OSaftLP Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -8, D:1) 3 boomerangs (2, 9, D:1) a +0 club (10, 15, D:1) a +0 scale mail (12, 37, D:1) a book of Dangerous Friends (14, 33, D:1) a +0 dagger (32, 31, D:1) a +0 dagger (34, 9, D:1) a +0 sling (36, 24, D:1) a +0 mace (52, 24, D:1) 6 stones (53, 20, D:1) a +0 short sword (54, 14, D:1) a +0 dagger Level 2 of the Dungeon (4, 5, D:2) a +0 sling (5, -24, D:2) a +0 dagger (9, 3, D:2) a +0 dagger (18, -3, D:2) a +0 dagger (18, 13, D:2) a flux talisman (19, 13, D:2) a +0 spear (20, -26, D:2) a +0 sling (22, -6, D:2) 8 stones (38, 17, D:2) the +3 leather armour of Agnosticism {Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Level 3 of the Dungeon (0, 0, D:3) 2 stones (1, -24, D:3) a frilled lizard corpse (skeletalised by now) (1, -10, D:3) 2 stones (4, -4, D:3) 3 stones (6, 2, D:3) a +0 robe (29, 8, D:3) an adder corpse (36, 1, D:3) a hobgoblin corpse (skeletalised by now) (38, -11, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (49, -16, D:3) a scroll of teleportation (49, -14, D:3) a scroll of teleportation (50, -35, D:3) 13 gold pieces (51, -17, D:3) a potion of enlightenment (51, -15, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (51, -13, D:3) a potion of haste (52, -34, D:3) a +0 sling