Noxor Level 1 of the Dungeon (0, 0, D:1) 12 gold pieces (7, 4, D:1) a +0 robe (10, 9, D:1) a +0 club (15, -12, D:1) a +0 mace (20, -28, D:1) a +0 dagger (42, -4, D:1) 15 arrows (51, -25, D:1) a +0 robe (51, -24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of curing (20, -11, D:2) 27 arrows (23, -22, D:2) 20 arrows (31, -23, D:2) 6 poisoned needles Level 3 of the Dungeon (0, 0, D:3) 22 bolts (1, -35, D:3) a +0 robe (2, -15, D:3) a +0 mace (6, 6, D:3) a +0 dagger (10, 20, D:3) a +0 spear (11, -27, D:3) a +0 giant club (13, 20, D:3) a +0 halberd (14, 5, D:3) a +0 blowgun (14, 8, D:3) a +0 halberd (14, 18, D:3) a +0 dagger (58, -19, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, -24, D:4) a +0 leather armour (2, -3, D:4) a cursed +0 leather armour (6, 9, D:4) a +0 leather armour (7, -16, D:4) a +0 whip (11, -33, D:4) 4 large rocks (12, -11, D:4) a +0 halberd a +0 club (16, -12, D:4) a +0 spear (17, -39, D:4) a +0 great sword (17, -12, D:4) a +0 halberd (28, -19, D:4) a +0 flail (36, -16, D:4) a +0 club (37, -18, D:4) a +0 spear Level 5 of the Dungeon [Shop] Orcham's Jewellery Emporium an uncursed ring of wizardry (360 gold) a +5 ring of intelligence (494 gold) a cursed amulet of inaccuracy (24 gold) an uncursed amulet of rage (480 gold) an uncursed ring of ice (300 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of fire (300 gold) a +2 ring of intelligence (90 gold) the amulet "Gefoit" {Reflect *Corrode Str+4 SH+3} (306 gold) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It may corrode you when you take damage. It affects your SH (+3). an uncursed amulet of guardian spirit (360 gold) [Shop] Rirogh's Weapon Shoppe a +2 long sword of protection (178 gold) a +0 flail (38 gold) 15 sling bullets (82 gold) a +0 falchion (33 gold) 12 arrows (26 gold) a +3 great sword of draining (315 gold) 17 arrows (37 gold) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} (935 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +0 great mace (71 gold) 14 arrows (30 gold) the +5 dagger "Worm" {freeze, *Rage +Blink rN+ Str+4} (584 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. It lets you blink. It may make you go berserk in combat. 27 stones (29 gold) (0, 0, D:5) 8 gold pieces (1, -5, D:5) 2 arrows (1, -4, D:5) an arrow (28, 13, D:5) a scroll of immolation (32, -7, D:5) 14 stones (unseen) (32, -5, D:5) a stone (32, -2, D:5) a stone (33, -12, D:5) a +0 whip (unseen) (33, -8, D:5) a +0 rapier (33, -7, D:5) a scroll of identify (33, -5, D:5) a stone (40, 3, D:5) a +0 giant club (40, 5, D:5) a +0 shortbow (40, 6, D:5) a +0 flail (41, 2, D:5) a +0 flail (41, 3, D:5) a +0 whip a +0 short sword a +0 hunting sling a +0 scale mail (41, 5, D:5) a +1 chain mail of magic resistance (42, 5, D:5) a +0 war axe Level 6 of the Dungeon (5, -3, D:6) a +0 robe (5, -2, D:6) a +0 dagger (5, -1, D:6) a +0 dagger (6, 0, D:6) a +0 robe (7, 0, D:6) 13 bolts (9, 15, D:6) a +0 robe (15, -3, D:6) a +0 mace (18, 20, D:6) a +0 glaive (48, 5, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (12, -19, D:7) a ration (12, -15, D:7) a wand of flame (33) (13, -35, D:7) 20 bolts (13, -26, D:7) a +0 chain mail (16, 17, D:7) a +0 robe (31, -21, D:7) a +0 plate armour (32, -14, D:7) a wand of flame (28) a wand of clouds (4) (46, -12, D:7) a +0 ring mail (48, -12, D:7) the +1 pair of boots of Unreason {+Blink rF+ Stlth+} It protects you from fire. It lets you blink. It makes you more stealthy. (51, -6, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (0, 3, D:8) a +0 giant spiked club (18, 4, D:8) a +0 shortbow (19, 11, D:8) a wand of flame (23) (26, 2, D:8) a +0 giant club (28, 41, D:8) a +0 club (29, 40, D:8) a +0 flail (30, 38, D:8) a +1 chain mail of cold resistance (30, 39, D:8) a +0 dagger a +0 leather armour a +0 leather armour (34, -13, D:8) a +0 shortbow (40, 38, D:8) a +0 ring mail (52, 44, D:8) a +0 animal skin (56, 32, D:8) a +0 hand axe (57, 33, D:8) a +0 robe (59, 41, D:8) a -1 spear Level 9 of the Dungeon (4, -2, D:9) a +0 long sword the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 30 gold pieces (3, -14, Orc:1) a +0 hand axe (4, -13, Orc:1) a +0 ring mail an orc corpse (skeletalised by now) (4, -5, Orc:1) a tomahawk 31 gold pieces (5, -11, Orc:1) a +0 leather armour (5, -3, Orc:1) 27 gold pieces (6, -11, Orc:1) a +0 scimitar (6, -10, Orc:1) a +0 short sword (6, -3, Orc:1) an orc corpse (6, -1, Orc:1) a bolt (7, -9, Orc:1) a +0 plate armour an orc corpse (skeletalised by now) (7, -8, Orc:1) a +0 halberd (7, -2, Orc:1) a bolt (7, -1, Orc:1) a +0 giant club (8, -2, Orc:1) a bolt (9, 1, Orc:1) a bolt (10, -3, Orc:1) a tomahawk (11, -5, Orc:1) a +0 plate armour (11, -2, Orc:1) a bolt (12, -2, Orc:1) a bolt (16, 1, Orc:1) a bolt (21, 7, Orc:1) a +0 dagger (25, 12, Orc:1) a +0 hand axe (26, 11, Orc:1) a cursed -2 hand axe (26, 12, Orc:1) a +0 hand axe (27, 8, Orc:1) a +0 club (27, 12, Orc:1) a +0 hand axe (28, 8, Orc:1) a +0 plate armour (29, 8, Orc:1) a +1 robe (31, 8, Orc:1) a bolt (57, 24, Orc:1) a +0 club