Nukefarmer the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 scale mail a +0 shield a +0 trident a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +2 mace of protection (35, 0, D) the +2 scale mail "Irutos" {rF+ Str+5} It affects your strength (+5). It protects you from fire. (35, 14, D) a +9 blowgun (35, 15, D) a +3 ring of dexterity (35, 28, D) a +1 centaur barding of cold resistance (35, 29, D) a +1 vampiric halberd (36, 0, D) a +0 flail of flaming (36, 1, D) an uncursed staff of fire (36, 28, D) the +6 falchion "Ozalual" {holy, +Inv rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It lets you turn invisible. (36, 29, D) an uncursed staff of power (37, 1, D) a +3 chain mail of fire resistance (37, 14, D) a +3 long sword of protection (37, 15, D) an uncursed staff of power (37, 28, D) +2 storm dragon scales (37, 29, D) a +1 quarterstaff of draining (37, 34, D) a hornet corpse (38, 0, D) an uncursed ring of see invisible (38, 1, D) a disc of storms (38, 5, D) the ring of the Ant {rN+ Str+7} [ring of positive energy] It affects your strength (+7). It protects you from negative energy. (38, 6, D) a +3 scimitar of flaming a +0 hunting sling 21 stones a +0 robe a +2 buckler (38, 7, D) a +4 scythe of holy wrath a +0 shortbow 15 arrows a +0 robe a +3 whip of holy wrath a +3 plate armour of cold resistance (38, 14, D) a book of Annihilations (38, 15, D) the +1 leather armour of Resilience {rF++ rC+++ Str-5} It affects your strength (-5). It greatly protects you from fire. It renders you almost immune to cold. (38, 16, D) a +4 rapier of electrocution (unseen) (38, 19, D) a +3 flail of protection a +0 shortbow of freezing a +2 leather armour of cold resistance a +0 quarterstaff a +0 hunting sling 20 sling bullets a +0 leather armour the human corpse of Edmund the human corpse of Joseph the guardian serpent corpse of Aizul (38, 21, D) an uncursed staff of death a +1 longbow of flaming 31 arrows a +0 centaur barding a +3 double sword 6 javelins a +0 ring mail the centaur corpse of Nessos the orc corpse of Urug (38, 28, D) the +8 mace of Oenomania {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (38, 29, D) a phantom mirror (38, 34, D) a demonic crawler corpse (39, 0, D) a +0 robe (39, 1, D) the +1 pair of boots "Sinni" {rPois rC++} It greatly protects you from cold. It protects you from poison. an uncursed staff of wizardry (39, 6, D) a +4 long sword of flaming a +1 fustibalus of freezing 16 stones a cursed +0 robe a +0 buckler +0 pearl dragon scales a +3 sacred scourge of holy wrath a +0 robe a pearl dragon corpse (skeletalised by now) (39, 7, D) 4 stones 2 arrows (39, 14, D) a cursed staff of fire (39, 18, D) a +2 hat of see invisible the elephant slug corpse of Gastronok (39, 19, D) a +2 scimitar of flaming (39, 20, D) 3 arrows (39, 21, D) a +0 troll leather armour {Purgy} the troll corpse of Purgy (39, 22, D) a +2 halberd of distortion a +0 plate armour a +1 scimitar of electrocution a +0 robe (39, 28, D) a +2 ring of protection (39, 29, D) a +1 vampiric broad axe (40, 0, D) a +2 robe of cold resistance (40, 1, D) a crystal ball of energy (40, 15, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (40, 18, D) a +0 scythe a +0 robe the human corpse of Sigmund (40, 19, D) an uncursed staff of fire (40, 28, D) a book of Summonings (40, 29, D) Sif Muna's Collected Works on the Mutagenic Volcanoes Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (41, 0, D) a phial of floods (41, 1, D) a phial of floods (41, 15, D) the +3 ring mail of the Lost Path {-Tele rF++ rC+++ Str+3} It affects your strength (+3). It greatly protects you from fire. It renders you almost immune to cold. It prevents most forms of teleportation. (41, 28, D) a phial of floods (41, 29, D) an uncursed ring of stealth (42, 1, D) a +5 scythe of slicing (42, 14, D) the +4 long sword of Queral {slice, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (42, 15, D) an uncursed staff of earth (42, 28, D) a fan of gales (42, 29, D) the ring "Fioni" {rN+ Str-2 Int+2 SInv} [ring of positive energy] It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. (43, 14, D) a +0 dagger (43, 15, D) a +4 ring mail of cold resistance (43, 28, D) a disc of storms (43, 29, D) a +0 chain mail of fire resistance (44, 28, D) a +2 war axe of freezing (49, 12, D) a +3 broad axe of electrocution (49, 24, D) a +0 short sword (49, 36, D) a +0 shortbow of flaming (49, 37, D) a book of Flames (50, 0, D) a +0 dagger (50, 1, D) a book of Alchemy (50, 12, D) a +6 quick blade (50, 13, D) a book of Air (50, 24, D) a book of Burglary (50, 25, D) an uncursed staff of air (50, 36, D) a +0 hunting sling of freezing (50, 37, D) a cursed staff of power (51, 1, D) a +0 dagger (51, 12, D) a +1 troll leather armour (51, 13, D) a +2 leather armour of fire resistance (51, 19, D) (unseen) (51, 25, D) a disc of storms (51, 29, D) a +6 short sword of venom a +0 ring mail a +0 short sword a +4 great sword of slicing an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 30, D) a +0 short sword (unseen) (51, 36, D) a +4 shortbow of flaming (51, 37, D) a sack of spiders (52, 0, D) a +5 ring of evasion (52, 1, D) a +0 cloak (52, 7, D) a +3 great sword (unseen) (52, 12, D) a box of beasts (52, 13, D) a +1 dagger of freezing (52, 24, D) the amulet of Benevolence {Inacc rPois rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It protects you from poison. the ring "Cyamen" {Ice +Inv Str+2 Slay+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. a +6 ring of dexterity a +4 ring of slaying a +6 ring of dexterity a +4 ring of intelligence (52, 27, D) a -3 shortbow (unseen) (52, 29, D) 2 arrows a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (52, 30, D) 9 arrows (52, 37, D) the Papyrus of Scorching Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Apportation Translocation 1 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Fireball Conjuration/Fire 5 f - Disjunction Translocation 8 (52, 42, D) a +3 great sword a cursed +0 robe (53, 7, D) a +1 long sword of holy wrath a +0 robe a +0 dagger of electrocution a cursed -1 robe a +2 battleaxe a +0 plate armour an uncursed staff of wizardry a +2 robe of magic resistance a human corpse (skeletalised by now) (53, 8, D) a +2 robe of fire resistance (53, 9, D) a +1 scythe of venom a +0 robe the ring "Ifrim" {rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. a potion of blood (53, 12, D) the Handbook of Hexes Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (53, 13, D) a +3 battleaxe of chopping (53, 25, D) a +0 dagger (53, 29, D) a cursed -3 short sword (unseen) (53, 32, D) a +0 shortbow (unseen) (53, 37, D) a book of Frost (54, 0, D) an uncursed staff of earth (54, 8, D) a +3 morningstar of protection a +0 robe a human corpse (skeletalised by now) (54, 12, D) a box of beasts (54, 13, D) a Young Poisoner's Handbook (54, 24, D) a +3 scale mail of magic resistance (54, 25, D) an uncursed staff of air (54, 36, D) an uncursed staff of death (55, 0, D) a +4 quarterstaff of draining (55, 12, D) an uncursed staff of poison (55, 13, D) the +2 leather armour "Betseoppe" {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (59, 36, D) a book of Party Tricks (59, 37, D) a +0 long sword (60, 36, D) a book of Beasts (60, 43, D) a +0 morningstar of holy wrath a +0 long sword (61, 2, D) the +6 plate armour of Ogreatti {rF- Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (61, 4, D) a +0 dagger (61, 8, D) a +0 plate armour of fire resistance (61, 16, D) the +7 spear of Xifusmewn {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (61, 42, D) a +0 halberd (61, 43, D) a +1 hand axe of freezing a +4 long sword of protection a cursed +0 cloak a +0 large shield (62, 0, D) the cursed +1 plate armour "Maemokh" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (62, 1, D) a book of Power (62, 4, D) a +0 flail of protection a +0 scimitar (62, 8, D) the +6 flail of Power {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (62, 16, D) an uncursed staff of conjuration (62, 17, D) a phial of floods (62, 21, D) a +0 battleaxe (62, 26, D) a +1 hat of intelligence (62, 27, D) a +0 great sword (62, 30, D) a +5 vampiric glaive a +0 arbalest 18 bolts (62, 31, D) a +0 battleaxe a cursed +0 chain mail (62, 32, D) a +5 rapier of draining a +0 chain mail (62, 33, D) a +0 falchion a +0 scale mail (62, 37, D) a +2 robe of magic resistance (62, 43, D) a +2 falchion of holy wrath a +0 cloak a +0 battleaxe (62, 44, D) a +0 mace an uncursed ring of poison resistance (63, 0, D) the +1 robe "Kif Rull" {Int+3} It affects your intelligence (+3). (63, 8, D) a lamp of fire (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed staff of conjuration (63, 21, D) a +0 war axe of distortion (63, 26, D) a +1 bardiche of venom (63, 36, D) a +1 rapier of venom (63, 37, D) a +2 scale mail of cold resistance (63, 42, D) a +0 glaive (64, 16, D) a +0 hand axe (64, 17, D) a box of beasts (64, 26, D) a +2 hand axe of distortion (64, 27, D) a box of beasts (65, 26, D) a book of Annihilations (67, 2, D) a +0 trident (68, 0, D) 2 scrolls of fear 4 scrolls of amnesia (68, 2, D) a +0 trident (68, 5, D) a tomahawk (69, 0, D) a disc of storms (69, 2, D) 5 tomahawks (unseen) (69, 36, D) the Guide on Heat and Hexes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Invisibility Hexes 6 (70, 8, D) the +2 morningstar "Koxkadyc" {chaos, +Inv rC- Dex+3} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (70, 9, D) a +3 hand crossbow of flaming (70, 36, D) an uncursed staff of cold (70, 37, D) a fan of gales (71, 8, D) the +2 lajatang of Honour {slice, rC+ rN+ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from cold. It protects you from negative energy. (71, 16, D) the +9 great sword "Fyoleuv" {drain, rF+ rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It makes you more stealthy. (71, 17, D) an uncursed staff of summoning (71, 26, D) a book of Air (71, 27, D) a cursed staff of death (71, 36, D) a +0 arbalest of flaming (71, 37, D) a box of beasts (71, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 dagger a +0 robe (71, 42, D) a +0 flail (unseen) (72, 8, D) an uncursed staff of summoning (72, 9, D) an uncursed staff of death (72, 16, D) a +0 scale mail of cold resistance (72, 17, D) a disc of storms (72, 26, D) the +7 short sword "Voyxt" {flame, rF+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from fire. (72, 36, D) a +2 dagger of draining (72, 41, D) a cursed -1 dire flail a +0 chain mail (72, 43, D) a +0 dagger a +0 robe a +2 hand axe of pain (73, 1, D) a fan of gales (73, 16, D) the +8 hunting sling "Maadyu" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (73, 17, D) the +8 shortbow of Oluuv {venom, Int+6 Dex+4} It poisons the ammo it fires. It affects your intelligence (+6). It affects your dexterity (+4). (73, 26, D) a +3 hand axe of chopping (73, 27, D) a crystal ball of energy (73, 36, D) a +1 great sword of slicing (73, 37, D) a +2 arbalest of freezing (75, 1, D) a +1 executioner's axe of flaming