Numeracy Level 1 of the Dungeon (0, 0, D:1) a book of Geomancy (0, 3, D:1) a book of Callings (3, 24, D:1) a +0 dagger (5, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (7, 9, D:1) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, 21, D:1) a bat skeleton (19, 9, D:1) a rat skeleton (21, 29, D:1) a frilled lizard skeleton (30, 1, D:1) a +0 robe (33, 9, D:1) 3 boomerangs (38, 2, D:1) a +0 club (43, 38, D:1) a ball python skeleton (49, 3, D:1) 2 stones (53, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (5, 1, D:2) a +0 club a +0 sling (7, 1, D:2) a +0 hand axe (8, -10, D:2) 5 stones (8, 0, D:2) a +0 dagger a +0 dagger a +0 sling a goblin corpse (8, 1, D:2) a +0 dagger a +0 sling a +0 club (9, 1, D:2) a +0 dagger a +0 sling a +0 dagger (9, 2, D:2) a hobgoblin corpse (11, 1, D:2) a potion of haste (15, -4, D:2) a ribbon worm corpse