Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) the +4 triple sword of Linearity {venom, Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). (8, 3, D) a +0 scale mail a +0 shield a +0 trident a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 2, D) an arrow (35, 0, D) an arrow (still there?) a phantom mirror (still there?) (36, 0, D) a +0 scimitar (36, 1, D) a +0 short sword (37, 0, D) a +4 flail of protection (37, 1, D) a book of Minor Magic (37, 5, D) an arrow (37, 6, D) an arrow (38, 0, D) an uncursed staff of poison (38, 1, D) a book of Transfigurations (38, 6, D) a +0 scimitar (39, 0, D) a crystal ball of energy (39, 1, D) a book of Frost (39, 6, D) the cursed +1 mace of Midwinter {flame, rF++ rC+ MP+9 Dex-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It greatly protects you from fire. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. a +2 rapier of venom (still there?) (39, 7, D) a +3 vampiric trident an arrow (40, 1, D) an uncursed amulet of faith (40, 6, D) a cursed -1 dagger a +0 leather armour (41, 0, D) a +4 chain mail of cold resistance (41, 1, D) Potwujuy's Disquisition on the Ghastly Volcanoes Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Agony Necromancy 5 d - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (42, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (42, 1, D) a box of beasts (42, 6, D) an arrow (49, 0, D) a fan of gales (49, 12, D) the cursed +0 arbalest "Qanysch" {freeze, rPois MP-9 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (49, 24, D) an uncursed staff of fire (49, 37, D) an uncursed staff of conjuration (50, 4, D) a +2 scythe of protection (50, 12, D) a +1 plate armour of magic resistance (50, 13, D) +1 shadow dragon scales (50, 24, D) an uncursed staff of air (50, 25, D) a +0 battleaxe of distortion (50, 37, D) an uncursed amulet of the gourmand (50, 42, D) a +1 scimitar of holy wrath (51, 1, D) a sack of spiders (51, 4, D) a +0 trident (51, 5, D) a +0 great sword a +0 robe (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed staff of death (51, 24, D) an uncursed staff of power (51, 31, D) a bullfrog skeleton (51, 36, D) an uncursed staff of death (51, 37, D) the +3 great mace of Makhleb's Castigation {crush, rElec rN++ Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. (52, 1, D) a +2 quarterstaff of draining (52, 4, D) a +3 scythe of protection (52, 6, D) a +6 antimagic war axe (52, 7, D) a +3 vampiric glaive (52, 12, D) a sack of spiders (52, 18, D) a +1 flail of holy wrath (52, 24, D) a +2 hunting sling of velocity (52, 25, D) a +3 great mace of draining (52, 26, D) the ring "Ryehaute" {+Fly rF++ Str-3 Int+10} [ring of flight] It affects your strength (-3). It affects your intelligence (+10). It greatly protects you from fire. It lets you fly. (52, 29, D) a bullfrog corpse (still there?) a black bear corpse (still there?) (52, 30, D) a +4 antimagic trident (52, 37, D) a phial of floods (53, 1, D) a +3 plate armour of fire resistance (53, 13, D) an uncursed staff of cold (53, 24, D) a +4 ring mail of fire resistance (53, 25, D) a +9 quick blade (53, 28, D) a blink frog corpse (53, 30, D) a komodo dragon corpse (53, 36, D) a phial of floods (53, 37, D) a +6 ring of dexterity a +6 ring of dexterity a phial of floods (54, 0, D) a +2 chain mail of fire resistance (54, 1, D) a +2 short sword of speed (54, 12, D) +0 ice dragon scales (54, 24, D) an uncursed amulet of rage (54, 36, D) an uncursed staff of air (55, 0, D) an uncursed ring of flight (55, 12, D) an uncursed amulet of harm (55, 24, D) an uncursed staff of cold (59, 36, D) an uncursed staff of earth (59, 37, D) a +2 hand axe of chopping (60, 36, D) a fan of gales (60, 37, D) an uncursed staff of cold (61, 0, D) an uncursed ring of see invisible (61, 3, D) an uncursed staff of air (61, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (61, 26, D) an uncursed amulet of rage (61, 27, D) an arrow (61, 29, D) a +0 shortbow (unseen) (61, 36, D) a +2 falchion of holy wrath (61, 37, D) a +2 whip of venom (61, 42, D) a +7 antimagic morningstar (62, 0, D) a +4 hand axe of chopping (62, 1, D) a +1 quarterstaff of holy wrath (62, 3, D) a +2 demon whip of venom (62, 9, D) an uncursed staff of air (62, 11, D) a +4 flail of draining (62, 16, D) a +1 ring mail of poison resistance (62, 17, D) a +0 vampiric long sword (62, 26, D) a box of beasts (62, 36, D) a +1 spear of distortion (62, 37, D) a +1 quarterstaff of draining (63, 16, D) a +2 broad axe of freezing (63, 27, D) an uncursed staff of conjuration (63, 29, D) a +0 trident (63, 30, D) an uncursed staff of cold a +0 shortbow 15 arrows (63, 31, D) a +3 rapier of venom (63, 36, D) a fan of gales (63, 37, D) a +0 chain mail of fire resistance (64, 16, D) the cursed +0 ring mail of the Country {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (64, 22, D) the +0 great sword of the Foremost Wonders {pain, rElec rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. (64, 26, D) a cursed ring of loudness (64, 28, D) an arrow (64, 30, D) a +0 shortbow (unseen) (65, 26, D) a +1 falchion of distortion (69, 0, D) a +3 vampiric trident (69, 36, D) a +0 dagger (70, 9, D) a +1 robe of magic resistance (70, 36, D) a +0 rapier (70, 37, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (70, 42, D) a +0 short sword (unseen) (70, 43, D) a +1 hand axe of freezing (unseen) (71, 8, D) a +5 trident of piercing (71, 16, D) a +3 quarterstaff of protection (71, 26, D) a +0 war axe of freezing (71, 27, D) a lamp of fire (71, 30, D) a +0 shortbow 14 arrows (71, 38, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) 8 scrolls of fog 3 scrolls of recharging the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a scroll of brand weapon (71, 43, D) a +2 antimagic dagger (72, 9, D) a +0 trident of holy wrath (72, 16, D) an uncursed staff of power (72, 17, D) a +1 war axe of draining (72, 22, D) a +2 antimagic quarterstaff (72, 27, D) an uncursed ring of protection from cold an uncursed ring of positive energy 4 scrolls of amnesia an uncursed ring of stealth an uncursed ring of protection from fire a +0 trident (72, 28, D) a +0 trident (unseen) (72, 29, D) a +0 shortbow 3 arrows (72, 30, D) a +0 spear of venom 15 arrows (72, 31, D) a tomahawk (72, 32, D) a throwing net an arrow (72, 33, D) 2 arrows (72, 36, D) the +9 shortbow "Epsiwnon" {velocity, +Blink Str+2 SInv} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It lets you see invisible. It lets you blink. (72, 37, D) an uncursed staff of energy (72, 41, D) a +0 robe (73, 26, D) a +0 trident (73, 27, D) an uncursed amulet of harm (73, 29, D) a +1 flail of crushing (73, 30, D) a +1 falchion of holy wrath (unseen) (73, 33, D) an arrow (73, 39, D) the +0 spear of World Downfall {freeze, +Blink rElec rC- MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (74, 1, D) the +1 robe of Card Tricks {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (74, 3, D) the +5 long sword of Salt {holy, MR++ Str+4 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 robe a +0 flail (75, 1, D) a +0 dagger (75, 38, D) a +2 antimagic dagger a +2 antimagic glaive a +4 antimagic quarterstaff