Nr616 Level 1 of the Dungeon (1, 0, D:1) a +0 whip (3, -6, D:1) a +0 dagger of flaming (13, 5, D:1) a +0 dagger (20, 15, D:1) a +0 whip (21, 6, D:1) a +2 dagger of speed (31, 23, D:1) a +0 club (39, 11, D:1) a +0 club (42, -9, D:1) a +0 club (49, 18, D:1) a +0 dagger (57, 6, D:1) a +0 flail (59, 0, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (13, 1, D:2) the +12 mace of Dismay {freeze, *Rage rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (17, -1, D:2) a +0 robe (21, 4, D:2) a +0 dagger (23, -9, D:2) 6 stones (35, 26, D:2) a +0 short sword (36, 28, D:2) a staff of earth (38, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (51, 22, D:2) a +2 whip of flaming Level 3 of the Dungeon (0, 0, D:3) a poisoned dart (3, -28, D:3) 9 stones (4, -6, D:3) a poisoned dart (5, -5, D:3) a poisoned dart (6, -6, D:3) a poisoned dart (7, -6, D:3) a poisoned dart (10, -27, D:3) a ball python corpse