Nvm9 Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 16, D:1) 4 stones (6, 19, D:1) a frilled lizard corpse (skeletalised by now) (6, 48, D:1) 5 boomerangs (10, 25, D:1) a quokka skeleton (15, 6, D:1) a +0 dagger a +0 club a quokka skeleton a quokka skeleton a goblin skeleton (15, 35, D:1) 6 stones (15, 48, D:1) a +0 dagger (16, 2, D:1) a +0 animal skin (19, 45, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 12, D:1) 6 stones (34, 24, D:1) a bat corpse (skeletalised by now) (36, 33, D:1) a +0 whip (37, 0, D:1) a +0 dagger (40, 10, D:1) 10 gold pieces (40, 11, D:1) a potion of enlightenment (40, 12, D:1) 7 gold pieces (41, 10, D:1) a +0 robe (41, 11, D:1) a wand of warping (2) (41, 12, D:1) a +0 club (42, 10, D:1) a potion of cancellation (42, 11, D:1) a scroll of teleportation (42, 12, D:1) 8 stones (46, 41, D:1) a +0 dagger a goblin skeleton (48, 5, D:1) a +0 ring mail (50, 19, D:1) a +0 ring mail (52, 28, D:1) 6 stones (52, 35, D:1) a +0 dagger a stone a +0 dagger a kobold skeleton a jackal skeleton (53, 34, D:1) a jackal skeleton (58, 11, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (9, 17, D:2) a rat corpse (10, 10, D:2) a +0 leather armour (10, 22, D:2) 8 stones (20, 15, D:2) a bat corpse