Oddball22 Level 1 of the Dungeon (0, 0, D:1) 5 stones (4, -1, D:1) a cursed -2 dagger (4, 5, D:1) a +0 robe (4, 19, D:1) a +0 leather armour (5, -1, D:1) a stone (6, -2, D:1) a stone (6, -1, D:1) a stone (10, 24, D:1) a +0 club (18, -6, D:1) 13 stones (27, -6, D:1) a +0 club (29, -1, D:1) a +0 club (30, 5, D:1) 13 stones (40, 7, D:1) 14 poisoned needles (42, 22, D:1) a +0 club (43, -4, D:1) a +0 club (46, 8, D:1) a +0 club (53, -1, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -12, D:2) a +0 robe (5, -8, D:2) 11 poisoned needles (14, -24, D:2) a +0 dagger (22, 13, D:2) a +0 dagger (24, -22, D:2) a +0 club (27, 1, D:2) 18 bolts (29, -22, D:2) a stone (31, -18, D:2) a stone (31, 6, D:2) a +0 scale mail (32, -16, D:2) a +0 hunting sling 20 stones (41, 12, D:2) a +0 whip (58, -16, D:2) a +0 dagger (58, -3, D:2) a +0 quarterstaff (60, -29, D:2) a +0 club Level 3 of the Dungeon (20, -13, D:3) a +0 club 18 stones (20, -12, D:3) a +4 dagger (21, -12, D:3) a stone (22, -12, D:3) 2 stones (25, 32, D:3) a +0 flail (26, -5, D:3) a +0 hand axe (29, -3, D:3) a +0 spear (29, 30, D:3) 17 bolts (35, -6, D:3) 18 arrows (42, -15, D:3) a cursed -1 falchion (43, 8, D:3) a +0 dagger (52, 3, D:3) a +0 flail a +0 ring mail (57, 12, D:3) a +0 robe (58, 5, D:3) 27 sling bullets (62, -6, D:3) 13 stones Level 4 of the Dungeon [Shop] Ovvy's Distillery a potion of cure mutation (350 gold) a potion of beneficial mutation (490 gold) a potion of curing (42 gold) a potion of invisibility (112 gold) a potion of heal wounds (70 gold) a potion of mutation (35 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) 2 potions of magic (224 gold) a potion of degeneration (14 gold) a potion of might (56 gold) a potion of agility (56 gold) 2 potions of flight (84 gold) a potion of beneficial mutation (490 gold) [Shop] Gozag's Platinum Reserve the amulet of Grace {Faith rF+ Str-5 Slay+2} (5190 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. the +2 whip of Classification {flame, Dex+5} (3200 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). the ring of Saeph {rF+ MR+} (3900 gold) [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. the +0 robe of the Shoals {MP+9 Str-2 Int+4} (1190 gold) It affects your strength (-2). It affects your intelligence (+4). It affects your magic capacity (+9). (0, 0, D:4) a cursed -1 hunting sling (4, 1, D:4) 26 arrows (17, -8, D:4) a +0 mace (20, -7, D:4) a +0 cloak (32, -15, D:4) a +0 robe (35, 25, D:4) a cursed +0 ring mail 5 tomahawks a +0 club (40, 6, D:4) a +0 giant club (45, -16, D:4) a +0 dagger (51, -16, D:4) a +0 short sword Level 5 of the Dungeon (5, 17, D:5) a kobold corpse (14, 15, D:5) a +0 club a +0 leather armour a +0 whip a +0 leather armour (15, 15, D:5) a +0 hand axe a +0 whip a +0 leather armour the Ecumenical Temple