Nurese Level 1 of the Dungeon [Shop] Karelux's Antique Weapon Emporium a +2 spectral quarterstaff (616 gold) a +0 dagger (56 gold) a +0 long sword (98 gold) a +0 hand axe (84 gold) a +0 rapier (112 gold) the +8 sling "Oplig" {drain, rF+ rCorr Str+5} (2038 gold) Str+5: It affects your strength (+5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 hand axe (84 gold) a +0 club (28 gold) the +1 mace "Nenuime" {elec, ^Contam +Blink rF- rN+++ Stlth+} (1055 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -14, D:1) 4 boomerangs (8, 11, D:1) a +0 mace (25, -13, D:1) 9 stones (26, -45, D:1) a +0 club (46, -27, D:1) a +0 club (46, -23, D:1) a +0 sling (50, 14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (51, -21, D:1) a bat skeleton (52, 10, D:1) a frilled lizard corpse (skeletalised by now) (54, -34, D:1) a jackal skeleton a jackal skeleton (56, -19, D:1) a bat skeleton (56, 3, D:1) a ball python corpse (skeletalised by now) (57, 6, D:1) a hobgoblin corpse (skeletalised by now) (59, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (61, -11, D:1) a bat corpse (skeletalised by now) (65, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (1, -1, D:2) a +0 sling a +0 club a +0 dagger a goblin corpse (1, 0, D:2) a hobgoblin corpse (2, -3, D:2) a +0 club (7, 0, D:2) a bat corpse (14, 2, D:2) a bat corpse (19, -1, D:2) a bat corpse