Dungeon Crawl Stone Soup version 0.26.0-10-g1f06aea511 (webtiles) character file. Game seed: 347780742434220919 389303 OdinFK the Warrior (level 23, -1/137 HPs) Began as a Vine Stalker Brigand on Jan 14, 2021. Was the Champion of Qazlal. Slain by a vault warden ... wielding a +2 long sword (8 damage) ... on level 5 of the Vaults. The game lasted 03:25:18 (29281 turns). OdinFK the Warrior (Vine Stalker Brigand) Turns: 29281, Time: 03:25:18 Health: -1/137 AC: 22 Str: 22 XL: 23 Next: 6% Magic: 0/38 EV: 21 Int: 14 God: Qazlal [******] Gold: 3203 SH: 28 Dex: 25 Spells: 36/43 levels left rFire + . . SeeInvis . z - +10 morningstar "Eos" {elec, Halo rElec} rCold + + + Faith . E - +0 kite shield rNeg + + . Spirit + p - +1 troll leather armour rPois + Reflect + S - +1 hat {Will+} rElec + Harm . y - +2 cloak {rC+} rCorr + Rampage + d - +2 pair of gloves {Dex+3} Will +++.. g - +2 pair of boots {rampage} Stlth +......... Q - amulet "Riekheg" {Reflect Int+7 Slay+3 SH+5} HPRegen 1.52/turn o - +4 ring of protection MPRegen 0.26/turn R - ring "Yzamekhli" {rElec rN++ rCorr Int-4 Dex+4} @: mighty, about to teleport, resistant, protected from physical damage, hasted (expiring), glowing, repel missiles, very quick A: fangs 3, cold resistance 1, poison resistance, regeneration 2, magic shield, antimagic bite, no potion heal 3 }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 6 branches of the dungeon, and saw 34 of its levels. You also visited: Bailey, Ice Cave, Volcano and Wizlab. You collected 4521 gold pieces. You spent 1318 gold pieces at shops. Inventory: Hand Weapons a - the +6 Majin-Bo {vamp, MP+6 Int+6} (You took it off a Hellbinder in a wizard's laboratory) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). l - the +7 great mace "Firestarter" {inner flame, rF++} (You found it on level 10 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. z - the +10 morningstar "Eos" (weapon) {elec, Halo rElec} (You acquired it on level 1 of the Shoals) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. Missiles e - 14 curare-tipped darts j - 124 boomerangs M - 71 silver javelins (quivered) Armour d - a +2 pair of gloves of dexterity (worn) g - a +2 pair of boots of rampaging (worn) p - a +1 troll leather armour (worn) y - a +2 cloak of cold resistance (worn) A - a +1 cloak of preservation E - a +0 kite shield (worn) J - a +0 tower shield O - the +3 chain mail of the Planets {+Inv Will- Regen+ Dex-4} (You bought it in a shop on level 3 of the Shoals) It affects your dexterity (-4). It affects your willpower, your defense against some magical effects. It lets you turn invisible. It increases your rate of regeneration. S - a +1 hat of willpower (worn) U - the +5 plate armour of Rinoehed {+Blink rN+ Int+4 SInv} (You found it on level 3 of the Vaults) It affects your intelligence (+4). It protects you from negative energy. It lets you see invisible. It lets you blink. Jewellery o - a +4 ring of protection (left hand) w - an uncursed ring of protection from cold F - an uncursed ring of willpower Q - the amulet "Riekheg" (around neck) {Reflect Int+7 Slay+3 SH+5} (You took it off a kobold in a bailey) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your SH (+5). R - the ring "Yzamekhli" (right hand) {rElec rN++ rCorr Int-4 Dex+4} (You found it on level 8 of the Dungeon) [ring of resist corrosion] It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. T - an uncursed ring of flight Z - the ring "Woraipio" {rF+ Str-2 Dex+5} (You found it on level 4 of the Vaults) [ring of protection from fire] It affects your strength (-2). It affects your dexterity (+5). It protects you from fire. Wands b - a wand of acid (30) n - a wand of disintegration (14) v - a wand of iceblast (26) C - a wand of paralysis (18) Scrolls f - a scroll of fear q - 4 scrolls of fog s - a scroll of magic mapping t - 10 scrolls of teleportation u - 14 scrolls of remove curse x - 3 scrolls of blinking D - 6 scrolls of immolation G - 2 scrolls of vulnerability K - 5 scrolls of amnesia X - a scroll of holy word Potions c - 13 potions of curing k - 5 potions of ambrosia m - 10 potions of might B - a potion of attraction H - 2 potions of berserk rage L - 2 potions of brilliance N - a potion of cancellation V - 2 potions of mutation Miscellaneous W - a phantom mirror Y - a phial of floods Skills: + Level 20.2 Fighting - Level 2.0 Short Blades - Level 16.0 Maces & Flails - Level 6.3 Throwing - Level 2.0 Armour + Level 9.6 Dodging - Level 8.0 Stealth + Level 15.3 Shields + Level 10.7 Spellcasting - Level 5.0 Translocations + Level 11.6 Invocations You had 36 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Apportation Tloc 42% 1% 1 b - Animate Skeleton Necr 14% 11% 1 c - Blink Tloc N/A 2% 2 d - Lesser Beckoning Tloc 10% 4% 3 Your spell library contained the following spells: Spells Type Power Failure Level Beastly Appendage Tmut 14% 11% 1 Corona Hex 7% 11% 1 Foxfire Conj/Fire 28% 11% 1 Magic Dart Conj 28% 11% 1 Pain Necr 28% 11% 1 Sting Tmut/Pois 28% 11% 1 Summon Small Mammal Summ 28% 11% 1 Call Imp Summ 7% 17% 2 Corpse Rot Necr/Air N/A 17% 2 Ensorcelled Hibernation Hex/Ice 14% 17% 2 Poisonous Vapours Pois/Air 14% 17% 2 Searing Ray Conj 14% 17% 2 Slow Hex 7% 17% 2 Sublimation of Blood Necr 3% 17% 2 Wereblood Tmut 7% 17% 2 Confusing Touch Hex 7% 32% 3 Conjure Flame Conj/Fire 7% 32% 3 Dazzling Flash Conj/Hex 14% 32% 3 Ignite Poison Fire/Tmut/Pois 7% 32% 3 Inner Flame Hex/Fire 7% 32% 3 Mephitic Cloud Conj/Pois/Air 7% 32% 3 Spider Form Tmut/Pois 3% 32% 3 Tukima's Dance Hex 7% 32% 3 Vampiric Draining Necr 3% 32% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 36% 4 Animate Dead Necr 3% 73% 4 Cause Fear Hex 3% 73% 4 Fulminant Prism Conj/Hex 3% 73% 4 Ice Form Ice/Tmut 7% 73% 4 Olgreb's Toxic Radiance Pois 7% 73% 4 Sticky Flame Conj/Fire 7% 73% 4 Summon Lightning Spire Summ/Air 7% 73% 4 Agony Necr 7% 97% 5 Alistair's Intoxication Tmut/Pois 4% 97% 5 Blade Hands Tmut 3% 97% 5 Borgnjor's Vile Clutch Necr/Erth 3% 97% 5 Fireball Conj/Fire 3% 97% 5 Silence Hex/Air 3% 97% 5 Summon Demon Summ 3% 97% 5 Conjure Ball Lightning Conj/Air 3% 100% 6 Death Channel Necr 3% 100% 6 Eringya's Noxious Bog Tmut/Pois 3% 100% 6 Invisibility Hex 7% 100% 6 Simulacrum Ice/Necr 3% 100% 6 Dragon Form Tmut 3% 100% 7 Summon Hydra Summ 3% 100% 7 Dragon's Call Summ 3% 100% 9 Tornado Air 3% 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (6/6) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:12 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Bailey (visited) IceCv (visited) Volcano (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 :*:=} D:8 [ D:9 = D:13 *[([ Shoals:3 *[** Shoals:4 } Vaults:1 : Vaults:3 ? Annotations: D:5 2 transporters Shoals:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You heal very quickly. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Your flesh is cold resistant. (rC+) Your system is resistant to poisons. (rPois) Message History The frost giant's magic leaks into the air. You drain its magic. The frost giant is severely wounded. The runic seal fades away. The spriggan changes into a yak! You block the frost giant's attack. You puncture the frost giant! Your bite misses the frost giant. The frost giant is almost dead. You hear a shout! You hear a deafening roar! The vault warden hits you with a +2 long sword!! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. You puncture the frost giant! You kill the frost giant! Qazlal accepts your kill. You hear a shout! Magic courses through your body. You hear a shout! x2 The vault guard's inner flame fades away. The vault warden hits you with a +2 long sword!!! You die... ##........####### ...?............. .....<