Dungeon Crawl Stone Soup version 0.32-a0-1076-gbb4d5d823d (webtiles) character file. Game seed: 4558739105463199981 60 Numeracy the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on May 8, 2024. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:06:58 (2158 turns). Numeracy the Conjurer (Demigod Conjurer) Turns: 2158, Time: 00:06:59 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 55% Magic: 5/8 EV: 16 Int: 24 God: Gold: 122 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . k - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ n - +5 ring of evasion HPRegen 1.04/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) j - a +1 ring mail of fire resistance Jewellery e - a ring of fire h - an amulet of regeneration (around neck) n - a +5 ring of evasion (left hand) r - an amulet of guardian spirit Scrolls c - a scroll of enchant armour {unknown} d - 3 scrolls of identify {unknown} f - 2 scrolls of revelation {unknown} i - a scroll of teleportation {unknown} o - a scroll of brand weapon {unknown} Potions g - a potion of cancellation {unknown} l - a potion of brilliance {unknown} m - a potion of attraction {unknown} p - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 19% 2 Fugue of the Fallen Necr 2% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Anguish Hex/Necr 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:2 *(( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A bombardier beetle comes into view. The orc priest misses you. Okay, then. You closely miss the orc priest. The orc priest is severely wounded. An orc priest comes into view. It is wielding a +0 flail. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You hit the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * An orc wizard comes into view. It is wielding a +0 dagger. It was a potion of curing. You feel better. The orc wizard shouts! The orc priest hits you but does no damage. Magic courses through your body. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray misses the orc priest. The searing ray misses the orc. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest closely misses you. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc priest. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ..B #.# #.# #.# #o# ###o####### ####### #..oo.....# ......# #.#o# ..[...# #.#@# ......# ###.#.# ......# ##.....# ......# ###..#.#### .###### #........... .## #.##.#.##### ..## ##.##.#... #..# #..##.##### ##.#####.###.# You could see 2 orc priests, an orc wizard and 2 orcs. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) 4 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:1) 3 ball pythons 3 bats (D:1) 6 frilled lizards 2 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Numeracy the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 233 | D:1 | Reached skill level 4 in Conjurations 306 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 1175 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/8 1178 | D:2 | Learned a level 2 spell: Searing Ray 1429 | D:2 | Found Yshrooc's General Store. 1567 | D:2 | Reached skill level 5 in Conjurations 1599 | D:2 | Found Bonkaguatz's Weapon Shop. 1604 | D:2 | Found Texkats's Antique Weapon Shoppe. 2124 | D:3 | Identified the +6 dagger "Utaudghi" {freeze, Dex+6} 2158 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_cross, minmay_misc_feat_tower, hangedman_abyss_or_decor_lesser_grid, serial_bayou_pond_b, minmay_indecisive_spiral D:2: layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, shop, nicolae_shop_behind_doors, shop, chequers_avenue, amcnicky_mini_corridor_feature, chequers_arboretum D:3: layout_basic, minmay_three_crescents Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 31 Club || 2 Cast: Magic Dart || 82 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 17 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2158 | 2140 | 18 | 0 | 1913 | 3 | 719.3 | Dungeon | 2158 | 2140 | 18 | 0 | 1913 | 3 | 719.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 839 daAuts D:3: 154 daAuts