Nukefarmer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (5, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (8, 1, D) a +0 shield a +0 scale mail (9, 1, D) the +7 great mace "Firestarter" {inner flame, rF++, i} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 war axe a +5 battleaxe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 11, D) a +0 trident (59, 12, D) a +4 falchion of holy wrath (59, 13, D) a throwing net 3 tomahawks (60, 13, D) a +0 trident (still there?) a +2 rapier of protection (still there?) (61, 0, D) a phial of floods (61, 8, D) a +0 trident (61, 16, D) the ring of the Hidden Realms {rPois EV+6 Int-4 SInv Stlth+} [ring of evasion] It affects your evasion (+6). It affects your intelligence (-4). It protects you from poison. It lets you see invisible. It makes you more stealthy. (62, 0, D) a +3 plate armour of cold resistance (62, 8, D) a +0 trident (62, 9, D) an uncursed staff of air (62, 13, D) 2 tomahawks a throwing net (62, 16, D) a +2 antimagic dagger (62, 17, D) the ring "Ytema" {+Fly rPois Int+3 Dex+2} [ring of flight] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It lets you fly. (63, 8, D) an uncursed staff of wizardry (63, 16, D) the +1 robe "Yheveapt" {+Inv rC+} It protects you from cold. It lets you turn invisible. (63, 17, D) a book of Transfigurations (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of energy (67, 0, D) +1 ice dragon scales (68, 0, D) a sack of spiders (69, 0, D) a +1 triple crossbow of freezing (70, 8, D) a +1 buckler of protection (70, 9, D) a +0 dagger of speed (71, 9, D) an uncursed ring of protection from cold a +6 ring of strength (71, 11, D) a cursed +2 short sword a +0 robe (71, 16, D) the ring of the Ant {*Corrode rF+ Str+5 Dex+2 Stlth-} [ring of loudness] It affects your strength (+5). It affects your dexterity (+2). It protects you from fire. It may corrode you when you take damage. It makes you less stealthy. a +6 ring of strength (71, 18, D) a wand of disintegration (7) a wand of iceblast (7) a wand of acid (7) 4 scrolls of amnesia (71, 21, D) a hippogriff skeleton (71, 23, D) an arrow (71, 26, D) a +4 arbalest of velocity (71, 27, D) the +6 scythe of Saltpetre {flame, *Noise rElec SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It may make noises in combat. It makes you more stealthy. (71, 31, D) a +0 shortbow 18 arrows a centaur corpse (72, 8, D) an uncursed staff of air (72, 9, D) an uncursed staff of cold (72, 16, D) a lamp of fire (72, 17, D) a +2 war axe of chopping (72, 21, D) a +0 shortbow 20 arrows (72, 22, D) 2 arrows (72, 27, D) a +0 long sword (72, 28, D) the +6 hand axe of Minotaur's Peril {flame, *Contam rElec MR+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the cursed ring of Goeddunn {MR+ Int+6 Dex-3 Slay-3 SInv} [ring of slaying] It affects your intelligence (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (72, 32, D) a bolt an arrow (73, 1, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (73, 16, D) an uncursed amulet of harm (73, 20, D) a +0 trident 4 tomahawks a merfolk skeleton (73, 21, D) the +3 glaive of Impatience {chop, +Fly rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It lets you fly. a +0 shortbow 25 arrows (73, 22, D) a +0 shortbow 23 arrows (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of air (73, 31, D) a +0 halberd a +0 robe an ogre corpse (73, 32, D) a +3 hand axe of distortion a +0 flail a cursed -2 ring mail (73, 33, D) a +0 morningstar a +0 arbalest a +0 ring mail the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 chain mail 31 bolts a human corpse a human corpse (74, 33, D) a bolt (75, 1, D) a +3 falchion of freezing