Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 4, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (8, 1, D) a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +1 scale mail of cold resistance (49, 37, D) the ring of the Crushed Stars {rCorr rC- rN+ Int+4 Dex+6} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from negative energy. (49, 42, D) a spiny frog corpse (50, 36, D) a +6 trident of freezing (50, 37, D) the cursed +0 pair of boots "Iluth" {MR- rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (51, 36, D) a +1 chain mail of poison resistance (51, 37, D) the +9 executioner's axe "Byzi" {freeze, rElec rF+ rC- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (51, 43, D) a crocodile corpse (52, 36, D) the +4 triple crossbow of Paito {speed, rPois rC+ Str+4 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It protects you from poison. (52, 37, D) an uncursed staff of fire (52, 42, D) a hydra corpse (53, 36, D) an uncursed staff of earth (53, 37, D) an uncursed staff of energy (54, 36, D) a +0 morningstar of distortion (59, 36, D) the cursed +1 spear of Twilight {venom, *Noise rN+ Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (59, 37, D) a +1 triple crossbow of flaming (60, 37, D) a +3 ring mail of cold resistance (60, 42, D) a +0 dagger (60, 43, D) a +0 shortbow 18 arrows a +0 leather armour (61, 0, D) a +0 trident (61, 8, D) a +2 hand crossbow of velocity (61, 16, D) a +5 mace of protection (61, 26, D) a +2 rapier of speed (61, 36, D) a disc of storms (61, 42, D) a +0 short sword a +5 hand axe of flaming an elf corpse (61, 43, D) a +1 antimagic dire flail (61, 44, D) an arrow (62, 3, D) a +1 mace of protection a cursed +0 robe (62, 8, D) an uncursed staff of energy (62, 9, D) a +1 pair of gloves of archery (62, 16, D) a lamp of fire (62, 22, D) (unseen) (62, 26, D) a cursed staff of wizardry (62, 27, D) a +0 scimitar of flaming (62, 36, D) a cursed staff of energy (62, 42, D) a +0 rapier (unseen) (62, 43, D) a +1 halberd of chopping a +0 shortbow 20 arrows a +0 rapier a cursed +0 leather armour (62, 44, D) a +0 rapier (unseen) (63, 0, D) a phial of floods (63, 8, D) +2 ice dragon scales (63, 16, D) the cursed +1 halberd of the Tent {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It has a curse placed upon it. (63, 17, D) an uncursed staff of air (63, 26, D) a +3 whip of freezing (63, 36, D) a +2 shortbow of flaming (63, 37, D) a +0 short sword (64, 16, D) an uncursed staff of wizardry (64, 26, D) a +1 vampiric spear (64, 27, D) a fan of gales (65, 26, D) a +3 mace of crushing (66, 33, D) the +8 scimitar of Quetae {pain, rElec rC++ Str-5 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. a +4 scimitar of flaming a hell hog corpse (skeletalised by now) (67, 1, D) a +0 pair of gloves of strength a +0 animal skin (67, 32, D) a +0 scimitar of flaming (67, 33, D) a +4 antimagic great mace (68, 0, D) +1 storm dragon scales (69, 0, D) a manual of Necromancy (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +0 dagger (70, 11, D) a +2 dagger of freezing a +0 robe a +0 falchion (70, 30, D) a +0 trident (unseen) (70, 36, D) an uncursed staff of earth (70, 37, D) an uncursed staff of cold (70, 42, D) the +5 hand axe "Xocoesae" {speed, +Inv rElec rPois MP-9} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It lets you turn invisible. an uncursed ring of flight (71, 8, D) a +1 scale mail of fire resistance (71, 11, D) a cursed -3 dagger a +0 robe (71, 26, D) a +2 hand axe of chopping (71, 28, D) a +1 trident of venom a throwing net (71, 30, D) a +3 antimagic mace (71, 31, D) an arrow (71, 41, D) the +4 giant spiked club "Trog's No More Talking" {holy, rF+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. (71, 43, D) 6 large rocks (72, 8, D) a +1 quarterstaff of speed (72, 9, D) an uncursed staff of poison (72, 11, D) a +0 hand axe (72, 17, D) an uncursed staff of cold (72, 26, D) a +0 robe of fire resistance (72, 29, D) a +0 trident (72, 31, D) a +0 shortbow (unseen) (72, 36, D) a +0 shield of protection (72, 37, D) a sack of spiders (72, 43, D) a hell hound corpse (73, 20, D) a +0 halberd a +0 robe (73, 22, D) a +8 hunting sling of flaming (73, 26, D) an uncursed ring of ice (73, 27, D) a +1 robe of magic resistance (73, 37, D) a +5 blowgun (75, 1, D) the +7 dagger of Foesis {flame, +Fly Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It makes you more stealthy.