Oddball22 the Dungeon (0, 0, D) a +0 war axe a +0 leather armour (0, 5, D) a +0 shortbow (0, 6, D) a cursed -2 club (0, 10, D) a +2 ring mail (0, 13, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of flaming a +2 dire flail of protection the +3 war axe of Shrieking Terror {flame, rC- MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +2 rapier of venom (0, 20, D) a +0 mace a +0 chain mail a +0 giant club (0, 45, D) a +0 flail a +0 dagger a +0 robe (0, 52, D) a +0 dagger a +0 club a +0 club a +0 dagger (2, 36, D) a +1 rapier of venom a +0 leather armour (4, 15, D) a spiny frog corpse (still there?) a vampire mosquito corpse (still there?) (4, 24, D) a porcupine skeleton a yak skeleton 3 inedible chunks of flesh (4, 25, D) a river rat corpse an inedible chunk of flesh (4, 35, D) a giant frog skeleton 3 inedible chunks of flesh a porcupine skeleton