Dungeon Sprint DCSS version 0.19.0-2-gae57169 (webtiles) character file. 25 Nukefarmer the Covered (level 2, -7/28 HPs) Began as a Deep Dwarf Fighter on Nov 4, 2016. Mangled by an ogre ... wielding a +0 giant spiked club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:58 (25 turns). Nukefarmer the Covered (Deep Dwarf Fighter) Turns: 25, Time: 00:00:59 Health: -7/28 AC: 7 Str: 19 XL: 2 Next: 82% Magic: 2/2 EV: 8 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . c - +0 shield rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: non-regenerating A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Wands e - a wand of heal wounds (5/9) Scrolls l - a scroll of blinking Potions d - a potion of might g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Comestibles f - a bread ration m - a chunk of flesh Skills: + Level 3.2 Fighting * Level 2.9 Axes * Level 4.8 Armour * Level 1.9 Dodging * Level 4.8 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Your Dodging skill increases to level 1! Your Shields skill increases to level 4! You have reached level 2! Things that are here: a club; a leather armour; the goblin corpse of Ijyb You butcher the goblin corpse of Ijyb. m - a chunk of flesh Things that are here: a club; a leather armour; the goblin skeleton of Ijyb You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! The ogre hits you with a giant spiked club! There is an open door, spattered with blood here. You hit the ogre but do no damage. The ogre hits you with a giant spiked club! Your shield and scale mail prevent you from hitting the ogre. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..@O.# , #..').#..+ #..#####+# #..# *, * #..# * * ≈ #..#_ _ _* , #⌠⌠# , ,+ ####_ _ * , _* You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nukefarmer the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 1 in Dodging 16 | D | Reached XP level 2. HP: 28/28 MP: 2/2 22 | D | Noticed an ogre 25 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.2 Armour | 4 | 4.8 Dodging | 1 | 1.9 Shields | 4 | 4.8 Axes | | 2.9 Action || total -------------------------++------- Melee: War axe || 15 Armor: Scale mail || 6 Dodge: Dodged || 2 Block: Shield || 4