Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, 6, D) a +0 animal skin a +0 mace a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 5 bread rations (6, 5, D) a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +1 scale mail of cold resistance (61, 16, D) the +1 shortbow of Sunyh {velocity, rElec rPois rN+ Dex-5} Any arrow fired from it inflicts extra damage. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 1, D) a phial of floods (62, 8, D) a +2 chain mail of cold resistance (62, 9, D) a crystal ball of energy (62, 16, D) a cursed ring of loudness (62, 17, D) 3 royal jellies (63, 8, D) an uncursed staff of energy (63, 16, D) a +0 long sword (63, 17, D) the Papyrus of Noxious Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Demon Summoning 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 Trog disapproves of the use of such an item. (63, 21, D) an arrow (63, 22, D) a +7 antimagic giant club (64, 17, D) an uncursed staff of earth (67, 0, D) a +3 blowgun (67, 2, D) a +0 rapier (still there?) a +0 glaive (still there?) (68, 0, D) the +2 pair of boots of Byt Fumm {Str+2 Int-2 Stlth+} It affects your strength (+2). It affects your intelligence (-2). It makes you more stealthy. (68, 2, D) a +2 dagger of flaming (69, 0, D) an uncursed staff of air (70, 9, D) a +1 ring mail of fire resistance (71, 8, D) an uncursed staff of fire (71, 12, D) a +4 great mace of protection (71, 16, D) the +7 short sword of the Immovable Nights {pierce, rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. (71, 17, D) an uncursed staff of summoning (71, 27, D) a sack of spiders (72, 8, D) a +2 antimagic war axe (72, 9, D) a cursed ring of loudness (72, 16, D) an uncursed staff of wizardry (72, 19, D) a necrophage corpse (skeletalised by now) (72, 26, D) a +3 blowgun (72, 27, D) the +8 shortbow of Circularity {flame, MR+ Str+7 Int-3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) a cursed staff of wizardry (73, 16, D) a +1 robe of fire resistance (73, 17, D) a +0 mace (73, 20, D) the cursed +1 quarterstaff of Eternal Harmony {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. a +0 robe (73, 26, D) a +3 mace of crushing (73, 27, D) a +2 hunting sling of freezing (73, 30, D) a wolf corpse (75, 1, D) an uncursed ring of stealth