Dungeon Crawl Stone Soup version 0.24-a0-769-g368c1644f8 (webtiles) character file. Game seed: 15401310724771406907, levelgen mode: deterministic 37 Nr616 the Charmwright (level 3, 0/31 HPs) Began as a Gnoll Skald on Oct 5, 2019. Splashed by a jelly's acid (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:23 (1532 turns). Nr616 the Charmwright (Gnoll Skald) Turns: 1532, Time: 00:03:23 Health: 0/31 AC: -4 Str: 13 XL: 3 Next: 39% Magic: 3/9 EV: 18 Int: 16 God: Gold: 196 SH: 0 Dex: 19 Spells: 3/12 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . o - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . f - +0 cloak rCorr . Harm . q - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: agile, corroded, very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 196 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles r - 13 poisoned darts (quivered) Armour b - a +0 leather armour f - a +0 cloak (worn) o - a +0 ring mail (worn) q - a +0 pair of gloves (worn) Jewellery p - an uncursed ring of protection from cold s - an uncursed ring of wizardry {unknown} Scrolls c - 6 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of teleportation {unknown} i - 2 scrolls of enchant weapon {unknown} k - 2 scrolls of remove curse {unknown} l - a scroll of magic mapping {unknown} Potions j - a potion of berserk rage {unknown} m - a potion of flight {unknown} n - a potion of curing {unknown} t - a potion of brilliance {unknown} Comestibles d - 5 rations Skills: + Level 4.5 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 4.5 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 2.6 Armour + Level 4.5 Dodging + Level 0.7 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 5.4 Charms + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 3% 1 None b - Shroud of Golubria Chrm/Tloc ##.... 14% 2 #...... c - Regeneration Chrm/Necr ##........ 28% 3 ###.... d - Spectral Weapon Hex/Chrm ##...... 28% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ###..... 4% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Your spectral weapon is splashed with acid. Your spectral weapon shares its damage with you! Your spectral weapon fades away. * * * LOW HITPOINT WARNING * * * You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly barely misses you. Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. It was a potion of agility. You feel agile all of a sudden. The jelly closely misses you. You hit the jelly. The acid corrodes you! Your hands burn! You die... ## #. #############. ## #... ......... ####.####.# ######.. ..........# #######.. . #......####......>. #...##.................. ......J@#...#..######### #####..##.####.# # #..........###### # .....######......#### ...... ##......... #####. ####...##. ## ###.... ∆ ###.. #... You could see a jelly. Vanquished Creatures An adder (D:3) 2 dart slugs (D:1) 3 giant cockroaches 4 hobgoblins A quokka (D:2) 2 bats 4 frilled lizards 2 goblins (D:3) 2 kobolds (D:2) 4 rats (D:1) 25 creatures vanquished. Vanquished Creatures (others) A spectral weapon (D:3) 1 creature vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nr616 the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 139 | D:1 | Reached XP level 2. HP: 26/26 MP: 7/7 868 | D:2 | Learned a level 2 spell: Shroud of Golubria 1010 | D:2 | Reached XP level 3. HP: 31/31 MP: 9/9 1372 | D:3 | Reached skill level 5 in Spellcasting 1456 | D:3 | Learned a level 3 spell: Regeneration 1460 | D:3 | Learned a level 3 spell: Spectral Weapon 1532 | D:3 | Splashed by a jelly's acid Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, hangedman_decor_riveting D:2: layout_loops_ring D:3: layout_rooms, first_ration, dk_noncrumbling_4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 4.5 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 4.5 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 2.6 Dodging | | 4.5 Stealth | | 0.7 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 0.5 Hexes | | 0.5 Charms | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Melee: Spear || 92 Bite || 8 Cast: Shroud of Golubri || 1 Spectral Weapon || 1 Use: Potion || 1 Stab: Sleeping || 6 Eat: Chunk || 1 Armor: Leather armour || 3 Ring mail || 17 Dodge: Dodged || 45 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 53 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 12 | 0 | 0.0 | 7 | 0 | 0.0 D:3 | 17 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------