Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 leather armour a +1 spear a scroll of blinking (7, 1, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 3 scrolls of recharging 4 scrolls of amnesia 2 potions of brilliance (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a sack of spiders (35, 29, D) an uncursed staff of fire (36, 0, D) a +3 chain mail of fire resistance (36, 1, D) an uncursed staff of poison (36, 29, D) a +3 halberd of freezing (37, 0, D) an uncursed staff of cold (37, 1, D) a +2 vampiric falchion (37, 15, D) a +0 mace of draining (37, 29, D) a book of Frost (38, 0, D) a +1 falchion of slicing (38, 1, D) an uncursed staff of fire (38, 14, D) the Compendium of Dark Confrontation Spells Type Level a - Animate Skeleton Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Dispel Undead Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (38, 15, D) a book of Callings (39, 0, D) a phantom mirror (39, 1, D) a +2 great sword of draining (39, 14, D) the +9 falchion of Zoalanwi {venom, rC+ MR- Int+2 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (39, 15, D) a +1 whip of electrocution (39, 21, D) a +3 dire flail a +0 robe (39, 29, D) a +0 eveningstar of protection (39, 37, D) a hell hound corpse (40, 1, D) an uncursed staff of conjuration (40, 14, D) the cursed +1 leather armour "Cedok" {rN+ Str-3 Int+8} It affects your strength (-3). It affects your intelligence (+8). It protects you from negative energy. It has a curse placed upon it. (40, 20, D) a +0 glaive (40, 21, D) a +0 flail (40, 29, D) a +8 rod of shadows (13/13) (41, 0, D) an uncursed amulet of the gourmand (41, 1, D) an uncursed staff of summoning (41, 14, D) a +2 ring mail of cold resistance (41, 15, D) a +6 arbalest of freezing (41, 29, D) a manual of Long Blades (42, 0, D) a fan of gales (42, 1, D) an uncursed staff of fire (42, 14, D) the +3 scimitar of Etuyr {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (42, 15, D) a +4 shortbow (42, 29, D) an uncursed amulet of faith (43, 14, D) a +1 short sword of protection (43, 15, D) a +4 shortbow of flaming (49, 0, D) a phantom mirror (49, 1, D) a +1 ring mail of magic resistance (49, 12, D) a +2 spear of freezing (49, 24, D) +2 steam dragon scales (49, 37, D) a phial of floods (50, 0, D) a +3 vampiric morningstar (50, 12, D) an uncursed staff of poison (50, 13, D) a box of beasts (50, 24, D) a book of Annihilations (50, 25, D) a book of Spatial Translocations (50, 36, D) a book of the Warp (50, 37, D) the +0 halberd "Boan" {drain, rPois MR++ Str-4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (51, 0, D) a +0 short sword of electrocution (51, 1, D) a box of beasts (51, 6, D) a +0 giant spiked club a +0 giant spiked club 5 large rocks a +2 great sword of flaming (51, 7, D) a cursed -3 giant club a +0 giant club (51, 12, D) a +3 war axe of electrocution (51, 13, D) a +0 shortbow of freezing (51, 29, D) a +0 trident a +2 ring mail of positive energy a +6 scythe of freezing (51, 36, D) a disc of storms (51, 37, D) a phantom mirror (51, 38, D) the +1 cloak "Jarruyna" {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (52, 0, D) 2 scrolls of brand weapon an uncursed ring of protection from magic an uncursed ring of stealth the amulet of Riesauto {+Blink +Rage rF+ rN+ Dex-2} [amulet of rage] It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It lets you blink. It lets you go berserk. the +8 hand axe of Tension {chop, *Corrode Str+5 Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It may corrode you when you take damage. It makes you more stealthy. a +4 short sword of venom (52, 1, D) a book of Geomancy (52, 6, D) a +0 giant club a +0 giant club 3 large rocks a +0 giant club a +0 giant spiked club (52, 7, D) 4 large rocks (52, 8, D) 2 large rocks (52, 9, D) a large rock (52, 25, D) a +2 ring of dexterity a +6 ring of dexterity the +5 flail of Execution {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. the +10 flail of Modesty {crush, Int-3 Dex+10 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+10). It makes you more stealthy. a +1 shield of protection (52, 29, D) a +2 demon trident of venom (52, 36, D) a book of Callings (52, 37, D) an uncursed staff of air (53, 0, D) a +1 ring mail of fire resistance (53, 1, D) a +2 short sword of electrocution (53, 6, D) a +0 troll leather armour a +2 battleaxe of freezing (53, 7, D) a +0 giant club a +0 giant club (53, 12, D) a +1 mace of protection (53, 13, D) the Tome of Contamination and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Tornado Air 9 (53, 24, D) The Foundations of Spellweaving Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Corpse Rot Necromancy 2 d - Blink Translocation 2 e - Passwall Transmutation/Earth 2 (53, 29, D) a +4 scythe of distortion (53, 30, D) a +0 battleaxe a +0 scale mail of poison resistance (54, 0, D) a +7 dire flail of crushing (54, 1, D) an uncursed ring of resist corrosion (54, 12, D) an uncursed staff of conjuration (54, 13, D) a +3 morningstar of freezing (54, 25, D) an uncursed staff of earth (55, 0, D) a +3 mace of protection (55, 12, D) a fan of gales (55, 13, D) an uncursed staff of cold (59, 37, D) a +0 club (60, 36, D) an uncursed staff of wizardry (60, 40, D) a +0 robe a +5 halberd of freezing (61, 0, D) a lamp of fire (61, 16, D) an uncursed staff of air (61, 26, D) a +0 glaive (61, 36, D) a sack of spiders (61, 37, D) a +3 lightning rod (14/14) the cursed ring of Fogae {Str+2 Int-3} [ring of intelligence] It affects your strength (+2). It affects your intelligence (-3). It has a curse placed upon it. the cursed ring of the Shining Light {rF+ MR+ MP+9 AC-6 Str-4} [ring of protection] It affects your AC (-6). It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. a +2 helmet of intelligence (61, 42, D) a +2 vampiric war axe (unseen) (62, 0, D) an uncursed ring of stealth the cursed ring "Gopp" {+Fly rElec rPois rF+ AC-3} [ring of protection] It affects your AC (-3). It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. a +1 flail of draining (62, 9, D) a book of the Earth (62, 16, D) a +2 mace of venom (62, 17, D) a fan of gales (62, 21, D) a +0 long sword (62, 23, D) a +0 rapier (unseen) (62, 26, D) a +0 dire flail (62, 27, D) a +0 dagger (62, 29, D) a cursed -3 club a +0 leather armour a +0 dagger a +0 robe (62, 30, D) a +0 mace of draining a tomahawk a +6 scimitar of pain a +0 chain mail (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +1 plate armour of magic resistance (62, 41, D) a +0 robe (63, 11, D) a +1 crystal plate armour (63, 16, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the cursed ring "Qamodehen" {AC-3 Str+3 Dex+4} [ring of protection] It affects your AC (-3). It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. 7 scrolls of fog the +3 short sword of Sudden Death {elec, Int+4 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+5). a +2 rod of inaccuracy (12/12) a +4 ring of evasion a +2 leather armour of cold resistance (63, 21, D) a cursed +0 short sword a +0 buckler (63, 23, D) a +0 dagger (unseen) (63, 26, D) a +0 dagger (63, 27, D) a book of Enchantments (63, 29, D) a +0 halberd of venom a +0 plate armour (63, 30, D) a +0 dagger a +2 robe of magic resistance a scroll of brand weapon (63, 31, D) a tomahawk (63, 33, D) a tomahawk (63, 40, D) a +0 robe (unseen) (63, 41, D) a +0 dire flail (unseen) (64, 16, D) the Catalogue of the Escort and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 (64, 17, D) the +2 mace "Ruibora" {protect, rN+ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from negative energy. (64, 21, D) a +1 short sword of flaming (64, 22, D) a +0 long sword a +0 scale mail (64, 26, D) a +5 longbow (64, 29, D) an uncursed staff of earth a cursed +0 robe (64, 30, D) a +1 mace of crushing (unseen) (65, 26, D) the +10 lajatang "Hinn" {elec, rC+ Str+8 Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). It affects your intelligence (-4). It protects you from cold. (67, 0, D) a book of Flames (68, 0, D) a crystal ball of energy (69, 36, D) Jynow Hiups's Reference Book on Creative Black Secrets Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Cigotuvi's Embrace Necromancy 5 e - Summon Forest Summoning/Translocation 5 (70, 8, D) a +7 blowgun (70, 36, D) a +0 mace (70, 37, D) a +8 blowgun (70, 41, D) a +0 flail (70, 42, D) a +5 falchion of electrocution (71, 16, D) a lamp of fire (71, 17, D) the Papyrus of Dislocated Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Malign Gateway Summoning/Translocation 7 (71, 26, D) a +2 robe of cold resistance (71, 28, D) the amulet of Ujifube {Inacc +Inv MR+ Dex-3 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (71, 29, D) a +0 trident 6 tomahawks (71, 30, D) a +2 long sword of holy wrath (71, 36, D) the +7 trident of Bile {pierce, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (71, 41, D) a +3 mace of protection (71, 43, D) a +0 battleaxe (72, 8, D) an uncursed staff of summoning (72, 9, D) the +11 mace of Toir Bazo {crush, *Slow rF- Int+9 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It makes you vulnerable to fire. It lets you see invisible. It may slow you when you take damage. (72, 16, D) a +4 giant club (72, 27, D) a +0 trident (72, 29, D) a +0 trident 4 tomahawks (72, 31, D) 16 arrows (72, 32, D) an arrow (72, 33, D) a tomahawk (72, 36, D) a +0 hand axe (72, 41, D) a +2 long sword of holy wrath a +4 dagger of venom (72, 42, D) a cursed -3 whip (72, 43, D) an uncursed staff of power (73, 16, D) an uncursed staff of earth (73, 26, D) a phial of floods (73, 27, D) a +2 robe of the Archmagi (73, 29, D) a +0 trident 8 tomahawks (73, 30, D) a +0 shortbow 6 arrows (73, 33, D) a tomahawk (73, 36, D) a +0 dagger (74, 3, D) a +0 mace a +0 leather armour (75, 1, D) a +0 ring mail of magic resistance (75, 3, D) a +0 short sword (unseen)