Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (9, 1, D) a +0 scale mail a +0 shield a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 pair of boots of flying (60, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (60, 37, D) a phantom mirror (60, 41, D) a +2 vampiric demon whip (unseen) (61, 16, D) a +0 leather armour of fire resistance (61, 36, D) an uncursed staff of death (61, 37, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (62, 0, D) a +2 ring mail of cold resistance (62, 5, D) a +2 rapier of flaming (62, 8, D) a +0 chain mail of cold resistance (62, 9, D) the +2 leather armour of Sagobovi {Str+4} It affects your strength (+4). (62, 16, D) a fan of gales (62, 26, D) an uncursed staff of power (62, 27, D) the cursed +1 leather armour "Acoth" {rElec rC+ Str-3} It affects your strength (-3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 36, D) a book of Clouds (62, 37, D) a fan of gales (63, 0, D) a +2 mace of crushing (63, 8, D) an uncursed amulet of harm (63, 16, D) a phial of floods (63, 17, D) a phial of floods (63, 21, D) +0 mottled dragon scales 3 inedible chunks of flesh a wyvern skeleton (63, 26, D) a +3 whip of pain (63, 31, D) a +1 ring of evasion (63, 36, D) the +1 robe of Unwaro {rPois MR- rCorr Int+4} It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (63, 37, D) a manual of Polearms (64, 16, D) the +6 long sword of Winter {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (64, 17, D) the +7 war axe "Udwell" {distort, Str+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+7). (64, 26, D) a sack of spiders (64, 27, D) a book of Ice (65, 21, D) +0 steam dragon scales a steam dragon corpse (65, 26, D) an uncursed staff of earth (67, 0, D) a +1 short sword of flaming (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +1 flail of crushing a +1 dagger of electrocution (70, 8, D) an uncursed amulet of magic regeneration (70, 9, D) an uncursed staff of energy (71, 8, D) a +1 mace of protection (71, 16, D) a tomahawk a +1 chain mail of poison resistance (71, 17, D) a Young Poisoner's Handbook (71, 19, D) an arrow (71, 20, D) 2 arrows (71, 21, D) a +0 shortbow (unseen) (71, 26, D) a lamp of fire (71, 27, D) a +3 leather armour of cold resistance (71, 37, D) a +1 plate armour of fire resistance (71, 39, D) the +6 broad axe of a Thousand Souls {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). the +12 spear of Doom {pierce, rElec rF- rC+ Int+10} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. an uncursed ring of stealth the +5 spear of Shame {pierce, +Inv MR- Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (71, 41, D) an adder corpse a black mamba corpse (72, 8, D) the Handbook of the Earthen Blaze Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (72, 9, D) a +8 hunting sling (72, 16, D) a +2 great mace of protection (72, 18, D) the ring "Wegehif" {Fire *Corrode Str+3 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It may corrode you when you take damage. It makes you more stealthy. (72, 19, D) a +0 trident 7 tomahawks (72, 21, D) 2 steel javelins an arrow (72, 27, D) a +4 scimitar of protection (72, 30, D) a +0 mace (72, 31, D) a +2 longbow of freezing (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed ring of resist corrosion (72, 41, D) a +0 whip (still there?) an adder corpse (still there?) (72, 42, D) a water moccasin corpse (73, 1, D) a book of Minor Magic (73, 16, D) an uncursed staff of energy (73, 18, D) an uncursed ring of ice (73, 19, D) a +1 trident of flaming (unseen) (73, 26, D) a +5 morningstar of freezing (73, 36, D) a +1 bardiche of protection (73, 37, D) a box of beasts (74, 2, D) a +0 trident (74, 3, D) a +0 falchion the +10 hunting sling of the Moon {freeze, rElec rN+ Str-3 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. (74, 17, D) a tomahawk (74, 19, D) a +0 trident (unseen)