Ocherednoy Level 1 of the Dungeon (0, 0, D:1) 19 stones (0, 2, D:1) a +0 dagger (3, -12, D:1) 12 sling bullets (15, -41, D:1) a +0 spear (22, -29, D:1) a +0 club (23, -10, D:1) a +0 club (25, -9, D:1) a +0 club (31, -24, D:1) a stone (32, -24, D:1) a stone (33, -24, D:1) a stone (36, -24, D:1) a +0 dagger (44, -42, D:1) a +0 whip (50, 5, D:1) a +0 club (52, -35, D:1) a +0 whip (54, 3, D:1) a cursed -3 spear Level 2 of the Dungeon (8, 9, D:2) 17 stones (29, 17, D:2) a +0 plate armour (31, 18, D:2) a +0 club (34, 8, D:2) 17 stones (34, 18, D:2) a stone (35, 18, D:2) a +0 mace (36, -13, D:2) a +2 helmet (36, 18, D:2) a +2 short sword of speed (48, -19, D:2) a +0 dagger (51, -19, D:2) a +0 hunting sling (53, 1, D:2) a +0 club (56, 30, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a stone (60, -53, D:3) 23 sling bullets Level 4 of the Dungeon (0, 0, D:4) 18 stones Level 5 of the Dungeon (3, -1, D:5) a cursed +0 long sword a +0 robe (3, 1, D:5) a +0 giant club (9, -2, D:5) 25 stones (9, 1, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scythe a +0 robe Level 7 of the Dungeon (20, 28, D:7) the cursed +0 spear "Boaroime" {protect, +Inv MP+9 Str-3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-3). It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. Level 8 of the Dungeon Level 9 of the Dungeon (4, 1, D:9) a cursed +0 falchion a +0 robe a +0 short sword a +0 robe (19, -30, D:9) a +0 ring mail Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (12, -2, Lair:2) a +0 battleaxe (16, -1, Lair:2) 17 arrows (17, -4, Lair:2) a +0 scythe (18, 2, Lair:2) 31 stones (37, -39, Lair:2) a spiny frog corpse (skeletalised by now)