Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 2, D) 3 potions of berserk rage (8, 3, D) a +0 scale mail a +0 shield a +0 flail a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Death (62, 1, D) a +4 antimagic quarterstaff (62, 8, D) an uncursed staff of fire (62, 9, D) a +1 hand axe of chopping (62, 16, D) a +0 hand axe (62, 17, D) a box of beasts (62, 20, D) a +0 hand axe (still there?) a +0 dagger (still there?) (62, 21, D) a +0 war axe of chopping (62, 26, D) a crystal ball of energy (62, 27, D) a +3 bardiche of flaming (63, 0, D) a disc of storms (63, 16, D) a +2 scale mail of fire resistance (63, 20, D) a +0 long sword a white draconian skeleton (63, 26, D) a book of Burglary (63, 27, D) a +2 ring of intelligence (64, 16, D) an uncursed staff of summoning (64, 17, D) Qaleotad's Compendium of Ashen Translocation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Statue Form Transmutation/Earth 6 (64, 19, D) a +0 trident (unseen) (64, 20, D) a +0 scimitar (64, 21, D) a cursed -3 flail (64, 26, D) an uncursed ring of protection from fire (64, 27, D) an uncursed staff of power (65, 26, D) a book of Alchemy (67, 0, D) a +1 scimitar of holy wrath (69, 0, D) the Reference Book on Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 (70, 9, D) a phial of floods (71, 8, D) a phantom mirror (71, 16, D) a +10 plate armour of ponderousness (71, 17, D) a +4 ring mail of cold resistance (71, 27, D) a +0 falchion of flaming (71, 31, D) a bullfrog corpse (skeletalised by now) (72, 8, D) a +1 plate armour of poison resistance (72, 11, D) a +0 mace of protection (72, 17, D) a +2 robe of magic resistance (72, 26, D) an uncursed ring of see invisible (72, 27, D) the +1 robe of the Thirsty Souls {rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (72, 31, D) a jackal corpse (skeletalised by now) (73, 1, D) an uncursed staff of fire (73, 17, D) an uncursed staff of air (73, 26, D) a +3 great mace of draining (73, 27, D) an uncursed staff of conjuration (75, 2, D) the cursed +1 mace "Sasir" {crush, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It has a curse placed upon it.