Nr616 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 7, D:1) a scroll of identify (6, 8, D:1) 6 gold pieces (7, 7, D:1) 5 gold pieces (7, 13, D:1) 8 gold pieces (8, 6, D:1) 10 gold pieces (17, -12, D:1) a frilled lizard skeleton (18, -5, D:1) a quokka skeleton (20, -3, D:1) a bat skeleton (27, -6, D:1) a +0 short sword (29, -20, D:1) a bat corpse (skeletalised by now) (29, -4, D:1) a +0 short sword (40, 18, D:1) a +0 sling (49, 3, D:1) a ball python skeleton (50, 6, D:1) a +0 club (50, 7, D:1) a bat skeleton (55, 27, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, 2, D:2) a +0 trident 6 stones the +0 robe "Fenim" {Harm Fly} Fly: It grants you flight. Harm: It increases damage dealt and taken. a goblin corpse (7, -8, D:2) 7 stones (8, -32, D:2) a rat skeleton (12, -36, D:2) a +0 sling (18, -25, D:2) 5 stones (18, -23, D:2) a +0 club a ball python corpse (skeletalised by now) (19, 10, D:2) a bat corpse (21, 15, D:2) a stone (23, -35, D:2) a +0 leather armour (31, -1, D:2) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (37, 6, D:2) a +0 club (38, 11, D:2) a +0 long sword (42, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 13 gold pieces (6, -6, D:3) 3 stones (17, -44, D:3) 10 gold pieces Level 4 of the Dungeon (0, 0, D:4) a potion of magic