Odexios Level 1 of the Dungeon (7, 0, D:1) a +0 whip (13, 29, D:1) a +0 whip (14, 6, D:1) a +0 war axe (20, 3, D:1) a +0 dagger (32, 31, D:1) a +0 hand axe (36, 22, D:1) 3 poisoned darts (39, 24, D:1) a +0 scale mail (41, 27, D:1) a +0 dagger (42, -7, D:1) a +0 short sword (43, 27, D:1) a +0 spear (49, 31, D:1) a +0 robe (53, -7, D:1) a +0 dagger (57, 1, D:1) a +0 club (62, 25, D:1) a +0 dagger 3 stones (66, -7, D:1) a +0 dagger Level 2 of the Dungeon (5, 13, D:2) a +0 club (7, 26, D:2) 5 stones (8, 10, D:2) a +0 club 4 stones (17, 17, D:2) a +0 mace (24, -7, D:2) 4 stones (31, 17, D:2) a +0 robe (37, -6, D:2) 4 stones (38, 23, D:2) a +0 dagger (41, 25, D:2) a +0 club (46, 15, D:2) a +0 short sword (51, 26, D:2) a +0 club (57, 23, D:2) a +0 short sword 3 stones (57, 31, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (0, 29, D:3) a +0 plate armour (1, 30, D:3) a +0 war axe (8, 31, D:3) a +0 flail a +0 leather armour a +0 flail a +0 scale mail a +0 club (11, 38, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you against confusion. (23, -5, D:3) 4 stones (28, 35, D:3) a +0 scale mail (30, 20, D:3) a +0 long sword (30, 23, D:3) a +0 dagger (41, 28, D:3) a +0 hand axe 3 boomerangs (42, 28, D:3) a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 hand axe (46, 16, D:3) a +0 club (54, 28, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 30, D:4) a +0 club (3, 8, D:4) a +0 pair of gloves (13, 16, D:4) a +0 mace (13, 29, D:4) a +0 robe (15, 24, D:4) a +0 giant spiked club (17, 32, D:4) a +0 ring mail (19, -2, D:4) a +0 spear (19, 44, D:4) 7 stones (44, 15, D:4) a +0 dagger a +0 ring mail (50, 24, D:4) a +0 club Level 5 of the Dungeon [Shop] Dist's Distillery (Shop contents are unknown) (0, 0, D:5) a +0 whip (1, -21, D:5) a +0 whip (11, -16, D:5) a +2 buckler (13, -26, D:5) a +3 whip (14, -16, D:5) a +0 shortbow a centaur corpse (24, 15, D:5) a +0 robe (31, 8, D:5) a +0 mace (40, -6, D:5) a +0 whip (46, 20, D:5) 7 stones (54, 8, D:5) a +0 shortbow (61, 6, D:5) a +0 flail