Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) 4 scrolls of amnesia a +0 robe (6, 2, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence 2 curare-tipped needles 8 poisoned needles a +0 blowgun a +2 dagger (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a book of the Warp (61, 16, D) a fan of gales (61, 31, D) a +1 long sword of electrocution the +8 triple crossbow "Jucy" {elec, *Drain Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It causes draining when unequipped. (62, 0, D) a lamp of fire (62, 2, D) an uncursed ring of positive energy (62, 8, D) an uncursed staff of air (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed staff of air (62, 31, D) a +1 scale mail of cold resistance (63, 8, D) +2 fire dragon scales (63, 10, D) a bullfrog corpse (skeletalised by now) (63, 16, D) a cursed -2 ring of evasion (63, 17, D) a +1 scale mail of cold resistance (63, 31, D) a hell hound corpse (64, 17, D) a box of beasts (64, 18, D) a necrophage corpse (64, 26, D) an uncursed staff of air (64, 27, D) a fan of gales (65, 26, D) a sack of spiders (67, 0, D) an uncursed staff of cold (67, 1, D) a +0 dagger (unseen) (67, 40, D) an arrow (68, 0, D) a box of beasts (68, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 38, D) a +0 shortbow (unseen) (69, 1, D) a +0 flail (unseen) (69, 36, D) an uncursed staff of energy (70, 8, D) an uncursed staff of power (70, 25, D) a +0 scythe (unseen) (70, 28, D) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (70, 36, D) a +2 spear of flaming (70, 37, D) an uncursed staff of poison (70, 39, D) a throwing net (71, 8, D) a box of beasts (71, 17, D) a sack of spiders (71, 18, D) a +5 quick blade a +6 ring of dexterity an uncursed ring of wizardry 2 scrolls of brand weapon a +0 cloak (71, 20, D) a +0 short sword (unseen) (71, 26, D) a phial of floods (71, 27, D) a book of Transfigurations (71, 28, D) a +0 club a +0 robe a wand of flame (6/48) the human skeleton of Jessica (71, 36, D) a +2 scale mail of cold resistance (71, 37, D) a book of Cantrips (72, 8, D) a phantom mirror (72, 9, D) a +0 robe of resistance (72, 16, D) +2 fire dragon scales (72, 17, D) the +2 trident "Quiwnid" {freeze, -Tele rF++ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from fire. It prevents most forms of teleportation. (72, 21, D) a +0 long sword (72, 22, D) an arrow (72, 23, D) 2 arrows (72, 26, D) a -1 cloak a +3 leather armour of fire resistance (72, 27, D) a +2 scimitar of holy wrath a +0 robe a +0 dagger a +0 robe a +2 leather armour of cold resistance the elf skeleton of Dowan (72, 36, D) an uncursed staff of cold (72, 37, D) the Compendium of Confrontation and Orientation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Iron Shot Conjuration/Earth 6 d - Dispersal Translocation 6 (73, 1, D) the ring of Fiagew {Ice Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (73, 16, D) the cursed +1 war axe of the Four Songs {protect, rF++ Str+5 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your dexterity (+4). It greatly protects you from fire. It has a curse placed upon it. (73, 20, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 26, D) the Papyrus of Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Fulminant Prism Conjuration/Hexes 4 d - Irradiate Conjuration/Transmutation 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (73, 27, D) a +0 short sword (73, 36, D) a phial of floods (73, 37, D) a +0 naga barding of flying (74, 17, D) a +0 short sword a +0 shortbow 15 arrows a +0 leather armour (75, 1, D) a crystal ball of energy