NullDivider Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 13, D:1) a +0 club (9, 11, D:1) a -2 dagger (10, 12, D:1) a +0 flail (10, 16, D:1) a +0 hand axe (15, -3, D:1) a +0 halberd (45, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 10 arrows (10, 17, D:2) a +0 club (17, -7, D:2) a +0 spear (19, 0, D:2) 6 tomahawks (20, -2, D:2) a +0 whip (22, 9, D:2) a +2 quarterstaff of chaos a +0 cloak (24, 8, D:2) a +1 mace of crushing (35, -8, D:2) 22 stones (58, 34, D:2) a +0 robe (64, 8, D:2) +0 ice dragon scales Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling 28 stones (2, -2, D:3) a cursed +0 chain mail (3, 16, D:3) 16 arrows (16, 0, D:3) a +0 halberd (16, 1, D:3) a +0 club a +0 club a +0 club (16, 10, D:3) a cursed +0 chain mail (18, -24, D:3) a +0 robe (26, -17, D:3) a +0 ring mail (28, -4, D:3) 22 sling bullets (28, 7, D:3) 10 poisoned needles a +0 short sword a +0 blowgun (28, 13, D:3) a poisoned needle (29, -10, D:3) a poisoned needle (30, -9, D:3) a poisoned needle (33, -25, D:3) a +0 blowgun 12 poisoned needles (33, -8, D:3) a +0 whip a +0 blowgun 9 poisoned needles (34, -23, D:3) a poisoned needle (34, -22, D:3) a poisoned needle (34, -21, D:3) a poisoned needle (34, -8, D:3) a +0 club (37, -8, D:3) a poisoned needle (38, 30, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 20 stones (27, -10, D:4) a +0 dagger (27, -9, D:4) a +2 animal skin (29, -9, D:4) 15 stones a +0 hunting sling a +0 helmet a +0 club a +0 dagger a +0 dagger a cursed -2 dagger (30, -9, D:4) a +0 club (34, -11, D:4) 8 poisoned needles (34, 0, D:4) a +0 giant spiked club (42, 24, D:4) a +0 war axe (45, -20, D:4) a +0 spear a +0 spear Level 5 of the Dungeon (3, -36, D:5) a +0 giant club (3, -23, D:5) 11 poisoned needles (4, -14, D:5) 26 stones (5, -35, D:5) 17 bolts (8, -3, D:5) 18 sling bullets (9, -6, D:5) 9 stones (33, -36, D:5) an uncursed staff of summoning (35, -16, D:5) a +0 spear of freezing (35, -3, D:5) a +0 ring mail (38, -39, D:5) a +0 dagger a +0 leather armour (38, -11, D:5) a +0 falchion (49, -26, D:5) 4 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (3, 33, D:6) 24 stones (4, 50, D:6) 19 sling bullets (13, 2, D:6) a +0 leather armour a +0 falchion (14, 3, D:6) a +0 leather armour a +0 flail (18, 27, D:6) a +0 giant club (21, 32, D:6) a +0 trident (21, 34, D:6) a +0 scale mail a +0 leather armour a +0 club a +0 dagger (21, 35, D:6) a +0 scale mail a +0 whip (34, -4, D:6) a +0 flail (35, -2, D:6) a +0 leather armour a +0 club a +0 dagger a +0 robe (45, 1, D:6) 22 bolts (56, 39, D:6) 18 stones (57, 43, D:6) a +0 vampiric war axe (57, 51, D:6) a +0 pair of boots Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (10, -18, D:7) a +0 shield (11, -9, D:7) a +0 club (11, -8, D:7) a +0 whip of venom a cursed -2 whip (21, -10, D:7) a +0 short sword (21, 5, D:7) a +0 dire flail a +0 plate armour (21, 27, D:7) a +0 leather armour of cold resistance (22, -10, D:7) a +0 whip a cursed +0 scale mail a +0 hand axe a +0 leather armour (22, 5, D:7) a +0 whip a +0 leather armour (24, -10, D:7) a cursed +0 robe (25, -10, D:7) 8 curare-tipped needles (30, 19, D:7) a +0 hand axe (unseen) (31, 20, D:7) a +0 short sword (unseen) (33, 17, D:7) a +0 plate armour a +0 trident (34, 17, D:7) a +0 chain mail a +0 falchion (45, 11, D:7) a +0 pair of gloves (45, 25, D:7) 33 sling bullets (46, 29, D:7) 10 sling bullets (64, 26, D:7) a +0 hand axe a +0 chain mail a +0 leather armour a +0 dagger a +0 robe (68, -1, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon [Shop] Aqiub's Armour Shop a +2 robe (127 gold) a +0 scale mail (40 gold) a +0 helmet of intelligence (115 gold) a +0 chain mail (45 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1074 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (40 gold) a +0 robe (7 gold) a +1 helmet (115 gold) the cursed +0 chain mail of the Good {*Contam rF+++ rC+ MR-} (407 gold) It renders you almost immune to fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. the +3 robe of Folly {Archmagi, MR-- Int+5} (540 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. the +0 robe of the End {MR++} (161 gold) It affects your resistance to hostile enchantments. a +2 chain mail of cold resistance (215 gold) a +2 leather armour of magic resistance (190 gold) (0, 0, D:8) a +0 ring mail (1, 2, D:8) a +0 short sword a +0 plate armour (2, -20, D:8) 15 stones (2, -17, D:8) a +0 dagger a cursed +0 robe (5, -8, D:8) a +0 scale mail (10, -22, D:8) a cursed amulet of inaccuracy (14, -10, D:8) a +0 giant club (35, -21, D:8) a cursed -1 whip (35, -18, D:8) a Necronomicon (35, -16, D:8) a book of Death (35, -14, D:8) 13 gold pieces (35, -13, D:8) the ring "Lofut" {rF- Dex+5 Stlth+} [ring of stealth] It affects your dexterity (+5). It makes you vulnerable to fire. It makes you more stealthy. the Ecumenical Temple