Numeracy Level 1 of the Dungeon (0, 0, D:1) 5 stones (5, 12, D:1) a +0 club (13, 16, D:1) a hobgoblin skeleton (14, 47, D:1) a bat corpse (skeletalised by now) (15, 1, D:1) a +0 dagger a stone a hobgoblin corpse (skeletalised by now) (15, 2, D:1) a rat corpse (skeletalised by now) (15, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 36, D:1) 5 stones (26, 13, D:1) a +0 whip a kobold corpse (skeletalised by now) (29, 31, D:1) a +0 leather armour (30, 17, D:1) a rat corpse (skeletalised by now) (31, 19, D:1) a +6 ring of intelligence (36, 36, D:1) 3 stones (39, 24, D:1) a frilled lizard corpse (skeletalised by now) (42, 26, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 29, D:1) a +0 ring mail (46, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of magic (12, -6, D:2) a bat corpse (22, -5, D:2) a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 club a hobgoblin corpse a goblin corpse (29, -13, D:2) an adder corpse