Numot Level 1 of the Dungeon (-8, 2, D:1) a +0,+0 club (-21, 6, D:1) a cursed +0,-1 club (10, 18, D:1) 14 stones (-28, 27, D:1) a +0,+0 club (10, 27, D:1) a -1,+1 orcish dagger (-18, 31, D:1) 11 stones (-25, 33, D:1) a +2,+0 dagger (-14, 33, D:1) a +1,+0 elven short sword (4, 41, D:1) a +1,+3 dwarven dagger Level 2 of the Dungeon (2, 2, D:2) a +0,+0 club (-38, 7, D:2) 7 arrows (-43, 9, D:2) a +0 robe (-24, 13, D:2) a cursed +0 ring mail (-16, 22, D:2) a +0 ring mail (16, 31, D:2) 7 poisoned javelins (14, 37, D:2) a +0,+0 club (-35, 46, D:2) a +0,+1 orcish dagger Level 3 of the Dungeon (0, 0, D:3) a cursed +0,+0 dagger (19, 1, D:3) 26 arrows (-28, 2, D:3) 2 javelins (21, 7, D:3) 16 stones (14, 18, D:3) a -1,+0 orcish club (-34, 30, D:3) 27 stones (-13, 30, D:3) a +0 leather armour (-18, 37, D:3) a +0,+2 dagger (27, 47, D:3) 15 arrows Level 4 of the Dungeon (0, 0, D:4) 9 darts (-24, 6, D:4) a +0 robe (-14, 8, D:4) a +0,+0 whip a gnoll corpse (skeletalised by now) (17, 8, D:4) a +0 robe (-33, 9, D:4) a stone (-33, 11, D:4) a +0,+0 orcish dagger 22 stones a goblin corpse (skeletalised by now) (-19, 13, D:4) a jackal corpse (skeletalised by now) (-19, 15, D:4) a jackal corpse (skeletalised by now) (15, 16, D:4) a +0,+2 spear (9, 17, D:4) a +2,+0 elven dagger (-22, 25, D:4) a poisoned needle (18, 25, D:4) a cursed -4,-2 orcish club (-21, 26, D:4) a poisoned needle (26, 26, D:4) a +0 scale mail (-20, 27, D:4) a poisoned needle (-19, 29, D:4) a -1 orcish blowgun 6 poisoned needles (-32, 33, D:4) a -1,+0 orcish falchion (-9, 36, D:4) a +0,+0 whip (1, 36, D:4) a +0,+0 whip (-28, 40, D:4) 22 stones (-26, 43, D:4) a -1,+1 orcish club a +0 orcish leather armour (-12, 43, D:4) a +2 helmet (-6, 48, D:4) a -1,+1 orcish club a +0,+0 club Level 5 of the Dungeon [Shop] Avaubb's Weapon Shoppe a +0,+0 bardiche (99 gold) the +8,+6 battleaxe of Wyrd {vamp, Noisy Str+3 Int-1 SInv} (2580 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your intelligence (-1). It enhances your eyesight. It makes noises. a +0,+0 short sword (35 gold) a +0,+5 mace of holy wrath (462 gold) a +0,+0 long sword (49 gold) a +0,+2 sling (33 gold) the cursed -1 blowgun "Reklymyup" {speed, rElec Str+2 Dex+3} (376 gold) Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+2). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. the cursed -1,+0 scimitar of Ytuvur {flame, +Fly rElec rN+ SInv} (360 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It lets you fly. It has a curse placed upon it. a +0,+0 quarterstaff (44 gold) the cursed +2,+3 great sword of Responsibility {vamp, rC++ MR+ Dex+1} (958 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+1). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 0, D:5) 10 arrows of flame (-46, 10, D:5) 2 arrows (2, 11, D:5) a cursed +0,-3 giant club (-46, 12, D:5) 2 arrows (-32, 14, D:5) a dart (-30, 14, D:5) a dart (-29, 14, D:5) a dart (-29, 15, D:5) a dart (-34, 18, D:5) an arrow of flame (-44, 19, D:5) 5 curare-tipped needles (-22, 19, D:5) a +0 leather armour (-34, 20, D:5) an arrow of flame (-12, 20, D:5) 4 poisoned darts (-34, 21, D:5) a +0,+0 spear a +0,+0 bow 8 arrows of flame (-21, 21, D:5) a -1,+1 orcish dagger a +2 orcish robe (-11, 21, D:5) a poisoned dart (-9, 21, D:5) a +0,+0 short sword 2 poisoned darts (-25, 22, D:5) 17 stones (-23, 22, D:5) a +0,+0 flail (-16, 25, D:5) a +1 robe the Ecumenical Temple