Dungeon Sprint DCSS version 0.19.0-24-gb05acd6 (webtiles) character file. 1185 Nukefarmer the Fighter (level 8, -3/73 HPs) Began as a Formicid Fighter on Nov 20, 2016. Shot with an arrow by a deep elf archer (22 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:08 (343 turns). Nukefarmer the Fighter (Formicid Fighter) Turns: 343, Time: 00:04:12 Health: -3/73 AC: 28 Str: 21 XL: 8 Next: 70% Magic: 10/10 EV: 4 Int: 8 God: Gold: 0 SH: 30 Dex: 12 Spells: 0 memorised, 10 levels left rFire + + . SeeInvis + L - +7 great mace "Firestarter" {inner flame, rF++} rCold . . . Gourm . J - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . K - +18 shield of the Gong {rElec rN+ MR+ EV-5} rPois . Spirit . (helmet unavailable) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoCast + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons L - the +7 great mace "Firestarter" (weapon) {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Armour J - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. K - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Rods a - a +6 rod of clouds (9/9) (You took it off a merfolk in the Dungeon) Wands F - a wand of disintegration (7/24) G - a wand of iceblast (5/15) H - a wand of lightning (5/15) I - a wand of acid (5/15) Scrolls s - 7 scrolls of fog u - 5 scrolls of identify v - 5 scrolls of remove curse Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - a potion of invisibility n - 4 potions of resistance p - 5 potions of agility Books b - a book of Summonings Spells Type Level a - Recall Summoning/Translocation 3 b - Aura of Abjuration Summoning 5 c - Summon Demon Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 6 Comestibles f - 5 bread rations x - 42 fruits z - 4 meat rations Skills: * Level 10.4 Fighting * Level 8.7 Maces & Flails + Level 1.8 Throwing + Level 7.7 Armour * Level 6.1 Dodging + Level 5.3 Stealth + Level 9.8 Shields + Level 1.8 Unarmed Combat + Level 1.9 Spellcasting + Level 2.1 Evocations You had 10 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. The deep elf archer shoots an arrow. The arrow hits you but does no damage. The deep elf archer is engulfed in roaring flames. The deep elf archer unwields an uncursed dagger of venom. It stops dripping with poison. The deep elf archer wields an uncursed shortbow. The deep elf archer shoots an arrow. The arrow hits you!! You die... ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓e.):}...▓ {{{ {▓...[....▓ { { ▓...§....▓ ▓..§§e...▓ ▓.▓§(§.▓.▓ ▓...@....▓ ▓▓▓▓▓▓▓▓▓▓ {{{{ {{{ You could see 2 deep elf archers. Vanquished Creatures A deep elf mage (D) 2 merfolk (D) An air elemental (D) A water moccasin (D) A bullfrog (D) An iguana (D) An adder (D) A jackal (D) 2 ball pythons (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nukefarmer the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 72 | D | Reached skill level 4 in Fighting 72 | D | Reached skill level 1 in Throwing 72 | D | Reached skill level 1 in Unarmed Combat 72 | D | Reached skill level 1 in Spellcasting 72 | D | Reached XP level 2. HP: 26/26 MP: 1/4 81 | D | Entered arena 1. 81 | D | Noticed a merfolk 81 | D | Noticed a merfolk 86 | D | Killed a merfolk 86 | D | Reached skill level 7 in Fighting 86 | D | Reached skill level 5 in Maces & Flails 86 | D | Reached skill level 5 in Armour 86 | D | Reached XP level 3. HP: 13/37 MP: 2/5 86 | D | Reached XP level 4. HP: 16/44 MP: 2/6 86 | D | Reached XP level 5. HP: 18/49 MP: 2/7 86 | D | Reached XP level 6. HP: 20/56 MP: 2/8 90 | D | Killed a merfolk 90 | D | Reached skill level 9 in Fighting 90 | D | Reached XP level 7. HP: 20/64 MP: 3/9 309 | D | Entered arena 2. 311 | D | Reached skill level 5 in Dodging 319 | D | Entered arena 3. 319 | D | Noticed a water moccasin 328 | D | Killed a water moccasin 338 | D | Entered arena 4. 338 | D | Noticed an air elemental 338 | D | Noticed a deep elf mage 338 | D | Noticed a deep elf archer 338 | D | Noticed a deep elf archer 342 | D | Killed an air elemental 342 | D | Killed a deep elf mage 342 | D | Reached skill level 10 in Fighting 342 | D | Reached skill level 5 in Stealth 342 | D | Reached XP level 8. HP: 30/72 MP: 10/10 343 | D | Shot with an arrow by a deep elf archer Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 4 7 9 10 | 10.4 Maces & Flails | 3 5 6 8 | 8.7 Throwing | 1 | 1.8 Armour | 4 5 6 7 | 7.7 Dodging | 2 4 6 | 6.1 Stealth | 2 3 4 5 | 5.3 Shields | 4 6 7 9 | 9.8 Unarmed Combat | 1 | 1.8 Spellcasting | 1 | 1.9 Evocations | 2 | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Great mace | 4 | 3 | 15 || 22 Use: Potion | 2 | | || 2 Stab: Invisible | 1 | 1 | || 2 Armor: Plate armour | 2 | 2 | 13 || 17 Block: Shield | 10 | 2 | 26 || 38