Nr616 Level 1 of the Dungeon (1, 30, D:1) a +0 robe (4, 44, D:1) a +0 ring mail (6, 30, D:1) 9 sling bullets (7, 43, D:1) 17 sling bullets (8, 45, D:1) a +0 dagger {don't train} (8, 48, D:1) a stone (8, 50, D:1) a stone (9, 1, D:1) a +0 club {don't train} (10, 20, D:1) a +0 leather armour (29, 14, D:1) a +0 club {don't train} (30, 24, D:1) 24 stones (32, 57, D:1) a cursed -3 dagger (43, 45, D:1) 3 stones (49, 45, D:1) a +0 club {don't train} a +0 short sword {don't train} (55, 2, D:1) a +0 whip {don't train} (60, -4, D:1) 24 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 short sword {don't train} (6, -29, D:2) 19 stones {don't train} (6, -7, D:2) a +0 dagger of protection {don't train} (10, -24, D:2) a +0 hand axe (11, -7, D:2) a +0 club (15, -35, D:2) a +0 dagger of electrocution {don't train} (18, 5, D:2) a +0 dagger (21, 9, D:2) 13 stones (23, -38, D:2) a +0 club {don't train} a +0 robe (25, -38, D:2) a +0 quarterstaff (33, -38, D:2) a +0 dagger {don't train} (35, 0, D:2) a cursed -2 club {don't train} (45, -8, D:2) a +0 robe (52, -29, D:2) a +0 club {don't train} (52, -27, D:2) 16 bolts (60, -25, D:2) a +0 club {don't train} Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (4, 6, D:3) a +0 dagger {don't train} a +0 morningstar {don't train} (4, 10, D:3) a +0 club {don't train} a +0 hunting sling {don't train} 18 stones {don't train} (7, 2, D:3) 18 stones (12, -32, D:3) a +0 club {don't train} (14, 1, D:3) a cursed -1 whip {don't train} (14, 3, D:3) 5 poisoned darts {don't train} (15, -34, D:3) a +0 ring mail (18, 0, D:3) a +0 leather armour (19, -2, D:3) 20 arrows (19, 2, D:3) a +0 whip {don't train} (20, 3, D:3) a +0 flail {don't train} a +0 leather armour a +0 club {don't train} (24, -1, D:3) 16 stones (27, -11, D:3) a +0 animal skin (31, -17, D:3) a +0 ring mail a +0 helmet (38, -31, D:3) a stone a +0 club {don't train} (40, -44, D:3) a +0 club {don't train} (43, -28, D:3) a stone (44, -28, D:3) a +0 club {don't train} a +0 club {don't train} a +0 dagger {don't train} 14 stones {don't train} a +0 hunting sling {don't train} a +0 dagger {don't train} a +0 club {don't train} (45, -27, D:3) a +0 club {don't train} 13 stones {don't train} a +0 hunting sling {don't train} (45, -25, D:3) a stone (45, -21, D:3) a +0 dagger (46, -24, D:3) a stone (49, -19, D:3) a +0 whip {don't train} 2 stones {don't train} Level 4 of the Dungeon [Shop] Eklicriz's Antique Weapon Boutique a +2 flail of protection (421 gold) a +1 long sword of holy wrath (345 gold) the +6 quarterstaff of Certain Death {flame, rElec} (1331 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. a +0 quarterstaff (104 gold) a +0 flail (91 gold) a +0 spear (78 gold) a +1 rapier of venom (306 gold) a cursed +0 mace (2 gold) a +0 whip (65 gold) a +0 rapier (104 gold) (0, 0, D:4) a +0 leather armour (1, -5, D:4) a +0 dagger {don't train} (1, 1, D:4) a +0 flail {don't train} (2, 23, D:4) 15 arrows (9, 12, D:4) 19 stones (9, 26, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (10, 19, D:4) a +0 robe (11, 23, D:4) a +0 giant club {don't train} an ogre corpse (skeletalised by now) (15, 14, D:4) a +0 trident {don't train} 3 boomerangs {don't train} a +0 chain mail (16, 13, D:4) a +0 dagger {don't train} a +0 ring mail (16, 14, D:4) a +0 club {don't train} a +0 chain mail a cursed +0 hand axe {don't train} (20, 19, D:4) a +0 flail {don't train} (33, 13, D:4) a +0 long sword (48, 14, D:4) a quokka skeleton (50, 30, D:4) 22 bolts Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (6, 3, D:5) a scorpion corpse (8, 0, D:5) a leopard gecko corpse (9, 0, D:5) an arrow a worker ant corpse (10, 0, D:5) an arrow (11, -2, D:5) an adder corpse (11, -1, D:5) an arrow (11, 0, D:5) a howler monkey corpse