Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 5847324240567610600 14 OSaftLP the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Sept 23, 2022. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:48 (580 turns). OSaftLP the Magician (Djinni Conjurer) Turns: 580, Time: 00:05:50 Health: -1/21 AC: 3 Str: 6 XL: 2 Next: 55% Gold: 22 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 short sword (weapon) Missiles e - 6 boomerangs Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls b - a scroll of teleportation h - a scroll of identify Potions g - a potion of berserk rage Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Dazzling Flash Conj/Hex 34% N/A 16% 3 d - Fulminant Prism Conj/Hex 8% 3d7 45% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a kobold, wielding a +1 short sword of speed and quivering stones (moderately wounded, 72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The quokka closely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka barely misses you. You closely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You barely miss the quokka. The quokka misses you. You hit the quokka but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka closely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.# ##. #... ...## ...# ..... ... #... ......#####.# #... ......#.....# #... .......)....# #... ......#.r...##### #... ..... #.@.......## #... .... #....#.....#####... ... #....#...†.#....... .. #........).#.###... . #..........#.# #... #..........#.# #... #....#.....#.# #... #....####....###... #....# #.##....... You could see a quokka. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OSaftLP the Djinni Conjurer began the quest for the Orb. 0 | D:1 | OSaftLP set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 226 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 580 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, grunt_decor_one_mirror Action || total -------------------------++------- Melee: Club || 1 Short sword || 13 Cast: Magic Dart || 14 Searing Ray || 6 Use: Scroll || 4 Potion || 1 Armor: Leather armour || 9 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 579 | 575 | 4 | 0 | 0 | 1 | 579.0 | Dungeon | 579 | 575 | 4 | 0 | 0 | 1 | 579.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 579 daAuts