Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 15662835498695070354 3 Numeracy the Slasher (level 1, 10/16 HPs) Began as a Coglin Gladiator on May 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (127 turns). Numeracy the Slasher (Coglin Gladiator) Turns: 127, Time: 00:00:20 Health: 10/16 AC: 4 Str: 14 XL: 1 Next: 50% Magic: 1/1 EV: 11 Int: 7 God: Gold: 12 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword {Egbert} rCold . . . f - +0 dagger {Waldo} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Egbert} f - a +0 dagger (offhand) {Waldo} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions g - a potion of attraction {unknown} h - a potion of curing {unknown} Skills: + Level 2.0 Fighting + Level 3.0 Long Blades + Level 1.8 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here a hobgoblin corpse. You see here a +2 hat. A rat comes into view. You see here 12 gold pieces. Found a cloak. Found a green potion. The rat closely misses you. You hit the rat with your +0 long sword. The rat is heavily wounded. You hit the rat with your +0 dagger. You kill the rat! No target in view! No target in view! You now have 12 gold pieces. h - a green potion A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin hits you. You hit the hobgoblin with your +0 dagger. The hobgoblin is moderately wounded. You barely miss the hobgoblin with your +0 long sword. The hobgoblin hits you. You hit the hobgoblin with your +0 dagger. The hobgoblin is heavily wounded. You hit the hobgoblin with your +0 long sword. The hobgoblin barely misses you. You completely miss the hobgoblin with your +0 dagger. The hobgoblin is severely wounded. You slash the hobgoblin with your +0 long sword! You kill the hobgoblin! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........[ #............ ###........## #.##....... #.##.###### ####.##.# #####....# .# #.....#### #@###.# #.# #.# #.# ### #.. ### There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Numeracy the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 127 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_basic, serial_shops, nicolae_shop_statue_plus, minmay_small_reverse_x Action || total ---------------------------++------- Melee: Dagger || 5 Long sword || 5 Armour: Leather armour || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 127 | 127 | 0 | 0 | 109 | 1 | 127.0 | Dungeon | 127 | 127 | 0 | 0 | 109 | 1 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 127 daAuts