armour a +0 hand axe (18, 1, D:13) a +0 robe a +0 dagger (20, -15, D:13) 3 large rocks (21, -15, D:13) a large rock (23, -15, D:13) a +0 robe (26, -11, D:13) a +0 short sword a +0 scale mail (35, -1, D:13) a +0 short sword (35, 1, D:13) a +0 giant club a +0 giant club (40, -5, D:13) a cursed -1 mace a +0 leather armour Level 14 of the Dungeon (0, 0, D:14) a +0 troll leather armour (9, 18, D:14) a +1 vampiric great sword a +0 plate armour (9, 20, D:14) a +0 dagger a +0 arbalest a cursed +0 ring mail (11, -6, D:14) a +0 spear (16, 18, D:14) a +0 broad axe a +0 chain mail (16, 26, D:14) a +1 vampiric long sword (20, 11, D:14) a +0 long sword a +0 chain mail a +0 buckler (20, 17, D:14) a +0 bardiche a +0 plate armour (21, 6, D:14) a +0 battleaxe a +0 chain mail a +0 halberd a +0 robe (21, 7, D:14) a +1 rapier of venom a +0 robe a +0 great mace a cursed +0 chain mail (21, 18, D:14) a +0 ring mail (22, 23, D:14) a +0 dagger (24, 15, D:14) an arrow (28, 12, D:14) an arrow (30, 12, D:14) a +0 dagger of venom a +0 shortbow 6 arrows a +0 leather armour (31, 10, D:14) a +0 hunting sling (33, -16, D:14) a +0 war axe (38, -4, D:14) a +2 buckler (39, -4, D:14) a +0 scimitar (39, -3, D:14) 144 arrows a +0 pair of gloves (40, -4, D:14) a +0 scimitar Level 15 of the Dungeon (0, 0, D:15) a +0 battleaxe a +0 ring mail (0, 1, D:15) 4 arrows (1, 0, D:15) a +0 long sword a +0 longbow a +0 ring mail (3, -2, D:15) a +3 shortbow of velocity 11 arrows (11, 0, D:15) a +0 robe (20, -21, D:15) a +0 long sword a +0 chain mail (23, -26, D:15) 10 arrows (27, -16, D:15) 2 arrows (27, -13, D:15) an arrow (28, -17, D:15) a +0 shortbow 28 arrows (29, -18, D:15) a +0 shortbow 19 arrows (29, -17, D:15) 5 arrows (30, -18, D:15) a +0 shortbow a +0 shortbow 37 arrows (30, -17, D:15) a +0 shortbow a +0 shortbow 13 arrows (34, 3, D:15) a +0 hand axe of electrocution (40, -12, D:15) a +0 plate armour the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ihoil's Mass Market a +0 plate armour (322 gold) a +0 large shield (63 gold) 3 large rocks (29 gold) a +0 giant club (23 gold) a +0 great mace (91 gold) a +0 giant spiked club (26 gold) a +0 large shield (63 gold) a +0 plate armour (322 gold) a +0 giant spiked club (26 gold) a +0 executioner's axe (140 gold) a +0 giant spiked club (26 gold) (0, 0, Orc:1) a +0 club (1, 2, Orc:1) a +0 chain mail a +0 hand axe (2, 2, Orc:1) a +0 chain mail a +0 war axe (7, 6, Orc:1) a +0 giant club (12, 3, Orc:1) a +0 giant club (13, 2, Orc:1) a +0 robe a +0 dagger a +0 flail a +0 leather armour (15, 2, Orc:1) a +0 plate armour a +0 trident (15, 3, Orc:1) a +0 hand axe (15, 6, Orc:1) a +0 giant spiked club (17, 2, Orc:1) a +0 giant spiked club (28, 16, Orc:1) a +0 dagger (28, 17, Orc:1) a +0 dagger (29, 16, Orc:1) a +0 halberd a +0 plate armour (30, 16, Orc:1) a +0 trident Level 2 of the Orcish Mines [Shop] Eptaappo's Distillery 2 potions of degeneration (28 gold) a potion of invisibility (112 gold) a potion of berserk rage (70 gold) a potion of might (56 gold) a potion of haste (140 gold) a potion of brilliance (56 gold) a potion of invisibility (112 gold) a potion of brilliance (56 gold) a potion of heal wounds (70 gold) a potion of invisibility (112 gold) a potion of agility (56 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) [Shop] Tamac's Antique Armour Shoppe the +5 robe of Night {Dark MR+ SInv} (1680 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a +1 leather armour of fire resistance (392 gold) a +2 hat (448 gold) a +0 plate armour (644 gold) a +0 robe (19 gold) a +0 leather armour (56 gold) a +0 scale mail (112 gold) the +6 scale mail "Put-Me-On" {rElec rF+ Str-2} (1422 gold) It affects your strength (-2). It protects you from fire. It insulates you from electricity. [Shop] Lysuqu Neita's Antique Weapon Emporium a +0 long sword of holy wrath (282 gold) a +0 hunting sling (51 gold) a +0 hand crossbow (119 gold) a +0 falchion (102 gold) a cursed -3 club (3 gold) a +1 lajatang of protection (850 gold) a +0 scimitar (136 gold) a +0 dagger (68 gold) a +0 longbow (153 gold) a +0 quarterstaff (136 gold) the +7 great mace "Muyxkou" {vamp, *Slow Int+4 Dex+3} (2400 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+3). It may slow you when you take damage. [Shop] Weoliw's General Store a +0 leather armour (28 gold) 20 sling bullets (140 gold) 22 stones (30 gold) 8 curare-tipped needles (67 gold) an uncursed amulet of faith (560 gold) a ration (70 gold) a scroll of fear (49 gold) a scroll of enchant armour (105 gold) a wand of flame (16) (126 gold) a cursed -2 battleaxe (1 gold) a +0 chain mail (63 gold) [Shop] Kakloegh's Jewellery Shoppe an uncursed amulet of magic regeneration (420 gold) an uncursed ring of fire (350 gold) an uncursed ring of protection from fire (350 gold) an uncursed amulet of the gourmand (420 gold) a cursed ring of attention (63 gold) an uncursed ring of protection from cold (350 gold) an uncursed ring of flight (245 gold) an uncursed ring of see invisible (210 gold) the amulet "Xejoacsi" {Spirit *Contam Str-5 Slay+5 Stlth+} (625 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It causes magical contamination when unequipped. It makes you more stealthy. (5, -12, Orc:2) a +0 dagger (unseen) (9, -23, Orc:2) a +0 whip a +0 leather armour (10, -9, Orc:2) a +0 giant spiked club (22, -38, Orc:2) a +0 glaive a +0 chain mail (22, -35, Orc:2) a potion of degeneration (24, -40, Orc:2) a +0 dagger a +1 robe of the Archmagi (24, -39, Orc:2) a +0 halberd a +0 plate armour (27, -41, Orc:2) a +0 war axe a +0 plate armour (27, -40, Orc:2) a +0 flail (28, -2, Orc:2) a tomahawk (29, -39, Orc:2) a +0 giant club (31, -2, Orc:2) a cursed -1 mace a cursed +0 leather armour (32, -22, Orc:2) a +0 dagger a +0 robe (32, -8, Orc:2) a +0 long sword a +0 plate armour (32, -2, Orc:2) a +0 short sword a +0 plate armour (32, -1, Orc:2) a +0 dagger (33, -21, Orc:2) the +12 hunting sling of Notair's Fortitude {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (33, -2, Orc:2) a +0 club a +0 ring mail (33, -1, Orc:2) a +0 battleaxe a cursed +0 plate armour (34, -20, Orc:2) a +0 chain mail (34, -2, Orc:2) a +0 trident (36, -1, Orc:2) a +0 flail a +0 chain mail of poison resistance (37, -1, Orc:2) a +0 scimitar a +0 plate armour (37, 0, Orc:2) a +0 whip a cursed +0 leather armour (39, 4, Orc:2) a +0 club a +0 leather armour (40, -2, Orc:2) a +0 mace a +0 ring mail (42, 1, Orc:2) a tomahawk (42, 2, Orc:2) a tomahawk (43, -15, Orc:2) a +0 flail (43, -14, Orc:2) a +0 scimitar a cursed -1 plate armour (44, -37, Orc:2) a +0 short sword a +0 plate armour (44, -14, Orc:2) a +0 great sword a +0 plate armour (44, -13, Orc:2) a cursed +0 ring mail (44, -2, Orc:2) a +0 flail (44, 0, Orc:2) a +0 dagger a +0 leather armour (45, -2, Orc:2) a +0 dagger a +0 robe (46, -37, Orc:2) a +0 dagger (46, -18, Orc:2) a cursed -3 flail (46, -14, Orc:2) a +0 mace a +0 plate armour (46, -2, Orc:2) a +0 long sword a +0 chain mail (46, -1, Orc:2) a +0 club (47, -44, Orc:2) a +0 dire flail a +0 plate armour (47, -2, Orc:2) a +0 club a +0 halberd a +0 plate armour a +0 mace a +0 dire flail a +0 plate armour a +0 falchion a +0 leather armour a +0 dagger a +0 robe (47, -1, Orc:2) a +0 short sword a +0 leather armour (47, 1, Orc:2) a +0 flail a +0 chain mail (48, -45, Orc:2) a +0 glaive a +0 plate armour (48, -44, Orc:2) a +0 short sword a +0 leather armour (48, -2, Orc:2) a +0 dire flail a +0 arbalest a +0 plate armour a +0 mace a +0 ring mail a +0 morningstar a +0 plate armour a tomahawk a +0 dagger a +0 robe a +0 falchion a +0 leather armour a +0 dagger a +1 robe of positive energy a +0 club a +0 ring mail a +0 whip of venom a +0 leather armour (48, -1, Orc:2) a tomahawk (48, 0, Orc:2) a +0 trident (48, 1, Orc:2) a +0 dagger a +0 robe (49, -5, Orc:2) a +0 dagger a cursed +0 robe a +0 short sword (49, -4, Orc:2) a +0 trident a +0 ring mail (49, -3, Orc:2) a +0 mace a +0 mace a +0 chain mail a +0 dagger a +0 robe a +2 battleaxe of chopping a +0 chain mail (49, -2, Orc:2) a +0 long sword a +0 plate armour a +0 short sword a +0 trident a +0 plate armour a +0 morningstar a +0 plate armour a +0 whip (49, -1, Orc:2) a +0 short sword a +0 chain mail a cursed -1 short sword a +0 ring mail (50, -10, Orc:2) a +0 whip (50, -9, Orc:2) a +0 hand axe a +0 chain mail (51, -18, Orc:2) a +0 dire flail a cursed +0 plate armour (51, -5, Orc:2) a cursed -3 battleaxe a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 morningstar (13, -32, Lair:1) a +0 short sword (24, -38, Lair:1) a cursed +0 robe (57, -40, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail a +1 demon trident of draining (4, 7, Lair:2) a javelin (5, 3, Lair:2) a javelin (6, 4, Lair:2) a javelin (6, 6, Lair:2) a javelin (34, 22, Lair:2) 18 arrows (43, 18, Lair:2) a +0 scale mail (44, 3, Lair:2) 4 large rocks (46, -9, Lair:2) 18 arrows (55, 4, Lair:2) a +0 scale mail (59, 13, Lair:2) 21 arrows (65, -1, Lair:2) a +0 leather armour (69, 8, Lair:2) a +0 whip Level 3 of the Lair of Beasts (0, 0, Lair:3) 18 arrows (14, 13, Lair:3) the +5 longbow of Inference {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (20, 8, Lair:3) 10 arrows (23, 26, Lair:3) the +6 battleaxe of Bohiok {vamp, rF+ rN+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (26, -1, Lair:3) a +0 quarterstaff (27, 24, Lair:3) a +3 quarterstaff of crushing (32, 9, Lair:3) a +3 ring of slaying (33, 7, Lair:3) an uncursed ring of fire (36, -15, Lair:3) a +5 ring of dexterity (38, -5, Lair:3) a +0 long sword (38, 13, Lair:3) a +0 battleaxe (46, 6, Lair:3) a +0 hunting sling (50, 27, Lair:3) 28 stones (57, 32, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed ring of teleportation an uncursed ring of ice (6, -1, Lair:4) 24 arrows (17, -6, Lair:4) a +0 fustibalus (18, -23, Lair:4) a +0 whip (19, -8, Lair:4) a +0 ring mail (23, -29, Lair:4) 102 sling bullets 381 stones (27, 6, Lair:4) a +0 war axe (31, 8, Lair:4) 23 stones (47, 1, Lair:4) 25 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 chain mail of fire resistance (0, 1, Lair:5) an uncursed ring of ice (0, 2, Lair:5) 6 javelins of penetration (1, -1, Lair:5) a ration (2, 1, Lair:5) 10 gold pieces (2, 3, Lair:5) 14 gold pieces (4, 0, Lair:5) a +2 halberd of pain (4, 1, Lair:5) a scroll of holy word (4, 2, Lair:5) 11 gold pieces (4, 3, Lair:5) 8 stones (6, 9, Lair:5) 7 needles of confusion (7, -19, Lair:5) a +0 hunting sling (20, 29, Lair:5) 26 stones (28, 0, Lair:5) the +3 lajatang of a bailey {speed, +Rage rPois Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from poison. It lets you go berserk. (34, -10, Lair:5) a +0 chain mail (40, 8, Lair:5) 24 sling bullets (47, 18, Lair:5) a +0 hat (58, -21, Lair:5) a +0 pair of boots (68, -24, Lair:5) a +0 falchion (68, -15, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 6, Lair:6) 103 poisoned needles a +0 blowgun (3, 6, Lair:6) a +1 triple sword of freezing (5, 41, Lair:6) 23 arrows (7, 5, Lair:6) a +0 plate armour (9, 22, Lair:6) a +0 ring mail (12, 45, Lair:6) 5 needles of sleeping (14, 16, Lair:6) 21 stones (16, 20, Lair:6) a +0 club (16, 45, Lair:6) a +0 hunting sling (22, 40, Lair:6) 29 stones (26, 43, Lair:6) a +2 hunting sling of freezing (27, 43, Lair:6) a +1 helmet of intelligence (27, 44, Lair:6) a wand of random effects (28) (28, 44, Lair:6) 7 scrolls of amnesia (33, 6, Lair:6) a +0 hand crossbow (33, 19, Lair:6) an uncursed ring of positive energy (36, 20, Lair:6) a +0 leather armour (46, 39, Lair:6) 16 stones (52, 46, Lair:6) a +2 dagger of venom Level 1 of the Swamp (5, -1, Swamp:1) a +0 war axe (21, 2, Swamp:1) 4 needles of sleeping (21, 16, Swamp:1) a +0 blowgun (23, 27, Swamp:1) a +0 hand axe (35, 26, Swamp:1) a +0 buckler (36, -3, Swamp:1) a +0 leather armour (37, -22, Swamp:1) a +0 long sword (42, -9, Swamp:1) a +0 spear a +0 buckler (45, -12, Swamp:1) a +0 scythe Level 2 of the Swamp (4, -14, Swamp:2) a +3 battleaxe of chopping (5, -13, Swamp:2) a spiny frog corpse (skeletalised by now) (12, -25, Swamp:2) a vampire mosquito corpse (12, -23, Swamp:2) a +0 short sword (13, -29, Swamp:2) a +0 blowgun (18, -48, Swamp:2) 24 stones (19, -40, Swamp:2) a +0 mace (21, -47, Swamp:2) 26 stones (30, -29, Swamp:2) a +0 leather armour (32, -29, Swamp:2) a +0 spear a spriggan corpse a hornet corpse (34, -26, Swamp:2) 8 stones