Odexios Level 1 of the Dungeon (10, -3, D:1) a +0 barding (22, 18, D:1) a +0 chain mail (33, 20, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -1, D:2) a book of Callings (14, 3, D:2) a +0 pair of boots (14, 43, D:2) a +0 whip (17, 12, D:2) a +0 robe (18, 7, D:2) a +0 whip Level 3 of the Dungeon (1, -15, D:3) a +0 spear (1, 14, D:3) a +0 short sword (12, -2, D:3) a +0 spear (15, -18, D:3) a +0 short sword a +0 ring mail a +0 dagger a +0 dagger a +0 robe of willpower (15, -6, D:3) a +0 flail (16, -17, D:3) a +0 flail (19, -19, D:3) 14 bolts (31, 13, D:3) a +0 club (45, 0, D:3) a +0 dagger (46, 0, D:3) a +0 robe a +0 dagger a +0 dagger (47, 3, D:3) a +0 hand axe (48, 2, D:3) a +0 hand axe a +0 leather armour a +0 war axe a +0 ring mail a +0 club a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 4 boomerangs (2, -18, D:4) a staff of death (2, -15, D:4) a +0 dagger (8, -9, D:4) a +0 pair of gloves (14, -16, D:4) 19 arrows (17, 7, D:4) a +0 dagger (18, 10, D:4) a +0 spear (21, -11, D:4) a +0 club a +0 leather armour (24, -21, D:4) a +0 falchion (25, -4, D:4) a +0 war axe (29, 14, D:4) a +0 leather armour (35, -4, D:4) a +0 trident (35, -3, D:4) a +0 club (35, -2, D:4) a +0 dagger (38, -4, D:4) a +0 club a +0 ring mail (44, -9, D:4) a +0 club Level 5 of the Dungeon (3, -3, D:5) a +0 pair of gloves (6, -15, D:5) a +0 giant club (11, -17, D:5) a +0 leather armour (21, -15, D:5) a +0 scale mail (21, 8, D:5) the +10 hand axe of Calamity {spect, Fly Int-5 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-5). Fly: It grants you flight. Stlth: It makes you more stealthy. (22, -5, D:5) a +0 short sword (27, 8, D:5) a +0 ring mail (31, -11, D:5) a +2 leather armour of fire resistance a +0 rapier (33, -2, D:5) a +0 robe (40, -10, D:5) a +0 helmet (44, -8, D:5) 49 arrows a +0 shortbow (51, 0, D:5) a +0 long sword (52, -13, D:5) 5 silver javelins (52, -11, D:5) a +0 mace a +0 leather armour (52, -7, D:5) a +0 chain mail (52, -5, D:5) a +0 robe (52, -1, D:5) a +0 leather armour of fire resistance (55, -5, D:5) a +0 giant club (60, -20, D:5) a +0 shortbow 11 arrows (60, 3, D:5) 21 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (1, 0, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (3, 0, D:6) a +0 dagger a +0 robe (4, 1, D:6) a +0 hand axe a +0 leather armour (5, 2, D:6) a +0 dagger (5, 4, D:6) a +0 scimitar a +7 plate armour of ponderousness (10, -31, D:6) a +0 hand axe (13, 5, D:6) a +0 club (16, -22, D:6) 19 bolts (17, -26, D:6) a +0 mace (17, 12, D:6) a +0 club (19, -29, D:6) a +0 pair of boots (22, 12, D:6) a +0 dagger (23, 12, D:6) a +0 hand axe a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Dadagh's Jewellery Emporium an amulet of magic regeneration (360 gold) an amulet of guardian spirit (360 gold) an amulet of guardian spirit (360 gold) an amulet of faith (480 gold) a ring of protection from fire (300 gold) a ring of flight (210 gold) an amulet of guardian spirit (360 gold) (0, 0, D:7) 5 gold pieces (4, 1, D:7) 6 gold pieces (still there?) 2 boomerangs (still there?) (4, 3, D:7) a +0 dagger (13, -20, D:7) a +0 rapier (19, -22, D:7) a +0 short sword a boomerang a +0 short sword (19, -21, D:7) a +0 club a boomerang a +0 hand axe (19, -20, D:7) a +0 club (28, 3, D:7) a +2 helmet of intelligence Level 8 of the Dungeon [Shop] Kegop's Weapon Shoppe a +0 rapier (56 gold) a +0 club (14 gold) a +0 trident (49 gold) a +0 dagger (28 gold) the +9 war axe of Elil {vamp, rElec rC+} (1071 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. rElec: It insulates you from electricity. a +1 mace of venom (148 gold) 26 stones (36 gold) a +0 war axe (49 gold) 27 stones (37 gold) a +0 flail (49 gold) (0, 0, D:8) a +0 war axe (5, 8, D:8) a +0 short sword (7, 25, D:8) a +0 flail a +0 robe (8, -4, D:8) a +0 halberd (9, -7, D:8) a +0 whip a +0 robe (9, -4, D:8) a +0 club a +0 whip a +0 leather armour a +0 spear (9, -2, D:8) a +0 flail (9, -1, D:8) a +0 halberd a +0 halberd a +0 whip a +0 robe (9, 0, D:8) a +0 dire flail a +0 plate armour a +0 dire flail 2 boomerangs a +0 plate armour (9, 1, D:8) a +0 club a +0 leather armour (11, 2, D:8) a +0 short sword 3 boomerangs of dispersal a +0 plate armour (12, 11, D:8) a +1 vorpal dire flail a +0 plate armour (13, 12, D:8) a +0 flail a +0 plate armour (14, 12, D:8) a +1 short sword of electrocution (15, -16, D:8) a potion of curing (16, 42, D:8) a +0 great sword a +0 robe (18, 38, D:8) a +0 spear a +0 robe a +5 morningstar a +0 robe (19, 36, D:8) a +0 robe a +0 falchion (32, 1, D:8) a +0 club (33, 1, D:8) 25 arrows (67, 3, D:8) a +0 dagger a +0 robe (68, 4, D:8) a +0 flail (68, 6, D:8) a +2 halberd of venom a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (3, 15, D:9) a +0 robe a +0 flail (8, 41, D:9) 10 arrows (8, 45, D:9) 14 arrows (11, 17, D:9) a +2 robe of cold resistance a +3 dire flail (11, 19, D:9) a +0 robe a +3 battleaxe (11, 21, D:9) a +0 robe a +5 scimitar of freezing (13, 13, D:9) 17 arrows (33, 8, D:9) a +0 robe a +0 dagger (33, 33, D:9) a +1 robe of fire resistance (34, 8, D:9) a +0 robe a +0 dagger (36, 27, D:9) Great Wizards, Vol. II Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (7, -10, D:10) 18 sling bullets (9, -13, D:10) a +0 hand axe (10, 32, D:10) a +0 short sword (11, -2, D:10) a +0 cloak (22, -11, D:10) 3 large rocks (24, -16, D:10) a +0 dagger of chaos a +0 robe of willpower (24, 31, D:10) 24 bolts (28, 23, D:10) a +0 leather armour (30, 19, D:10) 20 bolts (31, 9, D:10) a potion of degeneration (32, -5, D:10) a +0 leather armour (32, 9, D:10) a potion of curing (33, 9, D:10) a +0 mace (34, 9, D:10) a +4 ring of evasion (35, 9, D:10) a +0 club (47, 13, D:10) a +0 mace (55, 6, D:10) a +0 giant spiked club a +0 dire flail (55, 36, D:10) a +0 dagger a +0 dagger a +0 robe (56, 35, D:10) a +0 broad axe a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) 18 arrows (1, -3, D:11) a +0 leather armour (16, -2, D:11) a +0 cloak (17, 11, D:11) a +0 shortbow 9 arrows (18, 11, D:11) a +0 shortbow 16 arrows (19, 4, D:11) a +0 chain mail (19, 11, D:11) a +0 shortbow 15 arrows (24, 9, D:11) a +0 dagger a boomerang (25, -23, D:11) 27 sling bullets (25, 7, D:11) a +0 dagger a +0 leather armour (25, 8, D:11) a +2 vorpal halberd a +0 chain mail (25, 9, D:11) a +0 dagger a +0 robe a +0 shortbow 15 arrows (26, 8, D:11) a +0 trident a +0 leather armour (28, 9, D:11) a +0 shortbow 14 arrows (29, -7, D:11) a +0 plate armour (52, -19, D:11) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (23, 17, Lair:1) a +0 spear (48, -9, Lair:1) 5 gold pieces Level 2 of the Lair of Beasts [Shop] Pytourph's Book Emporium a book of Power (420 gold) a Necronomicon (560 gold) a book of Debilitation (200 gold) a book of Blood (280 gold) a book of Armaments (360 gold) a Trismegistus Codex (280 gold) the Volume of Arcane Weapons and Feathers (220 gold) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Conjure Ball Lightning Conjuration/Air 6 no a manual of Crossbows (800 gold) a book of the Hunter (260 gold) the Incunabulum of the Cankerous Blaze (340 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Fireball Conjuration/Fire 5 no the Reference Book on the Voyage and Poisoning (440 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Eringya's Noxious Bog Transmutation/Poison 6 yes d - Malign Gateway Summoning/Translocation 7 no (0, 0, Lair:2) a +0 hand axe (7, 6, Lair:2) a +0 leather armour (18, 13, Lair:2) a +2 vampiric war axe (19, -1, Lair:2) a +0 scimitar (50, 12, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (49, 6, Lair:3) a +5 morningstar of pain (50, 6, Lair:3) a potion of haste (50, 8, Lair:3) the ring "Fammoab" {Fire rPois} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (51, 7, Lair:3) a +0 short sword (56, 9, Lair:3) a +0 hunting sling (60, -3, Lair:3) a +0 chain mail (62, 18, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 5 gold pieces (2, 1, Lair:4) a potion of degeneration (4, -10, Lair:4) a +0 hand axe a +0 robe (6, -4, Lair:4) a +0 hand axe a +0 robe (6, -2, Lair:4) 11 gold pieces (7, -3, Lair:4) 19 gold pieces (23, 25, Lair:4) a +0 great mace (26, 17, Lair:4) 10 gold pieces